• -1200 DR
  • Numerous settlements and many more elf patrols fall before a trio of nycoloths rampaging through the forest of Cormanthor. Rumors say jealous Netherese archwizards summoned and sent the yugoloths in to the Elven Wood merely to test what magics they had to array against Netheril. In truth, the archwizard Aldlas Sodhese sought the long-missing Nether Scrolls (the source of Netherese magic). He had tracked the artifacts to somewhere within the Elven Woods, and he summoned the greater nycoloths to wreak havoc and uncover his ancestor's greatest magic.

    The nycoloths, while normally competitive and argumentative, worked well together in their roles as strategist (Aulmpiter), stealthy warrior (Malimshaer), and terrible berserker (Gaulguth). The trio destroyed many villages of elves, whole tribes of satyrs and centaurs and at least two green dragons under Cormanthyr's boughs.

    Despite his not-inconsiderable power, Aldlas Sodhese was sorely outmatched against elven High Magic and bladesingers armed with magic enough to give the Khov'Anilessa pause. While elven casualties were still high over the daylong battle, they managed to nearly slay Gaulguth and Malimshaear and subdue Aulmpiter. Aldlas died when, in a spellbattle against the Grand Mage, an arcane hand reached to wring and twist his mantle around him, crushing him under the power of his own shattering magic.

    Coronal Miirphys, the High Mages, and a number of priests then used the N'Quor'Khaor High Magic ritual to bind and imprison the three. The nycoloths' invisable undetectable subdimensional prison floated high above the city of elves, unnoticed by all. It could be permeated by all sorts of energy and matter, yet it held the nycoloths as if its walls were adamantine. The nycoloths kept all their items and weapons, since their prison rendered both them and their equipment powerless and unable even to return to their home planes. They floated more than a mile above the capital, where they looked down upon the growing splendor of the city they failed to destroy. The elves set the binding ritual so that the only key to freeing the three was when a "red dragon that never knew malice or greed in its heart flies over the Coronal's throne". »

  • 708 DR [Year of Bound Evils]
  • Three nycaloths (Aulmpiter, Malimshaer, and Gaulguth) escape their dimensional pocket prison that floats invisibly high above Cormanthyr. Their freedom depends on a "red dragon that never held malice or greed in its heart over the coronal's throne". As Saeval Ammath and his adopted dragon-mount Garnetallisar flyabove Myth Drannor, they weaken the dimensional prison enough for the nycoloths to escape.

    The Khov'Anilessa (as the elves called them, or the Trio Nefarious) were also aided by the summoning rituals being performed (poorly) by a flind shaman for to the north, above the Dragon Sea, and they traveled to it immediately upon breaking their prison, so none knew of thier breakout. Despite the beliefs of the flind shaman, the fiends were free of anyone's control. »

  • 709 DR [Year of the Earnest Oaths]
  • The three freed nycoloths (Khov'Anilessa or Trio Nefarious, Aulmpiter, Malimshaer, and Gaulguth) slay their flind "summoner" and spend the next twenty nine months drawing together their forces amid the mountains and hills north of the Dragon Sea (including summoning servant yugoloths). In all, thier army consists of orcs, ogres, bugbears, hobgoblins, gnolls, flinds, trolls and an ever growing assortment of lesser yugoloths. »

  • The Weeping War
  • 711 DR - 714 DR
    The Army of Darkness, as the force that destroyed Myth Drannor was called, was led by 3 powerful nycoloths, servants (as it was later discovered) of the fallen solar Malkizid. The names of the 3 nycoloths and the forces that they commanded are as follows.

    Aulmipter Commander of the 2nd legion (6 battalions) and indirectly the entire Army of Darkness.
    Malimshaer Commander of the 3rd legion (5 battalions).
    Gaulguth Commander of the 1st legion (5 battalions).

    The Army of Darkness was composed of the following.
    Army of Darkness » 16 battalions » 5 regiments » 5 marches » 5 squadrons » 5 parties » 5 bands » 4 soldiers + Sgt.

    Battalion lead by general
    Regiment lead by colonel
    March lead by major
    Squadron lead by captian
    Party lead by commander
    Band lead by sergeant

    These are the ranks of officers among the two militaries of Cormanthyr, compared and ranked in comparison with one another since the Akh'Faer's titles differ from the Akh'Velahr. Also on the table are the groups under the command of noted ranks and their minimum troop sizes per group. Bear in mind that each higher group contains the full groups noted beneath them (troops + lesser officer).

