• -10000 DR
  • Elves are summoned by the Seldarine to the site that becomes the Elven Court one month after the Descent of the Drow, to settle differences and restore peace among the elves. »

  • The Fifth Crown War
  • -9200 DR to -9000 DR
    The First Proclamation of the Elven Court leads to the revolt of the nobles of Aryvandaar, and the last Crown War begins. The Elven Court, the Seldarine priesthoods, and the long-hidden High Mages restore pockets of resistance and freedom across the entire Vyshantaar Empire, fragmenting the armies and nobles to limit their coordination. »

  • -9000 DR
  • End of the Fifth Crown War
    The Fifth Crown War ends with the utter defeat of the Vyshaan and the dissolution of Aryvandaar. Much of the High Forest is abandoned for an age, leaving the forest open so the gods might restore its peace. Many elves begin migrating back to the Elven Court in the eastern forests, while others migrate into the Inner Sea (this marks the last great elven migration to Seros). Keltormir and Illefarn emerge intact from the Crown Wars, and the latter realm joins with the vassal realm of Ardeep now that Shantel Othreir is no more. »

  • -5000 DR
  • Rystall Wood becomes a separate forest and realm after the Twelve Nights of Fire clear away the mountain and hill trees that attached it to Arcorar. Although an independent forest now, its coronal still convenes often with the leaders of the Elven Court. »

  • -4400 DR
  • Midwinter The Dark Court Slaugther:
    Drow and duergar, lead by the balor Wendonai, attack and destroy the Elven Court and Sarphil beginning on Midwinter Night. Within days, the Elven Court is in ruins and Sarphil is occupied by the drow and duergar. The Dark Court Slaughter claims the lives of many clan leaders of the Elven Court and the coronals of both Rystall Wood and Jhyrennstar. »

  • -4000 DR
  • The Coronal Oacenth of Jhyrennstar falls ill, leading to the forging of the three elfblades and the Ruling Trials. Coronal Kahvoerm Irithyl becomes the ruler of Semberholme, Jhyrennstar, and Elven Court, all of which are now Cormanthyr. »

  • 324 DR [Year of Freedom's Friends]
  • The Harpers at Twilight are formed in secret deep in the Elven Court woods by Dathlue Mistwinter, the Lady Steel, whose family crest (a silver harp between the horns of a cresent moon, encircled by stars on a black field) becomes the badge of the Harpers. Among the early members were elf, human, and half-elf warriors, rangers, druids, thieves, and mages, including Ruehar Oakstaff, Ioelena Audark, Lyari Pholont "the Shadesilk", and Elminster. »

  • 331 DR [Year of the Cold Clashes]
  • The orcs of Vastar launch an unexpected attack on eastern Cormanthyr late in this year, and occupy some of the lands east of the Elven Court for the next four years. The orcs spend the next years both solidifying their forces here and exploring the ruins of the ancient elf temple city. »

  • 712 DR [Year of the Lost Lance]
  • Ches 4 The Woodsheart Wars (Weeping War: Campaign #4)
    A.K.A.: "Cormanthyr's Carnage"
    The longest of the campaigns, this operation also has the most objective information to report, despite the wide fronts and constant activity. The bulk of the campaign occurred as skirmishes between small groups of scouts and perimeter patrollers. With the Army of Darkness digging in within the mythal, it took outside allies much of the year to uproot them and drive them from the mythal.

    The brief incursion of the Dalesmen early in this campaign is the only outside support Cormanthyr received during the war, and this lasted merely until the Army was removed from the mythal. Whether the Dalesmen allies left of their own accord or were dismissed by elves believing their aid to be unnecessary is unknown. After Higharvestide 712 DR, the Dalesmen only guarded the fringes of the forest and their own home Dales, with two exceptions: the Dalesmen forces (and those few AWOL War Wizards of Cormyr) sent to the Battle of Snowsblood Trail and Standing Stone's Blood were crucial in gaining a victory after the fall of the limited elf defenders.

