• The Days of Thunder
  • -35000 DR to -30000 DR

    Merrouroboros circa -35,000 DR

    This earliest days of recorded history begins at the end of a great Ice Age, some 37,000 years ago, when the last glaciations largely ended and the great ocean receded to reveal dry land. In this ancient time before The Sundering, the lands which would one day be identified as Faerun, Kara-Tur, Maztica, and Zakhara were each but one part of a much larger super-continent named Merrouroboros.

    While life spread quickly, none of the dozen or so common races which populate the world today existed in this distant era. Merrouroboros knew none of the civilized folk - elves, dwarves, halflings, or gnomes. Nor did the savage peoples - goblins, orcs, ogres and their kin - inhabit the land. Though humans did exist during this time, they were primitive and apelike, using only simple tools and living in caves. Unintelligent reptiles known as Thunderers ruled the land, sea, and sky. By the end of the first millennium post Ice Age, primitive bands of hunter-gatherer lizardfolk lived along the fertile waters of the Goldenwater in modern-day Durpar, exploiting game, lake-fish, and wild plants of all kinds. Unlike the Thunderers, the sauroids possessed superior intellect and tactical sense. In time they would become known as the sarrukh, the first of the mighty creator races, also known as Iqua-Tel'Quessir. »

  • c. -35000 DR
  • Rise of the Sarrukh Empires (sauroid creator race)
    The introduction of cattle, sheep, and goats revolutionizes farming in the Durpar region. Herdes are semi-nomadic, driving their animals between seasonal pastures. By -35,000 DR, desertifiation of Durpar begins perhaps in part because of overgrazing. The herders' respond by migrating northwest from The Goldenwater to a region of semi-arid savanna they name Okoth.

    In Okoth, south of modern-day Mulhorand, the sarrukh found their first permanent settlements. Early sarrukh villages are dominated by temple complexes dedicated to the worship of the World Serpent. Most sarrukh settlements of this period have a population between two and eight thousand people, though Daar Mundigak itself, the largest city in Okoth, has over ten thousand.

    Within a hundred years, most of Faerûn is theirs. »

  • -24000 DR
  • In the wake of the Sundering, many humans of Azuposi descent find themselves on mainland Faerun or scattered on newly created islands of the Trackless Sea. By -3000 DR these humans would become known as the Illuskan people.

    Other human tribes also find themeslves abandoned on mainland Faerun cut off from their homeland on Katashaka. Concentrated primarily in the south along the shores of the Great Sea, these tribes are knwon as the Tashalan, Lapal, Shaaran, and the Durpari. »

  • c. -3000 DR
  • The Gate of Iron is built by dwarves to protect the region of present-day Durpar and Ulgarth from the Imaskari empire. »

  • -2488 DR
  • Left without guidance after the fall of Imaskar, the subject-states of Durpar and Gundavar (present-day Estagund and Var the Golden) fall into barbarism. »

  • -1922 DR to -623 DR
  • Mulhorand begins to skirmish with the Durpari barbarians. Many Durpari tribes are wiped out or reduced to a few families over the ensuing centuries. »

  • -623 DR [Year of Clipped Wings]
  • The Kingdom of Durpar is founded under Maharajah Udandwi, uniting all the trading communities along the northern coast of the Golden Water. »

  • -256 DR [Year of Able Warriors]
  • Satama, a Durpari trader, begins preaching the Adama, a belief system still dominant in the Shining South to this day. The Adama, or "the One", is the embodiment of the spirits found in all things, from the rocks and plants to animals and even gods; all creatures and objects on Toril are considered manifestations of the Adama. Following the Adama does not preclude worshiping the gods, but encourages fair and just dealings to "honor the Adama". Belief in the Adama promotes the tenets of the faiths of Zionil (Gond), Curna (Oghma), Lucha (Selune), Torm, and Waukeen. »

  • -252 DR [Year of Vindication]
  • Satama is named Maharajah of the Kingdom of Durpar. »

  • -229 DR [Year of the Myrmidon Maid]
  • A formal alliance between Gundavar, Durpar, and Veldorn is established. »

  • -83 DR to 1002 DR
  • Barbarians from Ulgarth begin raiding Durpari cities. Such raiding continues for the next millennium. »

  • 127 DR [Year of the Defiant Stone]
  • Durpar, Var, and Veldorn establish formal trade relations with Mulhorand. »

  • 143 DR [Year of the Smiling Princess]
  • Durpari forces unsuccessfully attempt to free Assur from the clutches of the beholder princes of Veldorn. »

  • 212 DR [Year of the Awakening Magic]
  • Durpar makes a second attempt to free the coastal cities of Veldorn from monster influence and is again repulsed. »

  • 245 DR [Year of the Dun Dragon]
  • The city of Vaelen (Old Vaelen) is overwhelmed by werecreatures led by a wererat prince. Thousands of refugees continue to flee to Durpar to avoid the monster incursions. »

  • 317 DR [Year of the Riven Shield]
  • First Coin War
    A trade dispute sparks the first Mulhorandi-Durpari Coin War. »

  • 428 DR [Year of the One's Tears]
  • Maharajah Waileen V of Durpar dies without heirs. A High Council of the eleven wealthiest merchants is established to maintain clam and order until a successor can be named. »

  • Maharajah Waileen V of Durpar dies without heir. A high council of the eleven wealthiest merchants is created to maintain calm and order until a successor can be named. »

  • 447 DR [Year of the Awakening Treant]
  • After almost three decades of open struggles and behind-the-scenes intrigues among the chakas (merchantile trading houses that dominate life in coin-mad Durpar), the High Council is formally recongnized as the land's official form of government, putting an end to widespread open trade warfare and blood feuds, but not fierce competition. »

  • The High Council of Durpar is formally recognized as the official form of government in Durpar. »

  • 553 DR [Year of the Gnashing Tooth]
  • Dambrath, led by their king Reinhar I invades Durpar and sacks several cities including Sandrun, Pharsul, and Morvar. »