    • Akh'Faer - Army of Art; magical military of Cormanthyr (collective term)
    • Akh'Faern - One soldier of the Army of Art
    • Akh'Velahr - Army of Arms; standard military of Cormanthyr (collective term)
    • Akh'Velahrn - One soldier
    • N'Vaelahr - "Shadow Soldiers", covert operations (collective term)
    • N'Vaelahrn - One member of the Shadow Soldiers

    Akh'Velahr

    Rank Group # Troops (w/o officer)
    Nilaa Detachment Three troops
    Iolaa Section Two detachments
    Nikym Platoon Three sections
    Shaalth Unit Two platoons
    Nikerym Company Three units
    Kerym Battalion Two companies
    Penaal Brigade Three battalions
    Arykerym Regiment Two brigades
    Arkerym Legion Three regiments
    Arms-Captain All troops (2) Four legions
    Arms-Major All armies All armies

    Akh'Faer

    Faerniir Ring Four troops
    Faernil   Two rings
    Faernaa Circle Four rings
    Faernos   Two circles
    Faerne Sphere Four circles
    Faernae   Two spheres
    Arfaern Wing Four spheres
    Spell-Captain Flight Two wings
    Spell-Major Akh'Faer Four flights

    Equivalent Ranks (Low to High)

    Akh'Velahr Akh'Faer
    Nilaa -
    Iolaa -
    Nikym Faerniir
    Shaalth Faernil
    Nikerym Faernaa
    Arshaalth Faernos
    Kerym -
    Penaal Faerne
    Arykerym Faernae
    Arkerym Arfaern
    Arms-Captain Spell-Captain
    Arms-Major Spell-Major

    »

  • 712 DR [Year of the Lost Lance]
  • Hammer 28 Oloriil (Weeping War: Campaign #2)
    A.K.A.: The Entrenchment; Gaulguth's Glance
    What little is known of this battle is that the main Army of Darkness wrapped around the remaining settlements of Oloriil while the Harpers fought the western flank of this army at the Battle of Twilight's Falling. The small villages could do nothing but flee on the first day before the Army of Darkness fully closed about it or die fighting within one's own home-trees. This area remained claimed by the Army of Darkness as an entrenched base throughout the war and beyond, used as an orc and ogre enclave until Higharvestide of the Year of the Painful Price (718 DR).

    Within the Army of Darkness, this battle was known as Gaulguth's Glance, simply because the nycaloth powerhouse slew everything that fell under his notice, including his own troops! Lost to a berserker rage for much of the final day of battle, Gaulguth alone slew nearly half of the casualties among the elves and one-fifth of the casualties among his own forces. After this slaughter, General Khitax made sure that he planned troop placements carefully to avoid losing his own forces to the thirsty edge of Heartcleaver.

    This event lasts until Hammer 30, 712 »

  • Ches 2 The Templestar's Rise (Weeping War: Campaign #3)
    A.K.A.: The Three Fronts of Myth Drannor, the Mauling, Advance of the Three Battalions, Gaulguth's Bath, the River's Reprisal, the Elemental Strikes, the Drowning
    Considered one battle, this seven-pronged attack by the Army of Darkness on the city of Myth Drannor marked its first invasion by external enemy troops in over 600 years! The Army of Darkness, while holding more than two-thirds of its forces back either at their nerve center in Olorill or in encampments surrounding the mythal, sent three battalions - the Agonists (first Legion), the Chaoslayers (first legion), and the Merciless (third legion) - and Gaulguth the Reaver into Myth Drannor.

    The three battalions spread out into their respective regiments, though they remained under the commands of Generals Khitax, Vroyxax, and Ollyq. The First Regiment of Agonists, under the direct command of Gaulguth and Colonel Szelmsevv, spearheaded the charge on Castle Cormanthor, while others concentrated attacks on all areas of Cormanthor, Kerrandunath, and Sheshyrinnam. For reasons unknown, none of the initial attackers approached the city from the east or disturbed the city east of the stream (leaving elves to later mutter and suspect that some N'Tel'Quess in Dlabraddath was responsible for the whole Fall of Myth Drannor). Even though the elves were nearly outnumbered two-to-one, they held on and destroyed over nine regiments (three of General Ollyq's Merciless, two of General Khitax's Agonists, and nearly the entire Chaoslayer battalion) in 19 solid hours of combat and spellbattles!

    This battle's title comes from its most prominent military (and spiritual) victory at the height of the fray. Under the moon's light and the constant press of enemies, the elves and other defenders of the realm suffered miserable losses for much of the early hours of the battle. By highmoon, more than half the western city was dominated and controlled by the Army of Darkness. Of the three Merciless regiments invading the peaceful temple ward of Sheshyrinnam, two were focused on military tactics and control of conquered territory, while the third took to desecrating and destroying the temple they everwhelmed.

