• -1200 DR
  • Numerous settlements and many more elf patrols fall before a trio of nycoloths rampaging through the forest of Cormanthor. Rumors say jealous Netherese archwizards summoned and sent the yugoloths in to the Elven Wood merely to test what magics they had to array against Netheril. In truth, the archwizard Aldlas Sodhese sought the long-missing Nether Scrolls (the source of Netherese magic). He had tracked the artifacts to somewhere within the Elven Woods, and he summoned the greater nycoloths to wreak havoc and uncover his ancestor's greatest magic.

    The nycoloths, while normally competitive and argumentative, worked well together in their roles as strategist (Aulmpiter), stealthy warrior (Malimshaer), and terrible berserker (Gaulguth). The trio destroyed many villages of elves, whole tribes of satyrs and centaurs and at least two green dragons under Cormanthyr's boughs.

    Despite his not-inconsiderable power, Aldlas Sodhese was sorely outmatched against elven High Magic and bladesingers armed with magic enough to give the Khov'Anilessa pause. While elven casualties were still high over the daylong battle, they managed to nearly slay Gaulguth and Malimshaear and subdue Aulmpiter. Aldlas died when, in a spellbattle against the Grand Mage, an arcane hand reached to wring and twist his mantle around him, crushing him under the power of his own shattering magic.

    Coronal Miirphys, the High Mages, and a number of priests then used the N'Quor'Khaor High Magic ritual to bind and imprison the three. The nycoloths' invisable undetectable subdimensional prison floated high above the city of elves, unnoticed by all. It could be permeated by all sorts of energy and matter, yet it held the nycoloths as if its walls were adamantine. The nycoloths kept all their items and weapons, since their prison rendered both them and their equipment powerless and unable even to return to their home planes. They floated more than a mile above the capital, where they looked down upon the growing splendor of the city they failed to destroy. The elves set the binding ritual so that the only key to freeing the three was when a "red dragon that never knew malice or greed in its heart flies over the Coronal's throne". »

  • 708 DR [Year of Bound Evils]
  • Three nycaloths (Aulmpiter, Malimshaer, and Gaulguth) escape their dimensional pocket prison that floats invisibly high above Cormanthyr. Their freedom depends on a "red dragon that never held malice or greed in its heart over the coronal's throne". As Saeval Ammath and his adopted dragon-mount Garnetallisar flyabove Myth Drannor, they weaken the dimensional prison enough for the nycoloths to escape.

    The Khov'Anilessa (as the elves called them, or the Trio Nefarious) were also aided by the summoning rituals being performed (poorly) by a flind shaman for to the north, above the Dragon Sea, and they traveled to it immediately upon breaking their prison, so none knew of thier breakout. Despite the beliefs of the flind shaman, the fiends were free of anyone's control. »

  • 709 DR [Year of the Earnest Oaths]
  • The three freed nycoloths (Khov'Anilessa or Trio Nefarious, Aulmpiter, Malimshaer, and Gaulguth) slay their flind "summoner" and spend the next twenty nine months drawing together their forces amid the mountains and hills north of the Dragon Sea (including summoning servant yugoloths). In all, thier army consists of orcs, ogres, bugbears, hobgoblins, gnolls, flinds, trolls and an ever growing assortment of lesser yugoloths. »

  • The Weeping War
  • 711 DR - 714 DR
    The Army of Darkness, as the force that destroyed Myth Drannor was called, was led by 3 powerful nycoloths, servants (as it was later discovered) of the fallen solar Malkizid. The names of the 3 nycoloths and the forces that they commanded are as follows.

    Aulmipter Commander of the 2nd legion (6 battalions) and indirectly the entire Army of Darkness.
    Malimshaer Commander of the 3rd legion (5 battalions).
    Gaulguth Commander of the 1st legion (5 battalions).

    The Army of Darkness was composed of the following.
    Army of Darkness » 16 battalions » 5 regiments » 5 marches » 5 squadrons » 5 parties » 5 bands » 4 soldiers + Sgt.

    Battalion lead by general
    Regiment lead by colonel
    March lead by major
    Squadron lead by captian
    Party lead by commander
    Band lead by sergeant

    These are the ranks of officers among the two militaries of Cormanthyr, compared and ranked in comparison with one another since the Akh'Faer's titles differ from the Akh'Velahr. Also on the table are the groups under the command of noted ranks and their minimum troop sizes per group. Bear in mind that each higher group contains the full groups noted beneath them (troops + lesser officer).