    Once the Army of Darkness' choke-hold on Myth Drannor was broken early on, much of the campaign concerned forcing the Army of Darkness out of the mythal and east, since south would expose Semberholme. A secondary action during this campaign involved the drive eastward to re-establish the older seat at the ruins of Old Elven Court. Arms-Captain Hachaam Selorn led the Fourth Legion, the Eagle Wing cavalry of the Akh'Velahr, and the Dragonwing and Wyvernwing of the Akh'Faer as the primary army in change of reclaiming the area from the drow corruption.

    This event lasts until Marpenoth 712 DR (219 days). »

  • Kythorn 1 The Elven Court Crusade (Weeping War: Campaign #4)
    A.K.A.: Lighting the Darkwoods, Ogres Rampage
    This was not a battle against the Army of Darkness, though it's considered part of the Weeping War, as its importance would be clear within the next two campaigns. After the entrenchment of the Army of Darkness at Olorill and Duathamper, Arms-Captain Hachaam Selorn and a number of forces were sent to the Darkwoods to this crusade. These were the first concerted attempts by the elves to reclaim the old capital and holy city of Elven Court in the midst of the Darkwoods. Given the large number of refugees and folk displaced in Cormanthyr due to the war, they needed to restore Elven Court as the realm's capital in case they did not protect Myth Drannor. The elves themselves abandoned hope after a tenday of occupying the city and later did not enter the city ruins. Instead they patrolled the Darkwoods while their leaders planned how to cleanse the city of its millennia-long corruption by fell drow magic.

    This event lasts until Kythorn 14, 712 DR. At which point Cormanthyr's forces retreat from the spider-riddled ruins and entrench themselves in the southwestern region of the Darkwoods. »

  • Marpenoth 17 Clash at the Duelist's Arena (Weeping War: Campaign #5)
    A.K.A.: The Missing Missiles War
    This battle marked the official start of the Spiders' Truce among the drow froces of House Dhuurniv and the mixed forces of elves and adventurers at Elven Court. Much to the distaste of the elf commanders, the senior officer of the elf forces, the Arfaern Aolis Ildacer (and also the secret commander of the N'Vaelahr) suppoerted this alliance and held his offended officers in check by force of will after the loss of an entire sphere of Akh'Faer to the Battalion Infernal due to conflicting commands that fought the drow as well. After a strategic retreat through a monsters unleashed upon them from the labyrinths beneath the arena, including a young deep dragon controlled magically by mezzoloth General Mraochad, it did delay them long enough for the allies to entrench and hold the Battalion Infernal within the Duelists' Areana. »

  • 713 DR [Year of the Firedrake]
  • Midwinter The Stardusk Clashes (Weeping War: Campaign #5)
    A.K.A.: The Light in Darkness, Xundusargh ("Victory by Strength-at-arms" in drow), Dhuurniv's Passing
    Stardusk marks the final battle against the Army of Darkness with the city limits of Elven Court. The remainder of the Battalion Infernal was pinned down in isolated areas across the ruins, unable to communicate between squadrons, and actually outnumbered for the first time since the war began. As the slaughter began and the Infernals began to rout, the allies saw imminent victory and a dying need for the alliance between them. Despite the truce, old hatreds flared as their fear of the Army dimmed, and a number of troops both elf and drow took to battling each other, pitching the allies into utter chaos. The Last Marches (Crossbones March and Flaming Gehenna's March) survived and fled north to Olorill, though they might not have survived at all if the Spiders' Truce had not been treacherously broken. As the truce fell to tatters, Lady Dhuurniv drew a poisoned blade and slew Aolis Ildacer where he stood, and he raised no hand against her as he believed in honoring his vow and truce. As Aolis slipped away slowly in agonizing pain, his wife Amara drew her ancient scimitar Midnight's Moon and executed the drow matron and her two honor guards (with one sweeping stroke through all their middle if one song is to be believed!).