    The aging priest Artox Frayhammer, with his lusty war cries and the compelling battle songs of his clergy of Moradin, turned the tide of battle for all Myth Drannor as he saw another, smaller temple fall. Leading the charge and rallying other temples' faithful behind him and his dwarves, Artox met and slew five mezzoloth officers - four majors and General Ollyq himslef - within mere minutes, as the Merciless expected resistence as feeble as they had encountered before. Soon, the army of the Templestars took rough shape as the temple defenders of Moradin, Garl Glittergold, Labelas Enoreth, Selune, and Mielikki united and destroyed all invaders with Sheshyrinnam. These victories in turn fired the hope of the other allies, and the tide turned in favor of Myth Drannor!

    The final note of the battle that ended this conflict (and quickly ignited the next) was a major summoning by Symruster, four baelnorn, and the fledgling Elementalists' Guild (until recently a minor part of the Guild of Wizards, Conjurers, and Enchanters). As the Army battalions were forced back to the stream by victorious elf troops in the western city, the stream Oacenth and Glyrryl's Pool erupted with gargantuan water elementals which literally leapt over the banks to wash away the surviving enemy regiments of the Merciless and Chaoslayer battalions. Even Gaulguth was forced to teleport to safety as three elementals tried to drown him in the depths of the pool!

    By dawn of the third day of Ches, the Army of Darkness was forced east of the stream and Glyrryl's Pool, where many of thier number drowned before the elementals were dispersed. In all, the invading Army of Darkness suffered the loss of 12 regiments - over 35,000 gnolls, hobgoblins, ogres, and orcs - before their retreat and fight, rather than one over which victory is assured.

    Among the deaths of this battle included:
    [Myth Drannor]
    Kovimal Honedaxe (Councilor and clan chief), Aesar "Moonwing" (Court Mage)
    [Army of Darkness]
    General Ollyq of the Merciless, General Vroyxax of the Chaoslayers

    This battle lasted until Ches 3, 712 DR »

  • Tarsakh 11 Silvergate (Weeping War: Campaign #4)
    A.K.A.: The Second Siege of Myth Drannor, the Nameless Sacrifice, the Chosen's Choice
    The battle at Silvergate is one of the most storied and heroic tales of the entire Weeping War. The Army of Darkness was driven east, and its northern and southern factions merged and punched through the elf defenders on the western front as they pressed, allowing them a second charge on Myth Drannor. The bulk of this battle occurred among the streets of the old city Cormanthor, and its climax centered on the Silvergate, the magical gate to Silverymoon Pass.

    While the military fought bravely on all fronts, this battle was primarily one of magic and thus spearheaded by Spell-Major Josidiah Starym, Elminster, Symrustar Auglamyr, and the Nameless Chosen. With many elf forces exhausted from the previous battles, only the cavalry and two-thirds of the available Akh'Faer froces were in the city for its defense until the arrival after battle's start of the Wing cavalry, some gold, silver, and electrum dragon allies, and the three Chosen.

    The spellcasters and military worked together to isolate and destroy the reduced and tired battalions (the Cruelty, the Colossus, the Grievous, Battalion Arcane) of the Army of Darkness. In all, the Army of Darkness suffered the loss of a battalion's worth of troops, losing 11 marches and 4 regiments in the melee. Among them, four entire tribes of gnolls were totally destroyed as was the most powerful march in the Army, Cvor's all mezzoloth March of the Second Cruelty Regiment.

    Cvor's March ("the Whipmaster's March") laid siege to the Silvergate at highsun on the second day of battle. The Namelss Chosen became enraged by the destruction of his native city and the abrupt slaying of a trio of young bronze dragons that had emerged through the gate to lend aid requested a tenday ago. The Nameless One lost his temper and his patience.

    The Namelss exploded through the roof of one of the Six Tyrl Towers, his body glowing and his hair and robes ablaze in silver flames! He dove headlong into the amassed forces of the besieging Army, driving a wedge through the forces, he converged on the Silvergate, where Colonel Cvor and his mezzoloths stood. Fully aflame now, the Nameless reached out with his silver wings and flung the nycoloths into the gate, which opened at his merest word. Spelltraps lying in wait activated at his will, causing explosions that claimed more evil lives as he walked unharmed within them. Over 600 mezzoloths , goblins, and other creatures fell before the fury of the Nameless, and Myth Drannor's defenders rallied once more. With a large wedge driven into the Army's forces, the Akh'Faer and the cavalry had openings they could exploit and drive the Army before them.

