• 735 DR [Year of the Prophet's Child]
  • Rise of the merfolk kingdom of Eadraalcentered on the city of Voalidru just off the Hmur Plateau in Seros, Selana the Peacemaker (who is crowned Queen and first ruler of Eadraal) brings some merfolk back into harmony with Seros as she founds Eadraal in the city of Voalidru just off the plateau. The rise of Eadraal does not end the war, as Eadraal exists for the next fifteen years as but one city, an ideal of peace among all races and merfolk, and a line of noble merfolk whose drive to restore peace rises above all the chaos of war. »

  • 750 DR [Year of the Dying Dwarf]
  • End of the Tenth Seros War
    This war destorys the last warring remnants of Hmurrath, though other casualties include an ixitxachitl baron's plan to take over the plateau. Eadraal, having absorbed all of fallen Hmurrath's territory, is now the largest nation to survive into the Forth Epoch, followed by Keryvyr and its sea elf allies to the west and north. »

  • 771 DR [Year of the Stalking Knight]
  • The depths of the Dragonmere off Cormyr become the home to the sea elf kingdom of Naramyr, a former barony of Aryselmalyr. Sea elves resettle here after being refused to form colonies on the Hmur Plateau by Eadraal. Their best protection is the Haunted Plains, which keeps all but koalinth and other monsters from their borders. Alliacnes with Keryvyr also help. »

  • 1003 DR [Year of the Labyrinth]
  • The Kamaar Slaughters
    Five merfolk war parties of Clan Kamaar of Eadraal disregard the Laws of Battle and destroy an entire ixitxachitl city with their ignoble ambush. For their crimes, merfolk King Kosul I exiles the clan to the site of thier massacre and in time the merfolk there form the city of Thuridru. »

  • 1269 DR [Year of the Moat]
  • The ambush of a hunting party by sahuagin devastates Eadraal as the beloved merfolk Prince Aldem and Prince Consort Kran die to protect Kosul, the king's heir. »

  • 1370 DR [Year of the Tankard]
  • Eleasis Direct trade opens between Cormyr, Myth Nantar, Naramyr, and Eadraal as the surface-worlders send down sculptures and pickled fruits, while the sea folk send up raw coral, gold bars, and other items lost to the sea bottom.

    The merchants of Westgate quickly realize that the long-standing presence of koalinth tribes in the waters offshore put their city at a severe trading disadvantage in comparison with Starmantle. »