• -3778 DR
  • Hobgoblins settle around the deep gorge at the confluence of the Wurlur (present-day Gorge of the Fallen Idol and River Ith). »

  • c. -3400 DR
  • Hobgoblins and a number of enslaved dwarves build a mammoth statue to Nomog-Geaya, the patron deity of hobgoblins. Over the next few centuries, the Gorge of Nomog-Geaya the Warrior becomes a gathering place for at least three tribes of hobgoblins building in strength, despite the efforts of the dwarves of Shanatar. »

  • -2460 DR
  • The Nar human tribes and the hobgoblins of the northern mountains and tundra, pushed south by the expansion of the Great Glacier, come into conflict with each other and the elves of Lethyr. »

  • -1931 DR
  • The armies of Calimshan destroy the Idol of Nomog-Gaeya, shattering the strength of the hobgoblin tribes that dwell in the region, and all but eradicating them in four major battles. Henceforth, this area is known as the Gorge of the Fallen Idol. »

  • -379 DR [Year of Clutching Dusk]
  • Hobgoblins unite under the rulership of their first king and form their own realm in the ruins of Holorarar, a former dwarven sub-kingodm of Shanatar. »

  • 557 DR [Year of the Melding]
  • An army of hobgoblins devastates the dwarf Duchy of Hunnabar, which is centered above the underground city of Kanaglym near present-day Dragonspear Castle. Phalorm's armies destroy the hobgoblins, but the elf king, Ruardh Lightshiver, is slain. »

  • Nejizar sends yuan-ti infiltrators south to the Reaching Woods to incite the hobgoblin tribes to march against Phalorm. Ultimately the hobgoblins are repelled and the serpentine provocateurs assassinated. This defeat forces the serpentfolk of Najara to retreat into the Serpent Hills. »

  • 709 DR [Year of the Earnest Oaths]
  • The three freed nycoloths (Khov'Anilessa or Trio Nefarious, Aulmpiter, Malimshaer, and Gaulguth) slay their flind "summoner" and spend the next twenty nine months drawing together their forces amid the mountains and hills north of the Dragon Sea (including summoning servant yugoloths). In all, thier army consists of orcs, ogres, bugbears, hobgoblins, gnolls, flinds, trolls and an ever growing assortment of lesser yugoloths. »

  • 712 DR [Year of the Lost Lance]
  • Hammer 12 Garnet's Pyre (Weeping War: Campaign #2)
    A.K.A.: Dive of the Dragons; The Peace Dragon's Rage; Flight of Anger/Flight of Death
    The noble red dragon Garnet, upon discovering that he was one of the primary causes of the nycaloth's escape and subsequent conflict, rashly took to the air, and headed north into the approaching war. Given the speed at which Garnet fled Myth Drannor, no forces could be assembled quickly enough to allow them to back up the dragon's wrathful attack. Still, an ally took flight after him, an elder silver dragon named Sylvallitham who had, in the past, acted as Garnet's mentor in draconic lessons such as flight, use of breath weapons, and innate abilities. The elder dragon attempted to talk his star pupil out of this rash action, to no avail. Without a thought toward his own personal safety, Garnet furiously dove into the heart of the main Army of Darkness, with Sylvallitharm reluctantly aiding his attack and joining the imprudent strike.

    Flying directly out of the highsun to strike with total surprise, the two dragons took an awesome toll on the Army, Garnet breathing his arcing bolts of electrical fire and Sylvall his other magical attacks. The dragons managed to split the main Army group into two and slow the whole's advances. They also broke the army's supply lines and trapped whole regiments amidst surrounding forest fires, which created large breaks within the ranks as well and served to minimize troop coordination and communication on the ground. Despite these victories, the dragons were unable to focus attacks on the nycaloths due to various magic and heavy protective missile fire.

    Had these two dragons coordinated this assault with large ground forces of elf troops, the war might have ended here, just north of the village of Oloriil. Their rashness kept many from moving swiftly to back up their angry flight, but there are inconclusive reports of small bands of scouts, adventurers, or isolated mages whose towers lay nearby that took advantage of the dragons' surprise attack. In addition to the four regiments destroyed by the dragons, these isolated and uncoordinated ground attacks by adventurers and others claimed another seven parties and two squadrons of orcs, gnolls, and hobgoblins.