    This event lasts until Alturiak 1, 713 DR.
    Major Deaths include Arfaern Aolis Ildacer, Lady Laele Dhuurniv; the Battlaion Infernal; the Spiders' Truce. »

  • 714 DR [Year of Doom]
  • Hammer The Third Court Crusade (Weeping War: Campaign #9)
    A.K.A.: "Restoration of Elven Court"; the Seldarine Soldiers' Marches
    With more than one-half of the Army of Darkness slain in the Lost Trench battle, Aulmpiter pulled back most of his forces to regroup and plan, allowing the allies a brief cease-fire. Not one to waste precious time, Captain Selorn and the victorious Lost Trench Legion (as his eastern army now titled itself) took to clearing out the last monsters from Old Elven Court. With most of the drow's corruptive influence smashed, it was a simple matter to drive many of the monsters out of the city. With only three battles of any note among this campaign's activities, it was the sole window of peace in two years.

    As the monster populations of the Darkwoods dwindled some brilliant rangers and wizards used the Trench's fallen foes to deplete the monsters. As they were attracted to the smell of the carrion (magically brought closer than ten miles from the city), it was only a matter of either keeping the monsters in the Trench as they feasted on the dead or slaying the bloated beasts after they had eaten. Many were later destroyed along with the carrion by the greatest funeral pyre ever seen on Faerun since the Dark Disaster! Oil and fallen trees were strategically placed within the morass to burn the rotting remains and after it was lit, wizards and illusionists monitored the pyre for nine days and kept the smell, the smoke, and much of the light of the pyre low so it would not attract dragons or other scavengers.

    The Cleansing and the Night of the Highfire Crown
    With the removal of the monsters, Elven Court was deemed safe once more. As an essential step in removing all taints of the drow and other fell creatures from the site, the 13 surviving High Mages of Cormanthyr returned from their support work at Semverholme, where they protected the young and old of Cormanthyr during the height of the War. All of them performed the Cleansing rituals that eroded all the elder remnants of Elven Court and restored the natural balance of the site. Indeed, their ritual had far greater scope than many realized was possible, as it extended throughout the Darkwoods, clearing away the taint in nearly all areas and brought the land back in harmony with the Weave and the rest of Cormanthor. And their magic did not stop there; the High Mages immediately (within the same tenday) began to weave a mythal about Elven Court.

    Just as it was when Mythanthor wove a mythal around Myth Drannor, the 13 principals were wreathed in arcane fires, though they smiled broadly as the flames engulfed them and turned them all into living torches. Instead of exploding, the central caster rose high into the sky and became first a gargantuan bird of fire whose wings spread out over the cleared area of the city. Where the bird's wings spread out over the cleared area of the city. Where the bird's wings touched the rising pillars of flame that were his fellow casters, magic pulsed in all directions, causing the very trees and rocks to twist and merge and become homes for the elves. Soon, the bird of flame began expanding into the mythal itself, enveloping the growing buildings and magical temples rising fromt he soil. As the sun set over Elven Court aborning, the image of the central caster appeared as a fiery apparition high above the city. The thirteen High Mages-turned-fiery pillars unexpectedly erupted, lancing in flaming bolts toward the Grand Caster and creating a massive ball of fire that splashed at the peak and edges of the mythal.

    When the firestorm subsided, nothing remained of any of the High Mages save a beautiful sight: a brand-new mythal of extraordinary strength and power, its boundaries set as a pyramid defining the city site and reflecting and enhancing the star and moonlight. At the peak of the mythal, for those with great eyes (since this mythal did not grant the power of flight) were 13 selu'kiira, the lore gems of the 13 High Mages that gave their lives for this new elven capital. Surrounding each of these gems were silver and amber flames as they moved in graceful, controlled orbits that sketched out the design of a crown of seven points in trailing licks of arcane flame. Called immediately the Highfire Crown, the soon-to-be-legendary magic hovered high above Elven Court untouched by all for the entire night. When the dawn came, it dissolved into bright sunshine, much like the Passing of Eltargrim. Hereafter, there are no High Mages left in Cormanthyr save those that came after the Fall, and these numbered fewer than a dozen.

    The Closing March
    With the Army of Darkness beaten resoundingly in the east and Elven Court well on its way to restoration, Captain Hachaam Selorn left more than half the Legion of the Lost Trench here as guardians of the new elfhome and capital. In fact, due more to pressure by the elf nobles and others that had swiftly arrived to resettle the city, he left two-thirds of his farces at Elven Court, and all of these troops. Despite their offers of help and wishes to stay, most non-elves were politely rebuked by the surviving elf Councilors and nobles who wished to limit non-elven involvement in their new capital (proving that even lessons hard-won do not always teach those unwilling to learn).