    The razor-studded whip of Cvor wrapped about the throat of the Nameless One, and the two fell into the Silvergate. Flying to his aid, Elminster entered the Silvergate and shut the gate behind him to isolate Cvor's march. Back to back with the elder Elminster, he fought hundreds of mezzoloths within the rocky Silverymoon Pass, and the glow of his silvery form drew attention from Silverymoon.

    Colonel Cvor then used a captured elf artifact (the Harness of the Giant-Slayer Alayris) to grow to a giant's size and seize the flaming mage by hand and foot. Cvor brutally pulled the Nameless Chosen nearly in half by sheer strength! The explosion of magical power and fire utterly consumed Cvor and over 200 nearby mezzoloths. The Nameless One lay dying, his torso laid-open. The High Mage of Silverymoon, Ecamane Truesilver and his supporting wizard forces protected the body of the fallen Chosen from the remaining mezzoloths. Together, while the Nameless One was sent magically to Silverymoon for healing, Elminster and the elderly and frail Ecamane destroyed the gate to Myth Drannor, detonating it from within and at its exit. The explosions slew the remnants of the Fourth Regiment surrounding it at Myth Drannor as well as clearing Silverymoon Pass of its remaining brethren.

    As a result of this battle, Myth Drannor's forces won the day, but unknowingly paid a high price. Elminster was lost among the planes for a time, due to his task of destroying the gate from within, while Ecamane Truesilver died due to the strain of breaking the gate from its exit point at Silverymoon Pass. The Nameless Chosen lay like one dead for more than the next year. His elf nurse, gave him the name Akhellbhen; upon his awakening, the Nameless Chosen, once called Arun's Son is introduced to the new High Mage Aglanthol as Khelben Arunsun. His body healed but forever scarred across his chest and back where he was nearly torn in twain, he banishes his vanity and keeps the wedge of silver-white hair and beard to remind him of the silver flames dancing within it and how it does not make him invincible. It also signifies his debts, as it reminds him of Silverymoon and what he owes its people as well.

    Other major deaths of this battle includes Wollys Silvershield (high priest of Sehanine).

    This battle lasts until Tarsakh 13, 712 DR. »

  • Kythorn 8 Slaughter at Autumn Song's End (Weeping War: Campaign #4)
    A.K.A.: The Satyr Slaughter, the Unicorns' Charge
    The only major event of interest in these battles is the return from afar of Gaulguth the nycoloth field commander. His hasty teleport out of defeat during the Templestars' Rise sent him not where he wished to go, but randomly across Faerun and far into (and under) the heart of the desert of Anauroch.

    Gaulguth, upon teleporting beneath Anauroch, attracted the attentions of the phaerimm trapped there. His delay in returning to his armies concerned either alliance with or combat against these creatures. In any case, within the next few months, Gaulguth's return would also herald his pursuit by a band of phaerimm, who somehow escaped the magical traps that kept them within the desert. While these mysterious and deadly creatures never officially entered the Weeping War, their harassment of Gaulguth and the other two nycoloths indirectly aided the elves' efforts over the next few years. These occurrences were never seen by any of Cormanthyr's Allies, so they were not recorded as lore, though the aftermath of some battles is still seen today in blasted patches of bare rock amidst the forest. Cormanthyr's Allies ever discovered the new phaerimm lairs, scholars, a small band of sharn pursued the escaped phaerimm a decaed later, establishing holds within some deep subterranean vaults, tombs, and lost libraries of Uvaeren.

    This event lasts until Kythorn 9, 712 DR »

  • Eleint 10 The Dawn Fronts Campaign (Weeping War: Campaign #5)
    A.K.A.: "The Eastern Front"; The Spiders' Truce Wars, The Battles Above and Below
    Despite the great advances made against the Army of Darkness, the Allies of Cormanthyr lost their momentum in this campaign, allowing the Army to re-establish some entrenchments closer to the capital. This was not an organized campaign, since it broke up into many skirmishes and a few isolated sub-campaigns, the two largest and most noted of which are below.

    The Second Elven Court Crusade: The Clash at the Duelists' Arena, the Spiders' Assault, the Battle of Temples' Blight, the Four-Front War, and the Starsdark Clashes are the quintet of battles comprised the so-called Second Elven Court Crusade, and they all operated under the Spiders' Truce. The primary tactic of the elf armies was to drive the Army of Darkness into the ruins and hold them there. This tactic either would see them destroyed by the spiders and other monsters therein or they would inadvertently aid the elves in clearing out the spiders.

