• 712 DR [Year of the Lost Lance]
  • Alturiak 11 Tower's Falling (Weeping War: Campaign #3)
    A.K.A.: The Out-Mages' Stand
    Attacks on the lone towers and outlying schools beyond the mythal signaled the 12-day ongoing series of skirmishes now called the Towers Falling Battle. Significant as the first true meeting between the Akh'Velahr and Akh'Faer and the Army of Darkness, this battle's primary defenders and forces were the besieged mages and adventurers who lived outside the mythal. In all, the First Legion destroyed numerous mages and schools and towers, and pressed onward toward Myth Drannor almost undeterred.

    Still, while the armies of Cormanthyr were pushed back, they gained a pyrhic victory in the cost the Army of Darkness paid in lives: The dying mages often took hundreds of orcs and gnolls and even mezzoloths with them in death, as they or their towers exploded in arcane fury upon their deaths.

    This event lasts until Alturiak 21, 712. »

  • Ches 2 The Templestar's Rise (Weeping War: Campaign #3)
    A.K.A.: The Three Fronts of Myth Drannor, the Mauling, Advance of the Three Battalions, Gaulguth's Bath, the River's Reprisal, the Elemental Strikes, the Drowning
    Considered one battle, this seven-pronged attack by the Army of Darkness on the city of Myth Drannor marked its first invasion by external enemy troops in over 600 years! The Army of Darkness, while holding more than two-thirds of its forces back either at their nerve center in Olorill or in encampments surrounding the mythal, sent three battalions - the Agonists (first Legion), the Chaoslayers (first legion), and the Merciless (third legion) - and Gaulguth the Reaver into Myth Drannor.

    The three battalions spread out into their respective regiments, though they remained under the commands of Generals Khitax, Vroyxax, and Ollyq. The First Regiment of Agonists, under the direct command of Gaulguth and Colonel Szelmsevv, spearheaded the charge on Castle Cormanthor, while others concentrated attacks on all areas of Cormanthor, Kerrandunath, and Sheshyrinnam. For reasons unknown, none of the initial attackers approached the city from the east or disturbed the city east of the stream (leaving elves to later mutter and suspect that some N'Tel'Quess in Dlabraddath was responsible for the whole Fall of Myth Drannor). Even though the elves were nearly outnumbered two-to-one, they held on and destroyed over nine regiments (three of General Ollyq's Merciless, two of General Khitax's Agonists, and nearly the entire Chaoslayer battalion) in 19 solid hours of combat and spellbattles!

    This battle's title comes from its most prominent military (and spiritual) victory at the height of the fray. Under the moon's light and the constant press of enemies, the elves and other defenders of the realm suffered miserable losses for much of the early hours of the battle. By highmoon, more than half the western city was dominated and controlled by the Army of Darkness. Of the three Merciless regiments invading the peaceful temple ward of Sheshyrinnam, two were focused on military tactics and control of conquered territory, while the third took to desecrating and destroying the temple they everwhelmed.

    The aging priest Artox Frayhammer, with his lusty war cries and the compelling battle songs of his clergy of Moradin, turned the tide of battle for all Myth Drannor as he saw another, smaller temple fall. Leading the charge and rallying other temples' faithful behind him and his dwarves, Artox met and slew five mezzoloth officers - four majors and General Ollyq himslef - within mere minutes, as the Merciless expected resistence as feeble as they had encountered before. Soon, the army of the Templestars took rough shape as the temple defenders of Moradin, Garl Glittergold, Labelas Enoreth, Selune, and Mielikki united and destroyed all invaders with Sheshyrinnam. These victories in turn fired the hope of the other allies, and the tide turned in favor of Myth Drannor!