    Elf scouts watching the battle reported that it was victorious due merely to the passions and anger of two good dragons. However, just as they had scattered enough ground troops to finally close on the nycaloth leaders of the Army, six tightly-focused beams of light struck and engulfed the two dragons in their dive formation. Both Garnet and Sylvall disappeared without a trace, nor were they heard from throughout the rest of the Weeping War. »

  • Nightal 12 Battle of Temples' Blight (Weeping War: Campaign #5)
    A.K.A.: Crusaders' Cry
    From the elves' point of view, this was the most successful of the battles of the Elven Crusade, as it drove the enemy right where they wanted - into the Creator's House! Once there, the mezzoloths, orcs, and hobgoblins had to destroy the drow-crafted web-gate at great cost for their own survival, a task the elves had never been able to accomplish across the years. While the Lady Dhuurniv suspected Arfaern Ildacer of treachery with the shift in the tide of battle, she could not prove that he had planned this, as the nighttime battle shifted this far east in the city and around the temples due to the late mobilization of her own right flank. Despite a desire to preserve the gate on the drows' part and an equal desire by the elves to reserve the temple, they managed through spellcraft and siege weaponry to destroy the Creator's House, collapsing it in upon the trapped marches of the Infernal!

    This event lasts until Nightal 14, 712 DR. »

  • 713 DR [Year of the Firedrake]
  • Ches 28 The Bestial Dawn (Weeping War: Campaign #6)
    A.K.A.: Halaster's Payback (as known to the Beast-Tamers)
    The Bestial Dawn saw a relatively minor skirmish of the war become a major encounter against monsters. Hundreds of monsters suddenly appeared between the ranks of two closing squadrons at the Grove of Seven Shadowtops, not to mention an awakened dragon of local infamy. The elves and their allies, once vastly outnumbered, used the monsters as a distractions and fled with minimal casualties as the barely organized orcs and hobgoblins fell to two young dragons, a tribe of ettins, and other creatures. The battle considered a victory for the allies (only by the winnowing of the Army of Darkness), it still introduced more dangers and problems into Cormanthyr. Over 150 monsters (not including the Army of Darkness) still roamed the central forests of Cormanthyr for years after that.

    One of the few major kills claimed by the Cormanthan Allies was the death of Khaasxarax "the Slayer Ebon", an ancient black dragon whose slumber was disturbed while the early part of the battle raged. As the hulking black dragon emerged from its once-bramble-covered cave, he began feeding on both armies voraciously. Desperately, as Khaasxarax spewed his acid breath upon a party of hobgoblins, the married human wizards Agym the Crimson and Thena R'Tamaal sumoned water elementals from a nearby stream and forced them into the dragon's nose and mouth to flood its lungs and drown it! With the huge dragon's corpse as a temporary redoubt, the allies managed to flee the battle with fewer losses than without such protection. »

  • 714 DR [Year of Doom]
  • Kythorn The Final Fall of Myth Drannor (Weeping War: Campaign #12)
    A.K.A.: The Light's Last Stand
    Despite the fact that Aulpiter had always been a slow, methodical, almost elflike commander and strategist, the Final Fall was a cacophonous rampage fueled more by anger and hatred than any plan, unless that scheme limited itself to destruction of all in its path. In all, there were more than 20 battles that shook the city of Myth Drannor to its very roots, though many have never been reported; the details on subterranean battles of baelnorns and the like in their crypts against the Army of Darkness are not for us to glean. In little over a month, the proud City of Love (for such it was, even in its war-torn state) become a rubble-strewn, lifeless ruin.

    Despite his anger and the minles zeal of his troops, Grand Commander Aulmpiter spent much of his march on Myth Drannor summoning as much help as possible to reinforce his Army. No longer worrying over political difficulties, he summoned a full complement of yugoloths over the days between the Crimson Glade battle and conscripted all of them into his service with promises that they would be given their own reigns after the city's fall. By the time of Aulmpiter's entrance to the city during the Battle of Lightnings' Kin, his army's newest officers included 135 more mezzoloths due to his summonings and their own upon entry into the Prime Material Plane.

    As expected, the re-entry of the yugoloths into the mythal corrupted and disrupted some of its integrity, and these degradations led to a number of crushing defeats for the elves. Aside from those commanders who chose to remain at Aulmpiter's side (including Generals Khitax, Nyzhink, and Qyndrv), the Army of Darkness' discipline dissolved into horde tactics soon after the initial penetration of the mythal, a day before entering the city. Left to their own devices and ways of leading troops, individual commanders spread out from the two spearhead formations Aulmpiter had established to wrap around the city and hit it from all sides (as the nycoloth anticipated). Seeking only loot or revenge, the attacks were disorganized and random, and had the Allies been in less haggard condition or in greater numbers, even this final campaign might have worked in their favor. Still, with well over 10,000 gnolls, orcs, and hobgoblins swarming about like flies, Aulmpiter's central forces of the Colossus, War Hunger, Imperious, and Vindakkar battalions still acted as one and struck only at key installations where he sought strategic placement or magical plunder. Had he and his mezzoloths struck to this plan, they might yet rule the ruins of Myth Drannor.

    Similar to the insults Aulmpiter endured when he was trapped and bound millennia ago, Fflar injured his pride with threats and taunts that drew him and his general elites out to battle in the Bane Duels. Of course, this battle ended in his unexpected death, and the primary threat against the Realms was removed, leaving only rubble and rabble behind after the Fall.