    • Akh'Faer - Army of Art; magical military of Cormanthyr (collective term)
    • Akh'Faern - One soldier of the Army of Art
    • Akh'Velahr - Army of Arms; standard military of Cormanthyr (collective term)
    • Akh'Velahrn - One soldier
    • N'Vaelahr - "Shadow Soldiers", covert operations (collective term)
    • N'Vaelahrn - One member of the Shadow Soldiers

    Akh'Velahr

    Rank Group # Troops (w/o officer)
    Nilaa Detachment Three troops
    Iolaa Section Two detachments
    Nikym Platoon Three sections
    Shaalth Unit Two platoons
    Nikerym Company Three units
    Kerym Battalion Two companies
    Penaal Brigade Three battalions
    Arykerym Regiment Two brigades
    Arkerym Legion Three regiments
    Arms-Captain All troops (2) Four legions
    Arms-Major All armies All armies

    Akh'Faer

    Faerniir Ring Four troops
    Faernil   Two rings
    Faernaa Circle Four rings
    Faernos   Two circles
    Faerne Sphere Four circles
    Faernae   Two spheres
    Arfaern Wing Four spheres
    Spell-Captain Flight Two wings
    Spell-Major Akh'Faer Four flights

    Equivalent Ranks (Low to High)

    Akh'Velahr Akh'Faer
    Nilaa -
    Iolaa -
    Nikym Faerniir
    Shaalth Faernil
    Nikerym Faernaa
    Arshaalth Faernos
    Kerym -
    Penaal Faerne
    Arykerym Faernae
    Arkerym Arfaern
    Arms-Captain Spell-Captain
    Arms-Major Spell-Major

    »

  • 712 DR [Year of the Lost Lance]
  • Hammer The Satyr's Scourging (Weeping War: Campaign #2)
    A.K.A.: The Westfires; The Northwoods War; "Jhyrennstar's Scourging
    Sometimes known as Jhyrennstar's Scourging (among those who aren't aware of that realm's true boundaries), the second campaign against Cormanthyr devastated the northern frontiers. More than 60% of the Akh'Velahr scouts posted in the north woods died in this rapid advance and entrenchment of the Army of Darkness.

    Aulmpiter established one of his primary command posts during this campaign. After the destruction of all its people, Aulmpiter made his base of operations out of the massive tree village at the heart of the former sylvan elf domain of Oloriil to the north and east of Myth Drannor. Oloriil was a collective of seven smaller outposts and villages that had little traffic with Myth Drannor beyond the frequent aiding and hosting of Akh'Velahr scout patrols. Arrogantly, Aulmpiter's primary chamber, now desecrated by his mere presence, was once a temple holy to Rillifane. This base lay a rough 60 miles from Myth Drannor itself, though the path to it is far longer and certainly not as direct due to intervening thorn barriers and other countermeasures.

    Perhaps one of the most surprising tactics of the Army of Darkness was their near-constant movement and activity. Despite their severe dislike of cold (especially the three nycaloth leaders and their mezzoloth officers), the Army of Darkness stayed active. Many believe the mitigation of the harshest weather by the elf magic throughout the forest helped the fiends, while most bards paint the fact as "their burning hatred and ire kept them from feeling all but the cruelest cold". In any event, some of the force and urgency behind these attacks and the ferocity of all involved might be traced back to their dislike of the battle conditions.

    This event lasts for 24 days »

  • Alturiak The First Sieges (Weeping War: Campaign #3)
    A.K.A.: The Cat-and-Mouse Conflicts; the Mythal's Mettle Campaign
    Despite the speed of this campaign and the great destruction if visited upon the elves of Cormanthyr, the Army of Darkness hardly took this campaign seriously. With their overwhelming, monstrous hordes, the nycaloths played with their prey, almost visibly toying with the elves throughout the early battles. While seeming to allow them some small victories, Aulmpiter and his comrades merely spent their time placing their forces in their usual tactical plans: Surround the battle zone to prevent any escape, and slowly crush all within it. Always in mind was Aulmpiter's (and thus, the Army's) ultimate target: the mythal and Myth Drannor!

    With the Army of Darkness on the move, the elves continued to fall in stopping them. The nycaloths and their generals ably place their troops where they would, due to a general lack of order from the leadership at Myth Drannor. Instead of working together, the generals of the Akh'Faer and Akh'Velahr squabbled over commands and troop movements. To add fuel to the fire, many elves went rogue and became individual strike units and adventuring bands due to their lack of faith in their leaders. Thus, the Allies of Cormanthyr were in utter disarray, acting individually without any strong central leadership, until the end of this campaign.

    Secret: One of the greatest victories of the War occurred more than two miles beyond the city, along the outskirts of the mythal during this campaign. Unfortunately, most people have hardly ever heard of the feat, even among the elf high commanders.

    This event lasts for 25 days into the month of Ches. »

  • Alturiak 22 The Onslaught on the Weave (Weeping War: Campaign #3)
    A.K.A.: The Maligning of the Mythal

    While not specifically a battle, this event is significant in that history of the war as the first major incursion of infernal forces into the mythal surrounding the capital. Whether Aulmpiter planned the assault as such or not, the First and Third Legions collectively advanced along an arcing front that saw them all contact the mythal almost simultaneously. With that major invasion of forces bringing the mythal's defenses surging into play along a mile-long arc, a massive surge of wild magic arced along and the mythal fell or exploded due to the wild surge, while other long-standing spell effects either died or went out of control. With the advancing forces of yugoloths and the hordes piercing the mythal on a number of fronts, the wild magic surged and corruption of the mythal powers continued through until autumn. At that time, the Woodsheart Wars forced the bulk of the Army of Darkness east and outside of the mythal, granting it a reprieve from the corrupting touch of the yugoloths and other creatures anathema to it.

    While the long-term effects on the mythal were unguessed for much of the Weeping War, there were a few immediate changes to the nature of the mythal with the incursion of the Army of Darkness. The most obvious was the fall of the prohibitions against certain races entering the area, and the orcs and ogres long kept out of the forest's heart saw their first chance to plunder the capital in five centuries. A far more spectacular effect was the initial wild surges' effect on the gold and silver dragon allies of the elves: Sixteen gold and silver dragons had arrived at the summons of the High Mages and other allies of Myth Drannor, and as the wild magic arced around and through them, half the dragons dissolved into the energies and arced into the nearest dragon, the golds and silvers instantly formed eight unique electrum dragons! While all survived the shock of transformation, they were nearly comatose due to the radical changes within them, falling collectively in the Dragons' Glade north of Warriors' Gate and northwest of the city. Unconscious for nearly a month, these electrum dragons were watched over by dragonrider cavalry of Wing and Horn, whose dragon members were not within the mythal at the time of the surges, and were thus spared this strange fate.

    This event lasts until Eleint 19, 712 »

  • 714 DR [Year of Doom]
  • Hammer The Third Court Crusade (Weeping War: Campaign #9)
    A.K.A.: "Restoration of Elven Court"; the Seldarine Soldiers' Marches
    With more than one-half of the Army of Darkness slain in the Lost Trench battle, Aulmpiter pulled back most of his forces to regroup and plan, allowing the allies a brief cease-fire. Not one to waste precious time, Captain Selorn and the victorious Lost Trench Legion (as his eastern army now titled itself) took to clearing out the last monsters from Old Elven Court. With most of the drow's corruptive influence smashed, it was a simple matter to drive many of the monsters out of the city. With only three battles of any note among this campaign's activities, it was the sole window of peace in two years.

    As the monster populations of the Darkwoods dwindled some brilliant rangers and wizards used the Trench's fallen foes to deplete the monsters. As they were attracted to the smell of the carrion (magically brought closer than ten miles from the city), it was only a matter of either keeping the monsters in the Trench as they feasted on the dead or slaying the bloated beasts after they had eaten. Many were later destroyed along with the carrion by the greatest funeral pyre ever seen on Faerun since the Dark Disaster! Oil and fallen trees were strategically placed within the morass to burn the rotting remains and after it was lit, wizards and illusionists monitored the pyre for nine days and kept the smell, the smoke, and much of the light of the pyre low so it would not attract dragons or other scavengers.

    The Cleansing and the Night of the Highfire Crown
    With the removal of the monsters, Elven Court was deemed safe once more. As an essential step in removing all taints of the drow and other fell creatures from the site, the 13 surviving High Mages of Cormanthyr returned from their support work at Semverholme, where they protected the young and old of Cormanthyr during the height of the War. All of them performed the Cleansing rituals that eroded all the elder remnants of Elven Court and restored the natural balance of the site. Indeed, their ritual had far greater scope than many realized was possible, as it extended throughout the Darkwoods, clearing away the taint in nearly all areas and brought the land back in harmony with the Weave and the rest of Cormanthor. And their magic did not stop there; the High Mages immediately (within the same tenday) began to weave a mythal about Elven Court.

    Just as it was when Mythanthor wove a mythal around Myth Drannor, the 13 principals were wreathed in arcane fires, though they smiled broadly as the flames engulfed them and turned them all into living torches. Instead of exploding, the central caster rose high into the sky and became first a gargantuan bird of fire whose wings spread out over the cleared area of the city. Where the bird's wings spread out over the cleared area of the city. Where the bird's wings touched the rising pillars of flame that were his fellow casters, magic pulsed in all directions, causing the very trees and rocks to twist and merge and become homes for the elves. Soon, the bird of flame began expanding into the mythal itself, enveloping the growing buildings and magical temples rising fromt he soil. As the sun set over Elven Court aborning, the image of the central caster appeared as a fiery apparition high above the city. The thirteen High Mages-turned-fiery pillars unexpectedly erupted, lancing in flaming bolts toward the Grand Caster and creating a massive ball of fire that splashed at the peak and edges of the mythal.

    When the firestorm subsided, nothing remained of any of the High Mages save a beautiful sight: a brand-new mythal of extraordinary strength and power, its boundaries set as a pyramid defining the city site and reflecting and enhancing the star and moonlight. At the peak of the mythal, for those with great eyes (since this mythal did not grant the power of flight) were 13 selu'kiira, the lore gems of the 13 High Mages that gave their lives for this new elven capital. Surrounding each of these gems were silver and amber flames as they moved in graceful, controlled orbits that sketched out the design of a crown of seven points in trailing licks of arcane flame. Called immediately the Highfire Crown, the soon-to-be-legendary magic hovered high above Elven Court untouched by all for the entire night. When the dawn came, it dissolved into bright sunshine, much like the Passing of Eltargrim. Hereafter, there are no High Mages left in Cormanthyr save those that came after the Fall, and these numbered fewer than a dozen.

    The Closing March
    With the Army of Darkness beaten resoundingly in the east and Elven Court well on its way to restoration, Captain Hachaam Selorn left more than half the Legion of the Lost Trench here as guardians of the new elfhome and capital. In fact, due more to pressure by the elf nobles and others that had swiftly arrived to resettle the city, he left two-thirds of his farces at Elven Court, and all of these troops. Despite their offers of help and wishes to stay, most non-elves were politely rebuked by the surviving elf Councilors and nobles who wished to limit non-elven involvement in their new capital (proving that even lessons hard-won do not always teach those unwilling to learn).

    While Elven Court would not be anathema to non-elves, it was not to be a place for them to live or leave their influences, if these nobles and other gold elf refugees had their say. Unfortunately, Captain Selorn's and others' objections could not overrule the nobles until the war was over, when the proper government could be convened to debate such decisions. Thus, the Closing Marches brought the Arms-Captain and many non-elf troops back to the fray, though he fumed that "far too many elves noble by blade and battle are kept behind to assuage the fears and foibles of our so-called 'nobles'. Bah, I'd as soon feed them to Aulmpiter myself as protect them, if all they shall do is tear the realm asunder once more". »

  • Alturiak The Tanglewars (Weeping War: Campaign #10)
    A.K.A.: "the Vale Wars"; the Southwoods War
    Most of the battles and skirmishes in this campaign involved a return to old tactics with the constant harassement of orc, mezzoloth, and ogre Army patrols (the exact tactics applied to the Allies by the Army of Darkness). The main drive behind these tactics was to keep the main enemy troops away from the restored Elven Court and the other refugee encampments and the bivouacs of the Allies of Cormanthyr.

    The massive losses of the previous campaign finally forced Aulmpiter personally into battle and out of his relatively safe bunker at Olorill. Rallying himself and the Imperious (his personal guard battalion), the nycaloth Grand Commander hit a forced march out of the northeastern forest. By the end of this campaign, the Imperious and their leader merged with the tattered (yet still numerous) remnants of the Army of Darkness at the Second Stand at Dysrisa and began the overwhelming charge that led to the Waning Wars and the Light's Last Stand at Myth Drannor.

    This event lasts until Tarsakh 714 (56days) »

  • Kythorn The Waning Wars (Weeping War: Campaign #11)
    A.K.A:The Yielding Wars; the Howling Crusade
    With only two battles that can rightfully be given such a title, the long-dreaded fury of the Army of Darkness fully came into play with this campaign. Having reunified most of his army, Grand Commander Aulmpiter broke it into two primary forces whose only goal was to break suddenly from their northern path forced by elves and charge west toward Myth Drannor. Aulmpiter knew he had strength of numbers, and he would see Myth Drannor fall beneath the thundering hordes he had assembled for that very purpose!

    Despite some holding attempts from the rear by Captain Selorn and other attempts at slowing the horde, the Army of Darkness became a juggernaut in this campaign as it rumbled slowly by surely toward the City of Song. Many now see, as they could not then, that the Line of Light (ensconced since the Battle of Shadusk Glade) would have held if Captain Selorn had a more reasonable number of forces to exploit his counter-charge. Rather than pinning the two halves of the Army of Darkness between them and crushing them with finality, the Line faltered and broke, and Captain Selorn and the remnants of his Lost Trench Legion desperately chased the Army of Darkness toward the doomed Myth Drannor.

    This event last for 7 days. »

  • Kythorn The Final Fall of Myth Drannor (Weeping War: Campaign #12)
    A.K.A.: The Light's Last Stand
    Despite the fact that Aulpiter had always been a slow, methodical, almost elflike commander and strategist, the Final Fall was a cacophonous rampage fueled more by anger and hatred than any plan, unless that scheme limited itself to destruction of all in its path. In all, there were more than 20 battles that shook the city of Myth Drannor to its very roots, though many have never been reported; the details on subterranean battles of baelnorns and the like in their crypts against the Army of Darkness are not for us to glean. In little over a month, the proud City of Love (for such it was, even in its war-torn state) become a rubble-strewn, lifeless ruin.

    Despite his anger and the minles zeal of his troops, Grand Commander Aulmpiter spent much of his march on Myth Drannor summoning as much help as possible to reinforce his Army. No longer worrying over political difficulties, he summoned a full complement of yugoloths over the days between the Crimson Glade battle and conscripted all of them into his service with promises that they would be given their own reigns after the city's fall. By the time of Aulmpiter's entrance to the city during the Battle of Lightnings' Kin, his army's newest officers included 135 more mezzoloths due to his summonings and their own upon entry into the Prime Material Plane.

    As expected, the re-entry of the yugoloths into the mythal corrupted and disrupted some of its integrity, and these degradations led to a number of crushing defeats for the elves. Aside from those commanders who chose to remain at Aulmpiter's side (including Generals Khitax, Nyzhink, and Qyndrv), the Army of Darkness' discipline dissolved into horde tactics soon after the initial penetration of the mythal, a day before entering the city. Left to their own devices and ways of leading troops, individual commanders spread out from the two spearhead formations Aulmpiter had established to wrap around the city and hit it from all sides (as the nycoloth anticipated). Seeking only loot or revenge, the attacks were disorganized and random, and had the Allies been in less haggard condition or in greater numbers, even this final campaign might have worked in their favor. Still, with well over 10,000 gnolls, orcs, and hobgoblins swarming about like flies, Aulmpiter's central forces of the Colossus, War Hunger, Imperious, and Vindakkar battalions still acted as one and struck only at key installations where he sought strategic placement or magical plunder. Had he and his mezzoloths struck to this plan, they might yet rule the ruins of Myth Drannor.

    Similar to the insults Aulmpiter endured when he was trapped and bound millennia ago, Fflar injured his pride with threats and taunts that drew him and his general elites out to battle in the Bane Duels. Of course, this battle ended in his unexpected death, and the primary threat against the Realms was removed, leaving only rubble and rabble behind after the Fall.

    The Flights
    Each of the key battles labeled "Flights" are both battles against the Army of Darkness and strategic retreats. With each flight, over 100 elves and other citizens of Myth Drannor escaped, protected by the military or whoever could be found to protect them. All but the Final Flight were organized by Arms-Captain Hachaam Selorn and later by Captain Fflar Starbrow, and these bands of refugees spent the next few tendays living in terror. While everyone might be armed or capable of magic, only 25 to 40 were actual adventurers or military personnel capable of fighting any wandering monsters or Army troops. These brave souls often protected from 100 to nearly 1,000 near-helpless merchants and nobles and others who simply wanted to reach safety at Semberholme or the new Elven Court.
    Note: This evacuation was one of the primary activities of many adventurers toward the end, as the military admitted that the capital couldn't be held and wanted to evacuate citizens as safely as possible. Thus, the most adaptable troops-the adventurers used to thinking quickly-were all conscripted into Flight duty as guardians and escorts. Of course, the difficulties lay in keeping order among those protected, and many of them were nobles wishing to assert their authority (or magic or coin) for preferential treatment, rather than focusing on the survival of all.

    The Tavern Wars
    As many tales were spun in the long years after the Fall, the last days of Kythorn saw more skirmishes and local heroes among the many taverns and inns of Myth Drannor. While none of the skirmishes and raids escalated into major battles (or, if part of a major battle, did not overshadow the main events), they collectively became famous by the bard Oslarelar's Tales of the Tavern Wars" ballad, a long-winded ballad that celebrates many individual feats among all the races of the allied city.

    As the ballad is still among bards' repertoires today, many still hear of the Tankardswar at the Blue Lute (where four bards atop the bar held off three parties of orcs using only their feet, magic, and thrown tankards), the Seven Candles of Shamblin's Towers lone (where a septet of hobgoblin lesser officers was destroyed by a half-elf who doused them with casks of wine and set them afire), and the Silvershield's Tablesturning (where a dozen trapped halflings and other patrons held off a squadron of mezzoloths and destroyed nearly two parties of orcs by manipulating the floating cookfires and cutlery that normally drifted placidly about the taprooms).

    This event lasts until Flamerule 714 DR (31 days) »

  • Kythorn 11 Clochir's Ridge (Weeping War: Campaign # 11)
    A.K.A.: The Last Charge of the Wing and Horn, Last Run of the Moonherds, Final Fall at Clochiir
    As the cavalry reunited for its first time in months with the return of the Wing cavalry, it might have won this ground battle had it not last its greatest aerial conflich high above. Aulmpiter had enslaved Naxorlytaslsxar the Terror Tenebrous, a mature adult black dragon, as a "pet". This, and other wyverns and other creatures were controlled by the magical Staff of the Windrider. In the hands of the mezzoloth General Nyzhink of the Imperious. The Jhyrennstar-made staff and its carrier wove a flying web of death about the surviving flights of cavalry when they didn't harass the ground forces, pulling wyverns, Naxor the black dragon, and two wandering green dragons against the pegasi and griffons and dragons.

    Until the Lady Ahskahala Durothil and her gold dragon companion Garlokantha snatched the staff from Nyzhink's hold, the Wing and Claw lost more than two-thirds of their members. Once the charm of the Windrider's Staff was broken on Naxor and the other flying attackers, many of them scattered, their natures not suited to open warfare or risky situations. The black wyrm, however, was far more offended and vengeful, and turned on the creatures that dared enslave her. The mezzoloth general was swallowed in two bites, as Naxor severed its head to ensure its death. Still, her attacks on Aulmpiter only ended a battle that had long since become a rout of the Allies. To this day, the strangely honorable black wyrm awaits a chance to repay the favor she owes to Garlokantha the gold dragon, though she isn't going out of her way to do so.

    The aftermath of battle revealed the worst. All the airborne cavalry and their riders were either sorely wounded or dead; of the dragonrider leaders, but three remained alive with five dragons among them. Despite grave misgivings, Captain Selorn allowed Lady Ahskahala Durothil to sithdraw the cavalry from the war and retreat into their mountain lairs closer to Semberholme. Both strategists knew the end was near, and they knew that keeping the cavalry active would mean their deaths and leave Elven Court (or other realms) unprotected in the future. With heavy hearts, the dragons and riders of the Wing and Horn flew weakly to the west, never to see the wonders of living Myth Drannor again.

    This event lasts until Kythorn 13, 714 DR. »

  • Kythorn 25 The Battle of Stars Shining (Weeping War: Campaign #12)
    This is the final battle of both the bladesinger Spell-Major Josidiah Starym and the last of the Akh'Faer. Rather than allow Aulmpiter (or any other marauder) to claim the prize of the Speculum (the guild hall of the Wizards, Conjurers, and Enchanters), Josidiah and 17 mages stood atop the ramparts or at the front colonnade and slung spells of devastating effect against the invaders, while others worked frantically inside either to remove or destroy the guild's great magical-items cache.

    As the afternoon fracas lengthened into a night battle, two bold moves by the elves turned the tide of battle such that, while the ground is lost, the moral victory became Cormanthyr's. One Prannith Springheels, a halfling scribe of the guild (whose dream of wielding magic was never quite realized), saw his master die just a few feet from him, and he seized a staff of the magi before it could be claimed by the yugoloth. Drawing a number of mezzoloths about him with taunts and shouts, Prannith leapt off the highest surviving tower of the Speculum and wielded great magic for once in his life. He broke the staff as he fell into the horde of mezzoloths unleashing a retributive strike that broke their ranks and killed more than a quarter of their number.

    Spell-Major Josidiah was soon the last Ally standing in defense of the Speculum. As the fell creatures strained to break his magical barriers and overwhelm his position, a beam of light from the night sky wrapped about him. The Artblade hung high aloft, and Josidiah wields the divine empowered (by Mystra and Sehanine it is said) sword and drop the final standing tower, killing all the invaders inside. Josidiah then rides a mighty lightning bolt down in the midst of a mass of enemies, the blast slaying a few and scattering many. With one last two-handed swing of the blade, he stabbed the blade deep into the flagstones of the courtyard, and white flames and magic burned all that remained of the Speculum, including Josidiah himself and his Artblade. »

  • Kythorn 26 The Crownfrost Capture
    The Crownfrost Cacture was Aulpiter's establishment of his base within the city at the wizards' school of Crownfrost Tower. One of the swiftest and bloodiest battles of the Final Fall, Aulmpiter's organized battalions swarmed over the tower and managed to hold off all attempts at aiding the wizards until Aulmpiter had arrived and gained entrance to the tower. Within the captured three dozen mages of various levels of expertise including eight teachers and senior founder and wizard Klaern Kadelaryn. Aulmpiter gave most of them immediate deaths, though some of the more powerful he kept around to allow him access to the school's secrets (after slaying Klaern). Judging some of these wizards correctly, they would not be as self-sacrificing as those of the Speculum since most wizards are loathe to destroy what they took decades to create.

    Outside, the battle raged on, and the primary Allied army laid into the mezzoloths and others of Aulmpiter's forces. Had Arms-Major Olortynnal and Arms-Captain Selorn been more familiar with the fighting techniques of the Blood War, they might have been able to defend against the tactic that killed them. All they knew was the mezzoloths, gnolls, and all the forces kept rushing their position on all sides fell easily to their attacks. They realized too late that the dozens that fell about them soon hampered their movements so much that they could not avoid the later attacks by more powerful foes. Soon, the hundreds of dead among the Army of Darkness began to be matched among the allies, as their lack of maneuverability among their own slain enemies cut them off from retreat or even regrouping among their own forces.

    The battle, which began before dawn with the overrunning of the tower, continued past highsun and into late dusk. By that time, the exhausted elves began falling from sheer fatigue as well as their wounds. The only elves to actually penetrate the hordes to reach the tower itself - Captain Major, and a small group of a dozen bladesingers - found themselves trapped there with no hope of penetrating the magical or martial defenses Aulmpiter established. They tried to break through the closed ranks of the army and escape to no avail; with no other options, the 14 elves settled into grim resolve. Their last, heroic charge cost the Army of Darkness at least two of its generals and more than 1,000 orcs and yugoloths.

    The "Fall of the Arms-Leaders" ballad describes Hachaam Selorn's and Kelvhan Olortynnal's deaths as fates suffered gladly by two comrades fighting back to back and singing the battle hymns to Corellon Larethian that would speed their way to heroic afterlives as Reverend Ones of their god's celestial armies. Whether the ballad speaks true, even the mezzoloths and ogres were impressed by the battle-prowess of these two elves whose spirits never faltered as they were overpowered by more than 20 times their number.

    As other officers battled on in isolated pockets among the hordes encircling the Crownfrost Tower, many saw the Arms-Major and his Arms-Captain fall atop the steps of the tower. One enraged officer broke through the ranks to retrieve both their corpses and weapons, his taking up of the Arms-Major's blade Faervian with no difficulty showed the elf troops that not all was lost. The Arms-Major lived on in that soldier, the brave Captain Fflar Starbrow! Their spirits renewed, the new commander Fflar led a retreat from the tower that saved the last 400 soldiers out of the allied forces of 1,200 troops. »

  • Kythorn 30 The Reprieve of Silver (Weeping War: Campaign #12)
    A.K.A.: The Crownfrost Crusade
    The Reprieve of Silver involved the happenstance arrival of the Seven of Silver via gateway from Silverymoon. They and some others of Cormanthyr sacrificed their lives to allow a dozen wizards (three elf teachers and nine apprentices, including the noble elf Elenaril, two elves, two half-elves, and four humans) to excape from Crownfrost Tower with their lives intact. With the gateway safely closed behind them, the Seven of Silver and their allies managed to seal the Crownfrost Tower in a massive prismatic sphere-like spell that kept Aulmpiter isolated from his primary troops for more than five days (during which time he slaughtered each and every one of his captors personally).

    Major deaths in this battle include the following:
    The Seven of Silver (unexpected allies from Silverymoon), Klaern Kadelaryn (senior mage-instructor of Crownfrost Tower); General Khitax (reassigned to the Vindakkar). »

  • Flamerule 14 The Bane Duels (Weeping War: Campaign #12)
    A.K.A.:Foebane's Last Strike, the Commanders' Clash
    This 32-hour-long battle started at the ruins of Castle Cormanthor and spread across the wards of Cormanthor and Dlabraddath, involving over 5,000 elves and 20,000 orcs, gnolls, ogres, and mezzoloths. The last of the major officers of the city, Captain Fflar, led the fray for much of the first day until sorely wounded by a barbed spear at sunset. However, despite his injuries and a noted drain on healing resources, Fflar rested only briefly and again took the field when word came that Aulmpiter raged about the city with newly summoned nycoloths, the elf troops falling back before them.

    Captain Fflar brought himself back to the front, now set along Oacenth's Stream. Magic enhancing his voice, Fflar issued a challenge of personal combat to Aulmpiter and his nycoloths, stoking their temper with taunts and jibes at their true status as lower planar bullies and errand-runners for the truer evils. As expected, tempers flared (as did the hopes of Fflar's troops), and Fflar came under attack. After watching the captain and Kerynian engage a dozen nycoloths and emerge victorious, Aulmpiter allowed himself the indulgence of personal combat. The two battled alone, encircled by an audience of seven nycoloths and 13 mezzoloths. The epic battle of claw versus Keryvian lasted nearly three hours, neither commander giving any quarter and both suffering numerous wounds that might have killed lesser beings. The battle culminated in a desperate gamble by Fflar, who had watched the movements of the Mantle Stone of Vhyrridaan orbiting Aulmpiter's head; he swung his great sword and intercepted the stone, destroying it with one clean blow!

    As the two elf bards who witnessed it were struck blind by its brillance, only limited details can be unearthed about the Commanders' Fall. The power of both the sword and stone burst forth in a ring of white, blue, and purple fire, engulfing Fflar and Aulmpiter but fully immolating the ring of yugoloths around them. As these fires imploded swiftly, a second blast more focused than the first arced out from the center as a crackling ring of energy that lanced across the battlefield at the city's center and robbed yugoloths of their health as much as it granted strength to the elves. At the blast's center, naught was ever found of Fflar, Aulmpiter, or Foebane, aside from the blasted sihouettes of their shadows etched in white in the pavement where they stood. With the fall of Aulmpiter, the Army of Darkness temporarily retreated back to Crownfrost Tower as it assessed the battle. They would soon return, with no thought or tactics beyond annihilation.

    This event lasts until Flamerule 15 714 DR »