    The final note of the battle that ended this conflict (and quickly ignited the next) was a major summoning by Symruster, four baelnorn, and the fledgling Elementalists' Guild (until recently a minor part of the Guild of Wizards, Conjurers, and Enchanters). As the Army battalions were forced back to the stream by victorious elf troops in the western city, the stream Oacenth and Glyrryl's Pool erupted with gargantuan water elementals which literally leapt over the banks to wash away the surviving enemy regiments of the Merciless and Chaoslayer battalions. Even Gaulguth was forced to teleport to safety as three elementals tried to drown him in the depths of the pool!

    By dawn of the third day of Ches, the Army of Darkness was forced east of the stream and Glyrryl's Pool, where many of thier number drowned before the elementals were dispersed. In all, the invading Army of Darkness suffered the loss of 12 regiments - over 35,000 gnolls, hobgoblins, ogres, and orcs - before their retreat and fight, rather than one over which victory is assured.

    Among the deaths of this battle included:
    [Myth Drannor]
    Kovimal Honedaxe (Councilor and clan chief), Aesar "Moonwing" (Court Mage)
    [Army of Darkness]
    General Ollyq of the Merciless, General Vroyxax of the Chaoslayers

    This battle lasted until Ches 3, 712 DR »

  • Ches 4 Dawn at Erolith's Knoll (Weeping War: Campaign #4)
    A.K.A.: The Fight atop Erolith's Mound, Rise of the Dales
    This battle centered on and Erolith's Mound, the burial place of a noted sylvan elf scout and warrior. The battle at Erolith's Knoll saw the counter-invasion of the Elven Woods by a ragtag army of volunteers led by Mindal the warrior, and they stood to help the elves against their monstrous foes. The battle, coordinated by Lady Alais Dree, saw the First Legion of the Army of Darkness pincered between elves on the north and northeast, and Dalesmen on the west. While initially surprised, the Army's superior numbers still allowed them to hold the ground, and the allies faltered in their attacks. The Army destroyed the elf troops, ignoring the Dalesmen as nearly ineffectual gnats until the timely arrival of the former armathor Elminster Aumar and the Nameless Chosen (both Chosen of Mystra) turned the battle to the Dalesmen and 20% of the elf cavalry, the Allies of Cormanthyr destroyed the First Regiment of the Battalion Grievous and the Third Regiments of both the Agonists and the Painful. As was their intention, they put the Army on the move east and south, skirting them around the city and hopefully out of the mythal.

    This event lasts until Chess 5, 712 DR. »

  • Ches 16 Battle of Three Chosen (Weeping War: Campaign #4)
    This battle, as a combined number of of skirmishes among the Silverglades south of Myth Drannor, merely kept the First and Second Legions from entrenching themselves and kept moving them along to the east (though some were driven north either to reconnoiter with the Imperious at Oloriil or wander meeting of three of Mystra's Chosen (Elminster Aumar, the Nameless Chosen, and the Lady Symruster Auglamyr) and their destruction of four regiments among the two legions (the Icepikes and Ardorstaves Battlions)!

    This event lasts until Ches 17, 712. »

  • Ches 27 Flightfury (Weeping War: Campaign #4)
    A.K.A.: Battle over Dragons' Grove, Electrum Rising
    Still suffering the shocking effects of the mythal's initial wild-magic surge, the electrum dragons within Dragons' Grove were attacked by the combined remnants of the Grievous (third battalion, First Legion), the Battalion Arcane (second battalion, Second Legion), and the Colossus (fourth battalion, Third Legion). In total, nearly two full regiments were lost among the three battalions, though their organization seemed stronger with the absence of their nycoloth commanders at this battle. Despite their strong resistence, these Army groups are also forced north and east around the northern edges of the mythal.

    Major deaths include the following:
    Lady Fieryat Omberdawn and Evenaelorathos the Blackspine (commanders of the Pegasi Wing cavalry). Also, two of the eight electrum dragons created by the mythal's surges died during the sneak attack on the grove where they slept, while a third dragon died attacking the three battalions of the Army, all dead before their names could ever discovered. »

  • 714 DR [Year of Doom]
  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »