• -2940 DR
  • A weather-controlling mythallar is established in Zenith. However, the brutal weather continued to be a problem for those who chose to remain in the fishing village. It did become a popular destination for Angardt and Rengarth tribes, but its importance to the Netherese diminished to the point that Zenith is all but forgotten. »

  • -2510 DR
  • The enclave of Spiel is created in Netheril. Within 10 years of its creation, the enclave contains so many colleges, universities, and institutions that they outnumber the taverns and festhalls. Spiel touts itself as a center of learning for the enclaves, specializing in folklore (from the Angardt and Rengarth barbarian tribes, as well as older cultures discovered in the south), elven and dwarven lore, and a great deal of military history. »

  • -1382 DR
  • The seeds of the barbarian schism are sown when the Angardt tribe learns sorcery from an arcanist from Netheril (who begins teaching near Frostypaw). »

  • -1375 DR
  • Angardt barbarians splinter off from the magic-fearing Rengarth tribe. »

  • -1247 DR
  • The Angardt barbarians and the thieves and arcanists of Thiefsward come to blows. The barbarians viewed the tactics of Thiefsward as "cowardly", believing that if a man wanted to possess something than he should just claim it. Stealth was useless to them.

    The thieves and arcanists of Thiefsward proves themselves capable at defense, and the barbarians finally withdraw to their city of Kismet. While a few skirmishes occurs between rival patrols, the major confrontations between the two groups are over. »