• 335 DR [Year of Seven Stones]
  • Flamerule The Darkwoods Massacre
    The fourth major foray by Myth Drannor forces against the invading orcs occur within the Darkwoods in high summer. The battle is lost as the orcs surround over half of the allied forces and decimate them in their sleep; since the human guards were also among the slain, no explanation is apparent for the negligence. In all, more than 1,000 soldiers died that night, though only 100 of them were elves. »

  • 346 DR [Year of Blushing Stars]
  • Seven elf officers of the Akh'Velabrn are exiled from Myth Drannor and Cormanthyr after their court martials discover their barbaric treatment of non-elf troops and responsibility for the Darkwoods Massacre. »

  • 712 DR [Year of the Lost Lance]
  • Kythorn 1 The Elven Court Crusade (Weeping War: Campaign #4)
    A.K.A.: Lighting the Darkwoods, Ogres Rampage
    This was not a battle against the Army of Darkness, though it's considered part of the Weeping War, as its importance would be clear within the next two campaigns. After the entrenchment of the Army of Darkness at Olorill and Duathamper, Arms-Captain Hachaam Selorn and a number of forces were sent to the Darkwoods to this crusade. These were the first concerted attempts by the elves to reclaim the old capital and holy city of Elven Court in the midst of the Darkwoods. Given the large number of refugees and folk displaced in Cormanthyr due to the war, they needed to restore Elven Court as the realm's capital in case they did not protect Myth Drannor. The elves themselves abandoned hope after a tenday of occupying the city and later did not enter the city ruins. Instead they patrolled the Darkwoods while their leaders planned how to cleanse the city of its millennia-long corruption by fell drow magic.

    This event lasts until Kythorn 14, 712 DR. At which point Cormanthyr's forces retreat from the spider-riddled ruins and entrench themselves in the southwestern region of the Darkwoods. »

  • 713 DR [Year of the Firedrake]
  • Feast of the Moon The Darkwoods Conflict (Weeping War: Campaign #8)
    A.K.A.:Reclamation of the East
    Another of the long campaigns that produced more skirmishes and smaller frays than major battles, the Darkwoods Conflict was important for the destruction visited upon the Army of Darkness. In all, among the many skirmishes and the three primary battles, the Army of Darkness lost more than two battalions (a total of more than 30,000 soldiers) in the two months of this campaign, including their nycoloth field commander Gaulguth!
    This event last until Midwinter 714 DR (62 days). »

  • 714 DR [Year of Doom]
  • Hammer The Third Court Crusade (Weeping War: Campaign #9)
    A.K.A.: "Restoration of Elven Court"; the Seldarine Soldiers' Marches
    With more than one-half of the Army of Darkness slain in the Lost Trench battle, Aulmpiter pulled back most of his forces to regroup and plan, allowing the allies a brief cease-fire. Not one to waste precious time, Captain Selorn and the victorious Lost Trench Legion (as his eastern army now titled itself) took to clearing out the last monsters from Old Elven Court. With most of the drow's corruptive influence smashed, it was a simple matter to drive many of the monsters out of the city. With only three battles of any note among this campaign's activities, it was the sole window of peace in two years.

    As the monster populations of the Darkwoods dwindled some brilliant rangers and wizards used the Trench's fallen foes to deplete the monsters. As they were attracted to the smell of the carrion (magically brought closer than ten miles from the city), it was only a matter of either keeping the monsters in the Trench as they feasted on the dead or slaying the bloated beasts after they had eaten. Many were later destroyed along with the carrion by the greatest funeral pyre ever seen on Faerun since the Dark Disaster! Oil and fallen trees were strategically placed within the morass to burn the rotting remains and after it was lit, wizards and illusionists monitored the pyre for nine days and kept the smell, the smoke, and much of the light of the pyre low so it would not attract dragons or other scavengers.

    The Cleansing and the Night of the Highfire Crown
    With the removal of the monsters, Elven Court was deemed safe once more. As an essential step in removing all taints of the drow and other fell creatures from the site, the 13 surviving High Mages of Cormanthyr returned from their support work at Semverholme, where they protected the young and old of Cormanthyr during the height of the War. All of them performed the Cleansing rituals that eroded all the elder remnants of Elven Court and restored the natural balance of the site. Indeed, their ritual had far greater scope than many realized was possible, as it extended throughout the Darkwoods, clearing away the taint in nearly all areas and brought the land back in harmony with the Weave and the rest of Cormanthor. And their magic did not stop there; the High Mages immediately (within the same tenday) began to weave a mythal about Elven Court.