    While Elven Court would not be anathema to non-elves, it was not to be a place for them to live or leave their influences, if these nobles and other gold elf refugees had their say. Unfortunately, Captain Selorn's and others' objections could not overrule the nobles until the war was over, when the proper government could be convened to debate such decisions. Thus, the Closing Marches brought the Arms-Captain and many non-elf troops back to the fray, though he fumed that "far too many elves noble by blade and battle are kept behind to assuage the fears and foibles of our so-called 'nobles'. Bah, I'd as soon feed them to Aulmpiter myself as protect them, if all they shall do is tear the realm asunder once more". »

  • Hammer 5 The Flaming Towers (Weeping War: Campaign #9)
    A.K.A.: Iearbytr's Revenge, "Smoke over Sorrow"
    This vengeful squadrons of mezzoloths sought to avenge their fallen commander, Gaulguth, and they did manage to surprise and overtake a few scout groups. Once their presence was discovered closer to the Elven Court ruins, they were surrounded, though not disarmed. Calling an Honor Battle, the mezzoloths faced the angry axes of Clan Narlgold alone, and they all fell by dusk, despite their superior magical weaponry and tactics. This battle started the phrase among Cormanthoans: "There is no more fearsome a sight than the eyes of a dwarf that you've robbed of his heir. Death alone stares back at ye". »

  • Hammer 11 The Spiders' Redoubt (Weeping War: Campaign #9)
    A.K.A.: Stand at Temple Steps
    This battle against gibberlings, gargoyles, and formorian giants only lasted this long as the Legion of the Lost Trench was spread across the entire city, trying less to slaughter monsters where they stood but driven them north and west of the city toward Trench. On the final day, the last giant spider spun its final web in Elven Court and for the first time in millennia, the ruins were free of all drow, spiders, and other dark influence.

    This event lasts until Hammer 13, 714 DR. »

  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »

  • Alturiak The Tanglewars (Weeping War: Campaign #10)
    A.K.A.: "the Vale Wars"; the Southwoods War
    Most of the battles and skirmishes in this campaign involved a return to old tactics with the constant harassement of orc, mezzoloth, and ogre Army patrols (the exact tactics applied to the Allies by the Army of Darkness). The main drive behind these tactics was to keep the main enemy troops away from the restored Elven Court and the other refugee encampments and the bivouacs of the Allies of Cormanthyr.

    The massive losses of the previous campaign finally forced Aulmpiter personally into battle and out of his relatively safe bunker at Olorill. Rallying himself and the Imperious (his personal guard battalion), the nycaloth Grand Commander hit a forced march out of the northeastern forest. By the end of this campaign, the Imperious and their leader merged with the tattered (yet still numerous) remnants of the Army of Darkness at the Second Stand at Dysrisa and began the overwhelming charge that led to the Waning Wars and the Light's Last Stand at Myth Drannor.

    This event lasts until Tarsakh 714 (56days) »

  • Alturiak 1 Faloncourt (Weeping War: Campaign #9)
    A.K.A.: Elven Court's Clearing, the Cleansing Conflict, the Darkwoods Purge, the Spearshattering
    Yet again another two marches of the Army of Darkness (having fallen back from the main group to arc around the southern end of Elven Court) surged into the Darkwoods and Elven Court. After nearly faltering due to their unpreparedness for battle (with more than half the allied forces involved with rebuilding and resettling the city), the elves surged back with more anger than ever witnessed in battle since the Crown Wars and slew most of the mezzoloths within the first few hours of battle. This turned the orcs' and ogres' fearsome charge into a panicked rout out of Elven Court and into the eastern woods. The now-broken troops of the Army of Darkness in this part of the forest either pulled together much farther north of simply slipped away to become raiders along the Moonsea and the Dragon Reach. Still, many elves spent the next months ensuring that no other forces lay within the area.

