• -31500 DR
  • The Batrachi empire, circa -31,500 DR

    War between the Batrachi and the Giants.
    Ostoria takes the offensive against the batrachi, supported by the titans of Lanaxis, they seize the fertile land between the Inner Seas. The batrachi battle the jotunbrud for centuries, neither side gaining an advantage. »

  • The Dawn Ages / The Time of Dragons
  • -30000 DR to -24000 DR
    The empires of the creator races fade into memory, ushering in the Time of Dragons and the Time of Giants. Individual dragons and dragon clans rule large swaths of territory and battle with their rivals for control of the lands, seas, and skies. During this period of devastating warfare among the dragons of Faerun, isolated pockets of formerly dragon-ruled territory fall under giant control. Over time, such giant-ruled kingdoms come to threaten the hegemony of dragonkind, leading to great battles between giant kingdoms such as Darchar, Grunfesting, Helligheim, Nedeheim, Ostoria, and Rangfjell, and dragon-ruled realms such as Argissthilliax, Caesinmalsvir, Darastriverthicha, and Tharkrixghontix.

    This time of conflict plunges Merrourboros into a four-thousand-year-long "dark age". The fey are particularly active in Merrourboros during this period, using their small size and potent magic to aggrivate the wyrms at every opportunity. »

  • -30000 DR
  • The great giant god Annam All-Father marries Othea, a lesser demigoddes of Toril. Their union produces eight terrestrial children. Ostoria, the Colossal Kingdom, is founded by Annam in honor of his sons. »

  • -27500 DR
  • Merrourboros, circa -27,500 DR

    For the next four thousand years a succession of dragon empires dominate central Merrouroboros. Notable among these empires is the Demesne of Atranjikhera, ruled by the desert landwyrm Argissthilliax. The wasteland empires's rule was harsh.

    While the empires of dragonkind waxed and waned, the giant tribes united once again and spread to cover most of northeastern Merrouroboros. The Colossal Kingdom as it comes to be known is divided into several regions, one for each jotunbrud tribe, Vilmos, Nicias, Ruk, Ottar, Masud, Obadai, Dunmore, and Lanaxis. Voninheim is constructed as the Ostorian capital. »

  • Thousand Year War
  • -26000 DR to -25000 DR:
    An avatar of the draconic deity Garyx leads red dragons in battle against the giants of Ostoria. Eventually all of dragonkind is drawn into the conflict, which rages on and off for a thousand years. Upon its conclusion, Ostoria has shrunk to only a shadow of its former self. The Colossal Kingdom now occupies only the northern most edge of the continent (Present day Great Glacier and the Cold Lands). »

  • c. -26000 DR
  • Othea, mother of giantkind, pursues a series of unsatisfying affairs with various powers such as Vaprak, father of the ogre race. »

  • c. -25000 DR
  • End of the Thousand Year War
    Ostoria reaches a truce with the dragons and the reign of giants comes to an end. Ostoria has shrunk to only a shadow of its former self. The Colossal Kingdom now occupies only the northernmost edge of Faerun (present-day Great Glacier and the Cold Lands). »

  • -25000 DR
  • The Draco Holy Wars

    Merrourboros, circa -25,500 DR

    Quick upon the heals of the truce with the giants that ended the Thousand Year War, a sect of silver dragons launches a sneak attack against the gold dragons claiming the sole divine favor of the deity Asgorath. The gods retaliate against the silvers, greens attack reds, and soon all of dragonkind is drawn into the conflict. Their ranks already depleted from the war with the giants, this five hundred year conflict is enough to significantly deplete the dragon population on Toril and actually threaten extinction. »

  • The First Flowering
  • -24000 DR to -12000 DR
    The Sundering

    Faerun, circa -23,000 DR

    The great elf civilizations of Faerun reach their peak during this age. As a result of the elves' success against the orcs, dragons, and giants, the other races thrive in safety and begin the slow climb to civilization.

    During the next several millennia, elf civilizations mark time by the reigns of rulers. The Elven word rysar is used to define a span of important time or generation, depending on its context. As a time measurement in this context, one Rysar encompasses the reign of a particular ruler, or coronal. »

  • c. -14000
  • Tribal barbarian clans of humans roam Keltormir, hiding and hunting in the great forests and avoiding the greater races of elves, giants, and dragons. »

  • The Founding Time / Age of the Proud Peoples
  • -9000 DR to -3000 DR
    This era signals the rise of all the humanoid civilizations, in a time when the many dragons and giants were long overthrown and the elf wars no longer loomed over everyone as a treat. The elf realms of Evereska and Evermeet grow by colonization along with other realms, from the human lands of Unther and Coramshan to the dwarf realms of High Shanatar and Oghrann. »

  • -8800 DR
  • After an attack by a flight of red dragons on the center of the great elf forest of Keltormir, the dragon fire sparked a forest fire that raged out of control. This fire extinguished four entire clans of elves, eleven giant settlements, at least four green dragons, and thousands of square miles of woodlands (the area between two great rivers, modern Sulduskoon and Ith). The once-unified elves of Keltormir splintered into a number of separate clans. »

  • -7690 DR
  • Calim negotiates the border of his empire with the elves and dwarves and finally claims the lands south of the River Agis and east to the western slopes of the present-day Alimir Mountains. Calim continues warring with the giants and dragons of the Marching Mountains. »

  • -7400 DR
  • The Third Rysar of Uvaeren begins after the sudden death of the coronal while hunting. The new coronal Kiyuigh, is more militarily disposed and begins proactively attacking orcs and giants in the mountains. »

  • Giant Wars
  • -5360 DR to -5350 DR
    More than five thousand giants of Nedeheim fall to the dwarves of High Shanatar under the leadership of Karlyn of House Kuldevar. By the war's conclusion, more than half of the entire giant population south of the Cloud Peaks is exterminated, and the giant realm of Nedeheim is reduced to scattered clanholds. »

  • -5350 DR
  • Battle of Karlyn's Vale
    The dwarves of Shanatar slaughter the last major giant tribes of the south (including the giant realm of Nedeheim). Later, monstrous likeness of Karlyn, the warleader of the dwarves, is built over the course of two centuries to honor him. »

  • -5330 DR
  • The murabar (warlord-ruler) of Coramshan seizes much of southern High Shanatar (including Iltakar, home of the modern-day ruins of Shoonarch), while dwarf armies fight the Giant Wars to the north. »

  • -4160 DR
  • Fall of the dwarf realm of Besilmer to attacks by humanoids and giants. Surviving dwarves flee south to form the dwarven realm of Dardath beneath the Horn Hills. »

  • -2442 DR
  • The city of Harborage begins trade with a clan of cloud giants, the Amanir clan, who live in the northern Channel Mountains. Trade lasts until after the fall of Netheril till -339 DR. »

  • -2103 DR
  • A horde of orcs from the Spine of the World, led by giants and their ogre generals, crushes the human civilization of Illusk despite aid from Netherese arcanists led by Jeriah Chronos the Chronomancer. »

  • -1932 DR
  • Quantoul's interest in altering things (through his study of variation arts, or transmutation magic) led him to experiment with the his enclave's (Jockteleg) mythallar in an effort to allow himself and the other arcanists of the city to polymorph self themselves at will. What happened instead was a mass polymorph other effect that forever changed the citizens of Jockteleg. As he completed his modifications to the mythallar, all of Jockteleg's citizens are transformed into wood giants (voadkyn).

    Terrified for his own sanity (and realizing the danger of staying in the voadkyn form too long), Quantoul attempts to reverse the effects of the polymorphing, but to no avail. Fortunately, however, the knowledge and abilities of Jockteleg's citizens remains intact, a curious side-effect of the mythallar's magic. Of course, when citizens left the city, they quickly came under the influences of the harmful effects of the spell, namely losing their personalities and becoming true voadkyn for all intensive purposes. »