    The Three Green wing Wars: These three battles were so named for their primary ally, a spelljamming elf man-o-war ship! Responding to a magical plea for help from a grounded ally among Cormanthyr's wizards, the Elven Imperial Fleet of Realmspace sent Captain Oncith Ilbenalu to aid the elves with his green crystalline-winged man-o-war battlecraft, the Monarch Mordent. Dominating the three battles in which it participated, the Monarch provided air cover and heavy weaponry with its ballistae and catapult that aided the ground troops immeasurably. With the Third Greenwing War, Captain Oncith's pride overcame his sense as he maneuvered too close to the treetops and the Army of Darkness forces that his helmsman could not maneuver effectively. When Gaulguth the nycoloth flew skyward, there was little beyond ineffectual missile fire to stop him from using his great axe Heartcleaver to shatter one of the ship's wings at its base. With the magical shock slaying the helmsman immediately, the Monarch Mordent crashed into the trees and atop nearly 200 members of the Army of Darkness. Since that lost battle, the photosynthetic wings continued to grow, and large crystalline webworks wrapped around the clearings and the trees in this northern glade now called Monarch's Fall Glade. While most animals shun the amber-and-emerald crystal webs and walls, many elves used this as a redoubt and shelter both during and long after the war.

    This campaign lasts until Alturiak 713 (a total of 133 days). »

  • 713 DR [Year of the Firedrake]
  • Greengrass Shadusk Glade (Weeping War: Campaign #6)
    A.K.A.: Detebte at Shadusk, Gaulguth's Cost, Symruster's Mirthless Laugh
    This was the battle that formed the near-legendary Line of Light against the Army of Darkness: the first front of elves and N'Tel'Quess truely unified among soldiers, commanders, and all allies. This line held against seven times their own number to hold the Army of darkness away from Semberholme. In fact, they even pushed the front a bit farther east of Myth Drannor and held this position of strength until the Waning Wars!

    The Battle at Shadusk Glade has many songs and accounts that help explain their successes, especially in terms of the magical support. With two mythaleashes flanking the main battle site, Captain Selorn's tactics forced many ogres and mezzoloths through the extended mythal, and the elves' strength therein caused them to panic and teleport randomly away from the battle. Most significantly, both Malimshaer and Gaulguth the nycoloths were on hand for this battle, and both suffered grievouly at the hands of the enraged and powerful elf Chosen of Mystra, Symruster Auglamyr and a battery of wizard-allies whose names are still mysteriously hidden. Using her silver fire and their mastery of spells, they managed to wound Gaulguth and cost him both his left arm and left eye!

    Seeing the battle falter, Malimshaer put the legions in retreat, but he managed to capture Symruster as the retreat began. Disdainfully treating her as a toy to one his size, he held her tight in his hands, intending her as a hostage and believing her powerless without the chance to move her hands. Symruster merely looked into his eyees, smiled, chuckled hollowly, and erupted into flames, stabbing beams of fire from her eyes into Malimshaer's and incinerating his claws with silver fire as well. Malimshaer's attempts to drop her and flee only took the battle high above the forest, where they soon vanished from sight, only the silver flames visible as they exploded for hundreds of yards. Malimshaer's seared skull and ribcage fell at Captain Selorn's feet, and other remains dropped onto the battlefield, though no remains of Symruster were ever reported (though the Caption found in his hand at the end of the battle Symruster's Choker, which she vowed would leave her only at her death). »

  • Feast of the Moon The Darkwoods Conflict (Weeping War: Campaign #8)
    A.K.A.:Reclamation of the East
    Another of the long campaigns that produced more skirmishes and smaller frays than major battles, the Darkwoods Conflict was important for the destruction visited upon the Army of Darkness. In all, among the many skirmishes and the three primary battles, the Army of Darkness lost more than two battalions (a total of more than 30,000 soldiers) in the two months of this campaign, including their nycoloth field commander Gaulguth!
    This event last until Midwinter 714 DR (62 days). »

  • 714 DR [Year of Doom]
  • Hammer 5 The Flaming Towers (Weeping War: Campaign #9)
    A.K.A.: Iearbytr's Revenge, "Smoke over Sorrow"
    This vengeful squadrons of mezzoloths sought to avenge their fallen commander, Gaulguth, and they did manage to surprise and overtake a few scout groups. Once their presence was discovered closer to the Elven Court ruins, they were surrounded, though not disarmed. Calling an Honor Battle, the mezzoloths faced the angry axes of Clan Narlgold alone, and they all fell by dusk, despite their superior magical weaponry and tactics. This battle started the phrase among Cormanthoans: "There is no more fearsome a sight than the eyes of a dwarf that you've robbed of his heir. Death alone stares back at ye". »

  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »