• c. -7700 DR
  • Rise of the Marid States
    Rogue marids from the Calim Empire enter Selmalyr (undersea Vilhon Reach), sparking war with the sea elves. Within a year, the marids and their jann spread into Seros, allying and sharing their power with the other aquatic races. Because these new Marid States are located in deep water beneath the Hmur Plateau, their residents face no direct retribution from the elves for their expansionist activities. »

  • -7130 DR
  • Rise of the Dukars
    This quasi-mystical order of monastic and military wizards arises from the efforts of its four founders in the small town of Nantar on the Lower Hmur Plateau. The orders are composed of only lorekeepers at this time. »

  • -6676 DR
  • The Golden Era of Aryselmalyr Begins
    With the end of koalinth border wars against the elven cities of the Hmur Plateau and the Selmal Basin, and a peace accord with the Marid States (as some jann join the Dukar Orders), this marks the beginning of 5,000 years of general peace in Seros. »

  • -3002 DR
  • Birth of Myth Nantar
    Nantar, a small town on the slopes of the Hmur Plateau and long the center of Dukar culture, becomes Myth Nantar, City of Destinies, as the High Mages raises a mythal around the area. This becomes the site for much magical research and lore. It is the location of a new central academy for the Dukars, and other schools and towers in the city teach numerous other methods of magic brought by the former surface elves (and some hidden marids' magic). Any Dukars trained at Myth Nantar for the first time, must vow oaths of fealty to the empire and the coronal at Coryselmal. »

  • -1535 DR
  • The ixitxachitl Imperium of Ilvanyv falls. In the same year, the long loyal merfolk of Thalorlyn on the Hmur Plateau rebel against the oppressive violence of the war. Coronal Essyl co-opts the rebellion by supporting a merfolk traitor, Kyron the Mad, who had also succumbed to the whispers of Dagon. Kyron rises to a position of leadership among the merfolk while secretly passing military secrets to agents of the coronal. »

  • -1525 DR
  • Merrow and koalinth band together into the Horde of Bloodtide, only to be defeated again by the mad King Kyron of Thalorlyn. The rebel Republic of Tivaan rises among the merfolk to unite the Hmur Plateau against Aryselmalyr's mad ruler, once spies reveal that Coronal Essyl and King Kyron have allied with kraken to supplement their power. »

  • -1524 DR
  • Kyron and his loyalists are deposed and outcast from Hmur Plateau, despite the king's kraken ally and the powerful Emerald Eye. »

  • -1492 DR
  • Shalarin survivors of the Third Seros War settle Es'krin on the northern Hmur Pateau. Alliances with the Dukars and the Four Arcana Humbar provide protectors for the city-state until it can restore its own warrior caste. »

  • The Fourth Seros War
  • -1399 DR to -1396 DR
    The Hmur Plateau becomes overrun by a horde of koalinth and merrow, ending the peaceful merfolk Republic of Tivaan. A desperate mermaid steals the Emerald Eye of Kyron from the Dukars' Tower at Myth Nantar to drive the horde off the plateau, only to become corrupted by its power and lead the horde herself against her remaining people and the rest of Seros. »

  • -789 DR
  • The Second Shalarin Passing
    Below the Hmur Plateau, the wildtide portal opens again and more shalarin emigrates to Seros. Initially, many of the new shalarin come to Es'krin, through some move farther east and look for a home of their own. »

  • Start of the Fifth Seros War
  • -788 DR to -777 DR
    Vaequiis the Dark, the paranoid sea elf ruler, initiates the Fifth Seros War against the shalarin kingdom of Es'krin following the Second Shalarin Passing. Her mobilizing troops around Es'krin and the northern Hmur Plateau prompts other allied and neutral states of Seros to ally against her, so in desperation, the coronal allies herself with a pair of krakens, Borapalys and Rylurkarth, from the Trench of Lopok. »

  • -220 DR [Year of the Empty Soul]
  • End of the Second Dukars War
    Under mysterious circomstances, the powerful city-state of Nantarum loses the war for the Hmur Plateau while under siege from merfolk forces of "King" Ristan. Foreces at the siege noted only a strange humming rising from the mythal and numerous discharges of magical energy lightning the night-darkened sea. When the forces swam into the city, they found the only person alive was the sea elf Dukar Yupal Narlis, his mind destroyed. His thirty Dukar followers and "nobility" stood along the avenue leading to the Council Acadamy of the Dukars, all transformed into coral statues with looks of contrition on thier faces. »

  • -51 DR [Year of the Cluttered Desk]
  • Rise of As'arem
    The three shalarin kingdoms of Es'rath, Es'daan, and Es'purr unite under one eadar (emperor) and now rule the twilight waters form the Humr Plateau to the coast of what shall become the surface-state of Thesk. »

  • 654 DR [Year of the Coveted Briars]
  • Battle of the Haunted Plains
    After their defeat here, more than 80% of all merrow in Seros flee or are driven south, behind the Sharksbane Wall. The remainder survives within the Hmur Plateau or among the ruins on the Haunted Plains. »

  • 717 DR [Year of the Druid's Wrath]
  • End of the Dukars
    The Dukars have remained outside the Hmurran civil wars aside from protecting bystanders and innocents and upholding the Laws of Battle. During this year, of which few facts are known, the Dukars slowly withdraw from all political sectors of Seros. By year's end, the Dukars vanish and their schools either disappear or remain mute behind massive, impenetrable shields of magic. »

  • 735 DR [Year of the Prophet's Child]
  • Rise of the merfolk kingdom of Eadraalcentered on the city of Voalidru just off the Hmur Plateau in Seros, Selana the Peacemaker (who is crowned Queen and first ruler of Eadraal) brings some merfolk back into harmony with Seros as she founds Eadraal in the city of Voalidru just off the plateau. The rise of Eadraal does not end the war, as Eadraal exists for the next fifteen years as but one city, an ideal of peace among all races and merfolk, and a line of noble merfolk whose drive to restore peace rises above all the chaos of war. »

  • 771 DR [Year of the Stalking Knight]
  • The depths of the Dragonmere off Cormyr become the home to the sea elf kingdom of Naramyr, a former barony of Aryselmalyr. Sea elves resettle here after being refused to form colonies on the Hmur Plateau by Eadraal. Their best protection is the Haunted Plains, which keeps all but koalinth and other monsters from their borders. Alliacnes with Keryvyr also help. »

  • 1359 DR [Year of the Serpent]
  • Ixitxachitl temporarily conquer some areas of northern Hmur Plateau (beneath the Fangrocks) in Seros, but are ousted from their redoubts within a year. »

  • 1363 DR [Year of the Wyvern]
  • A large number of surface-world shipwrecks descend upon the Hmur Plateau and the Lost Lands this year. »

  • 1367 DR [Year of the Shield]
  • Bold Faerunian pirates descend to the Hmur Plateau, seeking treasure. After plundering a dragon turtle's cave amid the plateau cliffs, many pay for their invasion with their lives, though some pirates escape with magical treasures. »

  • 1369 DR [Year of the Gauntlet]
  • Marpenoth 9 Iakhovas uses magic to summon some monstrous elder form of kelpie all around the Whamite Isles, drawing its entier population into the sea to drown and rise as sea zombies. Iakhovas' army of drowned ones (as sea zombies are referred to), lacedons, koalinth, and merfolk traitors marches on Voalidru and the Lower Hmur Plateau.
    This even lasts until Marpenoth 13, 1369 DR. »