    This event lasts until Ches 27, 714.

    Among the deaths in this battle included General Epyv, Colonel Agos "Charnelblade" and Major Russ "the Chain-Bearer". »

  • Tarsakh 10 Second Stand at Dysrisa (Weeping War: Campaign #10)
    A.K.A.: Tenyajn's Requiem, Qemba's Sorrow, the War of Tenscore Swords
    As the Army of Darkness spread into the rest of Cormanthyr, Tenyajn and 200 elf warriors confronted the largest fragment of the Army just north of Dysrisa. There many elves lost their lives, but in the end routed the enemy north and west away from Elven Court. In this battle, Tenyajn and most of his soldiers were slain, but not after sending many hundreds more to their deaths as well. The high druidess of Rillifane, Qemba Willowfane, who was said to be his beloved, personally placed Tenyajn's body in the Vale of Lost Voices, where his grave is said to be beneath the largest oak tree in the forest. Afterwards, Qemba disappeared, never to be seen again.

    Among the deaths in this battle include Kerym Tenyajn and his Moonbow Battalion, two recruited black dragon allies and four Army squadrons. »

  • Kythorn The Final Fall of Myth Drannor (Weeping War: Campaign #12)
    A.K.A.: The Light's Last Stand
    Despite the fact that Aulpiter had always been a slow, methodical, almost elflike commander and strategist, the Final Fall was a cacophonous rampage fueled more by anger and hatred than any plan, unless that scheme limited itself to destruction of all in its path. In all, there were more than 20 battles that shook the city of Myth Drannor to its very roots, though many have never been reported; the details on subterranean battles of baelnorns and the like in their crypts against the Army of Darkness are not for us to glean. In little over a month, the proud City of Love (for such it was, even in its war-torn state) become a rubble-strewn, lifeless ruin.

    Despite his anger and the minles zeal of his troops, Grand Commander Aulmpiter spent much of his march on Myth Drannor summoning as much help as possible to reinforce his Army. No longer worrying over political difficulties, he summoned a full complement of yugoloths over the days between the Crimson Glade battle and conscripted all of them into his service with promises that they would be given their own reigns after the city's fall. By the time of Aulmpiter's entrance to the city during the Battle of Lightnings' Kin, his army's newest officers included 135 more mezzoloths due to his summonings and their own upon entry into the Prime Material Plane.

    As expected, the re-entry of the yugoloths into the mythal corrupted and disrupted some of its integrity, and these degradations led to a number of crushing defeats for the elves. Aside from those commanders who chose to remain at Aulmpiter's side (including Generals Khitax, Nyzhink, and Qyndrv), the Army of Darkness' discipline dissolved into horde tactics soon after the initial penetration of the mythal, a day before entering the city. Left to their own devices and ways of leading troops, individual commanders spread out from the two spearhead formations Aulmpiter had established to wrap around the city and hit it from all sides (as the nycoloth anticipated). Seeking only loot or revenge, the attacks were disorganized and random, and had the Allies been in less haggard condition or in greater numbers, even this final campaign might have worked in their favor. Still, with well over 10,000 gnolls, orcs, and hobgoblins swarming about like flies, Aulmpiter's central forces of the Colossus, War Hunger, Imperious, and Vindakkar battalions still acted as one and struck only at key installations where he sought strategic placement or magical plunder. Had he and his mezzoloths struck to this plan, they might yet rule the ruins of Myth Drannor.

    Similar to the insults Aulmpiter endured when he was trapped and bound millennia ago, Fflar injured his pride with threats and taunts that drew him and his general elites out to battle in the Bane Duels. Of course, this battle ended in his unexpected death, and the primary threat against the Realms was removed, leaving only rubble and rabble behind after the Fall.

    The Flights
    Each of the key battles labeled "Flights" are both battles against the Army of Darkness and strategic retreats. With each flight, over 100 elves and other citizens of Myth Drannor escaped, protected by the military or whoever could be found to protect them. All but the Final Flight were organized by Arms-Captain Hachaam Selorn and later by Captain Fflar Starbrow, and these bands of refugees spent the next few tendays living in terror. While everyone might be armed or capable of magic, only 25 to 40 were actual adventurers or military personnel capable of fighting any wandering monsters or Army troops. These brave souls often protected from 100 to nearly 1,000 near-helpless merchants and nobles and others who simply wanted to reach safety at Semberholme or the new Elven Court.
    Note: This evacuation was one of the primary activities of many adventurers toward the end, as the military admitted that the capital couldn't be held and wanted to evacuate citizens as safely as possible. Thus, the most adaptable troops-the adventurers used to thinking quickly-were all conscripted into Flight duty as guardians and escorts. Of course, the difficulties lay in keeping order among those protected, and many of them were nobles wishing to assert their authority (or magic or coin) for preferential treatment, rather than focusing on the survival of all.

    The Tavern Wars
    As many tales were spun in the long years after the Fall, the last days of Kythorn saw more skirmishes and local heroes among the many taverns and inns of Myth Drannor. While none of the skirmishes and raids escalated into major battles (or, if part of a major battle, did not overshadow the main events), they collectively became famous by the bard Oslarelar's Tales of the Tavern Wars" ballad, a long-winded ballad that celebrates many individual feats among all the races of the allied city.

    As the ballad is still among bards' repertoires today, many still hear of the Tankardswar at the Blue Lute (where four bards atop the bar held off three parties of orcs using only their feet, magic, and thrown tankards), the Seven Candles of Shamblin's Towers lone (where a septet of hobgoblin lesser officers was destroyed by a half-elf who doused them with casks of wine and set them afire), and the Silvershield's Tablesturning (where a dozen trapped halflings and other patrons held off a squadron of mezzoloths and destroyed nearly two parties of orcs by manipulating the floating cookfires and cutlery that normally drifted placidly about the taprooms).

    This event lasts until Flamerule 714 DR (31 days) »

  • Kythorn 11 Clochir's Ridge (Weeping War: Campaign # 11)
    A.K.A.: The Last Charge of the Wing and Horn, Last Run of the Moonherds, Final Fall at Clochiir
    As the cavalry reunited for its first time in months with the return of the Wing cavalry, it might have won this ground battle had it not last its greatest aerial conflich high above. Aulmpiter had enslaved Naxorlytaslsxar the Terror Tenebrous, a mature adult black dragon, as a "pet". This, and other wyverns and other creatures were controlled by the magical Staff of the Windrider. In the hands of the mezzoloth General Nyzhink of the Imperious. The Jhyrennstar-made staff and its carrier wove a flying web of death about the surviving flights of cavalry when they didn't harass the ground forces, pulling wyverns, Naxor the black dragon, and two wandering green dragons against the pegasi and griffons and dragons.

    Until the Lady Ahskahala Durothil and her gold dragon companion Garlokantha snatched the staff from Nyzhink's hold, the Wing and Claw lost more than two-thirds of their members. Once the charm of the Windrider's Staff was broken on Naxor and the other flying attackers, many of them scattered, their natures not suited to open warfare or risky situations. The black wyrm, however, was far more offended and vengeful, and turned on the creatures that dared enslave her. The mezzoloth general was swallowed in two bites, as Naxor severed its head to ensure its death. Still, her attacks on Aulmpiter only ended a battle that had long since become a rout of the Allies. To this day, the strangely honorable black wyrm awaits a chance to repay the favor she owes to Garlokantha the gold dragon, though she isn't going out of her way to do so.

    The aftermath of battle revealed the worst. All the airborne cavalry and their riders were either sorely wounded or dead; of the dragonrider leaders, but three remained alive with five dragons among them. Despite grave misgivings, Captain Selorn allowed Lady Ahskahala Durothil to sithdraw the cavalry from the war and retreat into their mountain lairs closer to Semberholme. Both strategists knew the end was near, and they knew that keeping the cavalry active would mean their deaths and leave Elven Court (or other realms) unprotected in the future. With heavy hearts, the dragons and riders of the Wing and Horn flew weakly to the west, never to see the wonders of living Myth Drannor again.

    This event lasts until Kythorn 13, 714 DR. »