    The Flights
    Each of the key battles labeled "Flights" are both battles against the Army of Darkness and strategic retreats. With each flight, over 100 elves and other citizens of Myth Drannor escaped, protected by the military or whoever could be found to protect them. All but the Final Flight were organized by Arms-Captain Hachaam Selorn and later by Captain Fflar Starbrow, and these bands of refugees spent the next few tendays living in terror. While everyone might be armed or capable of magic, only 25 to 40 were actual adventurers or military personnel capable of fighting any wandering monsters or Army troops. These brave souls often protected from 100 to nearly 1,000 near-helpless merchants and nobles and others who simply wanted to reach safety at Semberholme or the new Elven Court.
    Note: This evacuation was one of the primary activities of many adventurers toward the end, as the military admitted that the capital couldn't be held and wanted to evacuate citizens as safely as possible. Thus, the most adaptable troops-the adventurers used to thinking quickly-were all conscripted into Flight duty as guardians and escorts. Of course, the difficulties lay in keeping order among those protected, and many of them were nobles wishing to assert their authority (or magic or coin) for preferential treatment, rather than focusing on the survival of all.

    The Tavern Wars
    As many tales were spun in the long years after the Fall, the last days of Kythorn saw more skirmishes and local heroes among the many taverns and inns of Myth Drannor. While none of the skirmishes and raids escalated into major battles (or, if part of a major battle, did not overshadow the main events), they collectively became famous by the bard Oslarelar's Tales of the Tavern Wars" ballad, a long-winded ballad that celebrates many individual feats among all the races of the allied city.

    As the ballad is still among bards' repertoires today, many still hear of the Tankardswar at the Blue Lute (where four bards atop the bar held off three parties of orcs using only their feet, magic, and thrown tankards), the Seven Candles of Shamblin's Towers lone (where a septet of hobgoblin lesser officers was destroyed by a half-elf who doused them with casks of wine and set them afire), and the Silvershield's Tablesturning (where a dozen trapped halflings and other patrons held off a squadron of mezzoloths and destroyed nearly two parties of orcs by manipulating the floating cookfires and cutlery that normally drifted placidly about the taprooms).

    This event lasts until Flamerule 714 DR (31 days) »

  • 1026 DR [Year of Crimson Magics]
  • Kizilpazar recruits a tribe of hobgoblin mercenaries known as the Red Flayers from the southern High Moor region to guard him and his kin. The hobgoblins build the castle of Doomspire beneath the mouthlike main entrance to the Morueme lair and settle in for generations of servitude. Each dragon cultivates an elite group of hobgoblins as servants, and the tribe collectively defends the dragon clan from the battlements of Doomspire.

    As Kizzip's sons mature (Nahauglaroth and Roraurim), they begin to chafe at their father's rule. Secretly, the two brothers begin selecting the most promising hobgoblin females as breeding stock. Over decades of careful experimentation, the brothers generate several dozen half-blue dragons. These Blood of Morueme, as their sires come to call them, are sent out into the world to acquire spells and magic beyond the eyes of their grandsire. When they returned, their sires rewarded them with a harem of hobgoblin mates with whom they begot their own draconic offspring. »

  • 1089 DR [Year of Three Faces]
  • During the winter of this year, Izac Uthor gathers a goblin army near the abandoned village of Thandril, on the northwestern edge of the Goblin Marches. The host included near 200,000 goblins, tens of thousands of affiliated orcs and kobolds, and a few thousand hobgoblins leading detachments of goblins or orcs (The kobolds "tactics" leave little need or use for sophisticated battleplans).

    Simple-minded and grinning, the host called themselves the Thugs of Uthor. The goal of this offensive assemblage was to capture the lands north and west of the Anauroch Desert. »

  • 1095 DR [Year of the Dawndance]
  • War-Captain Imphras Heltharn of Lyrabar unites the city-states of the Easting Reach (Lyrabar, Hlammach, Dilpur, and Sarshel) and leads them against a hobgoblin horde from the Giantspire Mountains. The wood elves of the Grey Forest, and the shield dwarves of the Earthfast Mountains also join the fight. The hobgoblin horde (which was controlled by the succubus Soneillon) is driven back to the shores of Bluefang Water in the uplands of Impiltur. There, Soargar (Mage Royal of Old Impiltur and Archmage of Lyrabar), the young sorceress Sambral (apprentice to Soargar), the visiting archmage Velgarbrin of Baldur's Gate, and the folk of Impiltur and its allies rout the hobgoblin horde.

    After the battle, Soargar breaths his last, but not before telling Imphras that the Crown of Narfell and a cache of magical blades (come to be known as Soargar's Legacy) are located in his tower. Soargar had also sometime ago cast a mighty abjuration spell which prevented the succubus Soneillon from physically entering the lands of Impiltur. »

  • 1097 DR [Year of the Gleaming Crown]
  • End of the Kingless Years
    Imphras I "the Great" defeats the hobgoblin horde that invaded Impiltur and is crowned the eighth Paladin-King of re-founded Impiltur and establishes the Heltharn Dynasty. Imphras I is decendant of the line of paladins who married into the Durlarven line in the time of Bellodar III. Thus ends the Kingless Years of Impiltur. Imphras I marries Soargar's apprentice, Sambral. »

  • 1122 DR [Year of the Rose Pearls]
  • Princess Ilmara of Impiltur founds the fortress-city of Ilmwatch to guard against the return of the hobgoblins. She becomes a sorceress under Mhilra of Milvarune and finds the Scrying Stones of Myth Drannor. »

  • 1127 DR [Year of the Luminar Procession]
  • The ever vigilant Ilmara sees the hobgoblins of the Giantspire Mountains in the Scrying Stones of Myth Drannor and alerts her brother, King Imbrar of Impiltur. King Imbrar Heltharn marches into the mountains, accompanied by his Royal Guard - and Imbrar and his men are never seen again. King Imbrar's youngest sister Ilmara takes the Crown of Narfell and begins her reign as Impiltur's queen.

    The brokenhearted king Imbrar (having attacked foolishly and also losing Soargar's Legacy, the fabled blades of the Realm) is captured by the succubus Soneillon (the secret leader of the hobgoblins), who tortures and torments him until his will and his faith in the Triad is broken. Upon his death, he rises again as a death knight in the service of the fiend Soneillon. She crowns him with the Coronation Crown of Rhigard and recovers the Greatsword of Impiltur from the hobgoblins of her realm, Naratyr, and bestows it onto her new champion and consort, Imbrar Heltharn, Fallen King of Impiltur. »

  • c. 1240 DR
  • Agents of Tyranthraxus convince the bronze dragon Srossar to bathe in the Pool of Radiance saying that it will grant him greater wisdom and understanding. Instead, exposure to the Pool grants Tyranthraxus to posses his body.
    Tyranthraxus raises an army of orcs, hobgoblins and similar creatures and storms Phlan. A magical barrier formed by the Moonsea and the forces of Zhentil Keep prevents his expansion. »

  • 1246 DR [Year of Burning Steel]
  • The orc warlord Fottergrim and the magelord Archlis leads a mixed horde of goblins, hobgoblins, bugbears and some half-breed rogues against Tsurlagol. When they successfully enter the city, numerous local humanoinds join Fottergrim's army.

    Fortunately, the Thultyrl of Procampur honors his treaty with Tsurlagol and moves his armies to free it's sister city. The Thultyrl hires an adventuring band called the Siegebreakers (a band of sappers). In their expedition the Siegebreakers discover the Moaning Diamond beneath Tsurlagol. The Siegebreakers divert a river beneath Tsurlagol, and combined with Archlis using the Moaning Diamond, the southwestern and western walls of the city are collapsed. Fottergrim and Archlis are slain and Procampur's armies victorious.

    Fottergrim's silver-plated skull is mounted on a pillar halfway between the two cities as a warning against threatening Procampur's allies. »

  • 1264 DR [Year of the Shattered Alter]
  • The Helm of Helm (an artifact of Helm) rises out of a battlefield bog, presenting itself to the Helmite cleric Garshond in the defense of Iriaebor against a hobgoblin-led army of mixed orcs and goblins. Some clergy then and now believe that Helm took it from the bones of an older, forgotten champion of his faith, one whose bones lay under the waters of that bog.

    Garshond takes the Helm back to The Watchtower of the Vigilant, his fledgling temple-keep in Harkstag (a long-vanished village that stood northeast of Serpent's Cowl, in what is now scrub woodland. Then, as now, the area is infested with lurking yuan-ti). There he calls a council to which he invites the most law-abiding, old money families of Waterdeep, Iriaebor, and Scornubel. Most send their nearest merchant agents, but a few send younger sons, and to them all Garshond preached the common benefits of well-guarded roads and an elite, disciplined band of guardian knights.

    The Council of Helm is a great success, and establishes Garshond as the most important Helmite priest of his day. Some of the nobles stayed to join the envisaged Vigilant Riders, and others send senior agents with money to sponsor the band and so formalize its obligations to the merchants using the area. The Riders undertake to patrol the roads linking Waterdeep, Baldur's Gate, Elturel, Scornubel, Iriaebor, and the smaller towns and villages between. This does not please the brigands and goblinkin in the area, whose depredations had made the lightly populated lands between Amn, the Sea of Fallen Stars, and Waterdeep the most dangerous for travelers in all Faerun. »