• -2686 DR
  • The enclave of Quagmire levitates over the Watercourse and the Marsh of Simplicity in this year. The city streets are bathed in constant rainfall and slippery moss, and the buildings are always in a state of mildew. The archwizard who controls the floating city is extremely secretive, and not even the other archwizards knew who he was. Some thought he was a lizardman shaman form the Marsh of Simplicity who was slowly draining the resources from the city and giving it to his ground-dwelling associates. Others believed he was a vampire whose skin could never touch the light of day, feeding upon anything that approuched Quagmire from the ground, including the lizardmen living in the marsh.

    Aboard this flying citadel is a temple to the god Targus (Garagos). The archwizard forced his army to follow Targus, who taught bloodthirsty, single-minded battle lust. It was said that the fiercest warriors hailed from Quagmire, and the next barbarous lot followed a distant second.

    The temple, built to look like a huge helm with two axes above the metallic roof, looked subtly like crossed bones. The building is six stories tall, allowing those within to look upon its eerie exterior. The first five floors are dedicated to the practice of skill-at-arms. Archanists and priests are not allowed into the school, since they had a more mystical approach to warfare skill.

    The higher into the building one traveled, the more powerful and more skilled one became. The first floor taught warriors of 1st through 6th level; the second prepared those 7th through 12th level; the third floor educated those of 13th through 18th level; the fourth taught 19th to 24th level; the fifth floor-schooled those of 25th level and above. The sixth floor of the building housed 66 priests and underpriests who taught and brainwashed followers into Targus' service. They were very effective, yet they couldn't seem to convert all within Quagmire to the Brotherhood of Blood. »

  • -1645 DR
  • Quagmire fields more than 20,000 troops to battle an orc horde that thundered its way across the ancestral lands of the Rengarth on their way toward the heartland of Netheril. While more than 11,000 Quagmire troops died, they claimed more than 150,000 orcs, sending the creatures scurrying back into the Barren Mountains and western forests.

    In many ways, Quagmire serves as a force of arms for Netheril, sending its warriors out to problem areas throughout the kingdom. Wherever there was a chance for combat, warriors and priests of Targus (Garagos) are present. Even many of the grounding cities sent their warriors to Quagmire so that they could be prepared for the orc, kobold, and goblin battles that awaited them. »

  • 900 DR [Year of the Thirsty Sword]
  • Gostaraj "the Reaver King", a mercenary lord and priest of Garagos seizes power in Westgate in a bloody rebellion. »

  • 1358 DR [Year of Shadows]
  • Garagos rampages through Westgate's harbor before wading out into the Sea of Fallen Stars, leaving a blood-red harbor in his wake during the Time of Troubles. In the aftermath of the Reaver's rampage, trade in Westgate is sharply impacted by the magical chaos that accompanies the Fall of the Gods. »

  • 1368 DR [Year of the Banner]
  • Garagos manifests in the Fields of Nun to destroy the marilith Glackzana, who had been forming a cult in the Blood Reaver's name in the village of Gosra. »