    Just as it was when Mythanthor wove a mythal around Myth Drannor, the 13 principals were wreathed in arcane fires, though they smiled broadly as the flames engulfed them and turned them all into living torches. Instead of exploding, the central caster rose high into the sky and became first a gargantuan bird of fire whose wings spread out over the cleared area of the city. Where the bird's wings spread out over the cleared area of the city. Where the bird's wings touched the rising pillars of flame that were his fellow casters, magic pulsed in all directions, causing the very trees and rocks to twist and merge and become homes for the elves. Soon, the bird of flame began expanding into the mythal itself, enveloping the growing buildings and magical temples rising fromt he soil. As the sun set over Elven Court aborning, the image of the central caster appeared as a fiery apparition high above the city. The thirteen High Mages-turned-fiery pillars unexpectedly erupted, lancing in flaming bolts toward the Grand Caster and creating a massive ball of fire that splashed at the peak and edges of the mythal.

    When the firestorm subsided, nothing remained of any of the High Mages save a beautiful sight: a brand-new mythal of extraordinary strength and power, its boundaries set as a pyramid defining the city site and reflecting and enhancing the star and moonlight. At the peak of the mythal, for those with great eyes (since this mythal did not grant the power of flight) were 13 selu'kiira, the lore gems of the 13 High Mages that gave their lives for this new elven capital. Surrounding each of these gems were silver and amber flames as they moved in graceful, controlled orbits that sketched out the design of a crown of seven points in trailing licks of arcane flame. Called immediately the Highfire Crown, the soon-to-be-legendary magic hovered high above Elven Court untouched by all for the entire night. When the dawn came, it dissolved into bright sunshine, much like the Passing of Eltargrim. Hereafter, there are no High Mages left in Cormanthyr save those that came after the Fall, and these numbered fewer than a dozen.

    The Closing March
    With the Army of Darkness beaten resoundingly in the east and Elven Court well on its way to restoration, Captain Hachaam Selorn left more than half the Legion of the Lost Trench here as guardians of the new elfhome and capital. In fact, due more to pressure by the elf nobles and others that had swiftly arrived to resettle the city, he left two-thirds of his farces at Elven Court, and all of these troops. Despite their offers of help and wishes to stay, most non-elves were politely rebuked by the surviving elf Councilors and nobles who wished to limit non-elven involvement in their new capital (proving that even lessons hard-won do not always teach those unwilling to learn).

    While Elven Court would not be anathema to non-elves, it was not to be a place for them to live or leave their influences, if these nobles and other gold elf refugees had their say. Unfortunately, Captain Selorn's and others' objections could not overrule the nobles until the war was over, when the proper government could be convened to debate such decisions. Thus, the Closing Marches brought the Arms-Captain and many non-elf troops back to the fray, though he fumed that "far too many elves noble by blade and battle are kept behind to assuage the fears and foibles of our so-called 'nobles'. Bah, I'd as soon feed them to Aulmpiter myself as protect them, if all they shall do is tear the realm asunder once more". »

  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »

  • Alturiak 1 Faloncourt (Weeping War: Campaign #9)
    A.K.A.: Elven Court's Clearing, the Cleansing Conflict, the Darkwoods Purge, the Spearshattering
    Yet again another two marches of the Army of Darkness (having fallen back from the main group to arc around the southern end of Elven Court) surged into the Darkwoods and Elven Court. After nearly faltering due to their unpreparedness for battle (with more than half the allied forces involved with rebuilding and resettling the city), the elves surged back with more anger than ever witnessed in battle since the Crown Wars and slew most of the mezzoloths within the first few hours of battle. This turned the orcs' and ogres' fearsome charge into a panicked rout out of Elven Court and into the eastern woods. The now-broken troops of the Army of Darkness in this part of the forest either pulled together much farther north of simply slipped away to become raiders along the Moonsea and the Dragon Reach. Still, many elves spent the next months ensuring that no other forces lay within the area.

    This event lasts until Ches 27, 714.

    Among the deaths in this battle included General Epyv, Colonel Agos "Charnelblade" and Major Russ "the Chain-Bearer". »

  • 1373 DR [Year of Rogue Dragons]
  • Ches 28 Lolth's silence ends. Halisstra Melarn, Lolth's Lady Penitent, begins harrying the surface-dwelling drow of the Darkwoods, Eastern Fringe, and Velarswood. The Jaezred Chaulssin move to cement their control over the ruins of Ched Nasad. »