• -1200 DR
  • Numerous settlements and many more elf patrols fall before a trio of nycoloths rampaging through the forest of Cormanthor. Rumors say jealous Netherese archwizards summoned and sent the yugoloths in to the Elven Wood merely to test what magics they had to array against Netheril. In truth, the archwizard Aldlas Sodhese sought the long-missing Nether Scrolls (the source of Netherese magic). He had tracked the artifacts to somewhere within the Elven Woods, and he summoned the greater nycoloths to wreak havoc and uncover his ancestor's greatest magic.

    The nycoloths, while normally competitive and argumentative, worked well together in their roles as strategist (Aulmpiter), stealthy warrior (Malimshaer), and terrible berserker (Gaulguth). The trio destroyed many villages of elves, whole tribes of satyrs and centaurs and at least two green dragons under Cormanthyr's boughs.

    Despite his not-inconsiderable power, Aldlas Sodhese was sorely outmatched against elven High Magic and bladesingers armed with magic enough to give the Khov'Anilessa pause. While elven casualties were still high over the daylong battle, they managed to nearly slay Gaulguth and Malimshaear and subdue Aulmpiter. Aldlas died when, in a spellbattle against the Grand Mage, an arcane hand reached to wring and twist his mantle around him, crushing him under the power of his own shattering magic.

    Coronal Miirphys, the High Mages, and a number of priests then used the N'Quor'Khaor High Magic ritual to bind and imprison the three. The nycoloths' invisable undetectable subdimensional prison floated high above the city of elves, unnoticed by all. It could be permeated by all sorts of energy and matter, yet it held the nycoloths as if its walls were adamantine. The nycoloths kept all their items and weapons, since their prison rendered both them and their equipment powerless and unable even to return to their home planes. They floated more than a mile above the capital, where they looked down upon the growing splendor of the city they failed to destroy. The elves set the binding ritual so that the only key to freeing the three was when a "red dragon that never knew malice or greed in its heart flies over the Coronal's throne". »

  • 708 DR [Year of Bound Evils]
  • Three nycaloths (Aulmpiter, Malimshaer, and Gaulguth) escape their dimensional pocket prison that floats invisibly high above Cormanthyr. Their freedom depends on a "red dragon that never held malice or greed in its heart over the coronal's throne". As Saeval Ammath and his adopted dragon-mount Garnetallisar flyabove Myth Drannor, they weaken the dimensional prison enough for the nycoloths to escape.

    The Khov'Anilessa (as the elves called them, or the Trio Nefarious) were also aided by the summoning rituals being performed (poorly) by a flind shaman for to the north, above the Dragon Sea, and they traveled to it immediately upon breaking their prison, so none knew of thier breakout. Despite the beliefs of the flind shaman, the fiends were free of anyone's control. »

  • 709 DR [Year of the Earnest Oaths]
  • The three freed nycoloths (Khov'Anilessa or Trio Nefarious, Aulmpiter, Malimshaer, and Gaulguth) slay their flind "summoner" and spend the next twenty nine months drawing together their forces amid the mountains and hills north of the Dragon Sea (including summoning servant yugoloths). In all, thier army consists of orcs, ogres, bugbears, hobgoblins, gnolls, flinds, trolls and an ever growing assortment of lesser yugoloths. »

  • The Weeping War
  • 711 DR - 714 DR
    The Army of Darkness, as the force that destroyed Myth Drannor was called, was led by 3 powerful nycoloths, servants (as it was later discovered) of the fallen solar Malkizid. The names of the 3 nycoloths and the forces that they commanded are as follows.

    Aulmipter Commander of the 2nd legion (6 battalions) and indirectly the entire Army of Darkness.
    Malimshaer Commander of the 3rd legion (5 battalions).
    Gaulguth Commander of the 1st legion (5 battalions).

    The Army of Darkness was composed of the following.
    Army of Darkness » 16 battalions » 5 regiments » 5 marches » 5 squadrons » 5 parties » 5 bands » 4 soldiers + Sgt.

    Battalion lead by general
    Regiment lead by colonel
    March lead by major
    Squadron lead by captian
    Party lead by commander
    Band lead by sergeant

    These are the ranks of officers among the two militaries of Cormanthyr, compared and ranked in comparison with one another since the Akh'Faer's titles differ from the Akh'Velahr. Also on the table are the groups under the command of noted ranks and their minimum troop sizes per group. Bear in mind that each higher group contains the full groups noted beneath them (troops + lesser officer).

    • Akh'Faer - Army of Art; magical military of Cormanthyr (collective term)
    • Akh'Faern - One soldier of the Army of Art
    • Akh'Velahr - Army of Arms; standard military of Cormanthyr (collective term)
    • Akh'Velahrn - One soldier
    • N'Vaelahr - "Shadow Soldiers", covert operations (collective term)
    • N'Vaelahrn - One member of the Shadow Soldiers

    Akh'Velahr

    Rank Group # Troops (w/o officer)
    Nilaa Detachment Three troops
    Iolaa Section Two detachments
    Nikym Platoon Three sections
    Shaalth Unit Two platoons
    Nikerym Company Three units
    Kerym Battalion Two companies
    Penaal Brigade Three battalions
    Arykerym Regiment Two brigades
    Arkerym Legion Three regiments
    Arms-Captain All troops (2) Four legions
    Arms-Major All armies All armies

    Akh'Faer

    Faerniir Ring Four troops
    Faernil   Two rings
    Faernaa Circle Four rings
    Faernos   Two circles
    Faerne Sphere Four circles
    Faernae   Two spheres
    Arfaern Wing Four spheres
    Spell-Captain Flight Two wings
    Spell-Major Akh'Faer Four flights

    Equivalent Ranks (Low to High)

    Akh'Velahr Akh'Faer
    Nilaa -
    Iolaa -
    Nikym Faerniir
    Shaalth Faernil
    Nikerym Faernaa
    Arshaalth Faernos
    Kerym -
    Penaal Faerne
    Arykerym Faernae
    Arkerym Arfaern
    Arms-Captain Spell-Captain
    Arms-Major Spell-Major

    »

  • 712 DR [Year of the Lost Lance]
  • Hammer 25 Twilight's Falling (Weeping War: Campaign #2)
    A.K.A.: "The Harp Falls Still"; Lady Steel's Last Clash; The Last Scepter War (by schoolars of Hlondath and Neteril); The Two Marches' Terror; "Six Survived under Each Star of Seven"
    Little conclusive information is available on this battle outside of hidden lore kept secret among the modern Harpers. Like many of the activities of the Harpers at Twilight, their victories went unlauded, their losses unmourned. This was the first of two public battles that recorded the Harpers and their good deeds for posterity, though both are tinged with great tragedy. It is believed that the impetus of this battle sprang from the lich Laummas' search for elf magic (a quest that was embraced by Malimshaer and his mezzoloths later).

    While the forces of darkness collected two marches of gnolls and flinds from the Army of Darkness under their new ally the lich (and newly made Major) Laummas, the Harpers at Twilight and some remnants of the slyvan tribes decimated by the Army's advance numbered only a total of a few hundred. For four days, the vastly outnumbered forces held their ground against the Army using their magic and woodcraft, keeping pitched battles limited to skirmishes among small groups (though the Harpers were almost always outnumbered five or more to one). While they almost always won, the Army's victories were not decisive and the Harpers well hidden.

    Much of the Harpers' strategies fell to small groups of spies infiltrating the Army's camp to sabotage supplies and cause disarray among temperamental gnolls and flinds. When Laummas or his traitor-associate Nezras were on the field, the Harpers' magic proved the lesser, and often their own dead would be animated against them. At dusk of the fourth day of battle, Laummas fell before the furious swordplay and spellcraft of Lady Dathlue Mistwinter, the Lady Steel and the Harpers' leader. Emboldened by the death of Laummas, Lady Steel pressed on despite her fatigue and reduced spells and meeting her death soon after from Nezras' spells and her drawing-and-quartering by the animated remains of her own Harper troops. At least in death, her pre-set spells claimed the lives of more than three parties of gnolls. Enraged by Lady Steel's death, the last 90 Harpers forged a charge that cost the enemy over 500 more troops. Unfortunately, rage is a motivator, not a strategic plan. The charge left the final Harpers trapped in the midst of three full squadrons of bloodthirsty gnolls.

    The Harpers battled on, accepting their deaths heroically and united in a strong battle song that sustained them while half of their number fell. Only the chance appearance of a woman spellcaster, upon the low hillock known as Jalmyra's Mound, saved even a few of the overwhelmed Harpers toward the dawn of the fifth day. While she apparently spoke only once when not casting spells of awe-inspiring destruction and power, the wild-haired woman bid the 42 survivors "Flee, lest the Harp be stilled before its tune is done. Seek out those Chosen of Seven Stars, and they shall guide you. I shall hold guard, now and always." Harpers and many bards have since taken to calling her "Darkeyes", Jalmyra's Mage", "the Harper-Mage", Lady Star", or "The Savior of the Harp". Some priests of Mystra insist this was a manifestation or avatar of Mystra, perhaps even her mysterious alias as Myrjala Darkeyes, though no being alive today can confirm this theory. In fact, of the few accounts heard, elves saw an elf save them, while humans saw a human female, thus adding to the confusion about her identity. Regardless of her true identity, her spells (some said to be on par with those of the High Mages) destroyed more than half the remaining forces of darkness and sent them into panicked retreat.

    This event lasts until Hammer 29, 712.

    Other deaths include Ruehar Oakstaff and Major Tlaak (a flind chieftain). »

  • Alturiak 26 War's Awakening (Weeping War: Campaign #3)
    A.K.A.: The Mist Melees; the Fog War, the "Deads' Vengeance"
    The forays by Malimshaer and his Second Legion carried this third of the Army of Darkness around the eastern side of the mythal territories. With the heaviest concentration of yugoloths in this legion, the mythal's corruption began strongest here. As the legion spread itself south and west to surmount Myth Drannor, it and the summoning areas became cloaked in arcane fog that proved impossible to dispel. There were large numbers of orcs and ogres among this (and the Third) Legion, yet the mythal eventually allowed them passage on the third day of battle. Previous to this, the only forces in play were mezzoloths and gnolls. This alone was a strong sign that told the nycoloths and the elves both that the mythal was weakening under the onslaught.

    As the elves and allies began to fully realize the dangers posed by the Army of Darkness, they started pulling together their forces and conscripting the able into allied service. Those unable to be of service among the armies were given leave either to defend their homes or to evacuate the outer mythal lands and even Myth Drannor itself. The deep tunnels beneath the city dug 30 years ago by Clan Tarynstone now came into use close to the end of Alturiak as the three Legions closed on the city and laid siege to it. While the battle of War's Awakening was more an internal process for the elves to pull together rather than remain unstable and ineffective, the many skirmishes and smaller battles led to the first sieges of Myth Drannor, as the campaign name says. Still, the elves and allies came together and slowed the Army's advance enough to allow over half of Myth Drannor's noncombatant population to escape to relative safety south of the city. Later, after the furor of the war died down, a number of volunteer adventurers and wizards were honored as heroes for their actions as guardians and defenders of the refugees during the First Sieges, Woodsheart Wars, and Dawn Fronts Crusade.

    This event lasts until Chess 1, 712 DR »

  • 713 DR [Year of the Firedrake]
  • Greengrass Shadusk Glade (Weeping War: Campaign #6)
    A.K.A.: Detebte at Shadusk, Gaulguth's Cost, Symruster's Mirthless Laugh
    This was the battle that formed the near-legendary Line of Light against the Army of Darkness: the first front of elves and N'Tel'Quess truely unified among soldiers, commanders, and all allies. This line held against seven times their own number to hold the Army of darkness away from Semberholme. In fact, they even pushed the front a bit farther east of Myth Drannor and held this position of strength until the Waning Wars!

    The Battle at Shadusk Glade has many songs and accounts that help explain their successes, especially in terms of the magical support. With two mythaleashes flanking the main battle site, Captain Selorn's tactics forced many ogres and mezzoloths through the extended mythal, and the elves' strength therein caused them to panic and teleport randomly away from the battle. Most significantly, both Malimshaer and Gaulguth the nycoloths were on hand for this battle, and both suffered grievouly at the hands of the enraged and powerful elf Chosen of Mystra, Symruster Auglamyr and a battery of wizard-allies whose names are still mysteriously hidden. Using her silver fire and their mastery of spells, they managed to wound Gaulguth and cost him both his left arm and left eye!

    Seeing the battle falter, Malimshaer put the legions in retreat, but he managed to capture Symruster as the retreat began. Disdainfully treating her as a toy to one his size, he held her tight in his hands, intending her as a hostage and believing her powerless without the chance to move her hands. Symruster merely looked into his eyees, smiled, chuckled hollowly, and erupted into flames, stabbing beams of fire from her eyes into Malimshaer's and incinerating his claws with silver fire as well. Malimshaer's attempts to drop her and flee only took the battle high above the forest, where they soon vanished from sight, only the silver flames visible as they exploded for hundreds of yards. Malimshaer's seared skull and ribcage fell at Captain Selorn's feet, and other remains dropped onto the battlefield, though no remains of Symruster were ever reported (though the Caption found in his hand at the end of the battle Symruster's Choker, which she vowed would leave her only at her death). »

  • Eleasis The Mezzoloth Marches (Weeping War: Campaign #7)
    A.K.A.: "The Magic Wars"; Scavenger Wars; "Sixth Crown War"
    This is the worst campaign for Cormanthyr up until the last campaigns with the Fall, as they lost many scout troops and much ground, but worse was the claiming of ancient artifacts and tombs by the Army of Darkness. Despite a few victories at great cost, Cormanthyr's Allies lost this campaign due both to poor command decisions and their enemies' use of their own storehouses of magical items.

    This campaign is called the "Sixth Crown War" by some moon elf and green elf historians, after the untimely death of Arkerym Eldar Echorn, the commander of the Fourth Legion, at Vuatiilmaar. After their superior's death and that of the Second and Third Regiments, the three lesser elf commanders spent more time at each others throats over command and social protocols than on the battles. The three arykerym and their predominantly elf Akh'Velahr regiments were respectively gold, moon, and green elves. Despite the nobility of Arykerym Kyrtaar Ammath (sole warrior son of Matriarch Puorlaas Ammath) or the 36 years of seniority of Arykerym Pollae "Swiftsprint" among the officers, the haughty and spoiled Arykerym Iolas Eyriendor believed he had the right to promote himself to Arkerym rank, having claimed Eldar Echorn's sword (and his being a gold elf and thus above the others).

    Their commanders' internal squabbles and jockeying for power saw many field officers suddenly having to make command decisions that cost them more troops than were necessary, had there been command coordination among the brigades and regiments in battle. More troops were lost in perimeter skirmishes and patrol ambushes (even some by friendly fire), since no central coordination of scouts and patrols left gaps in the encamped legion's defenses. While outright warfare never existed among these troops, neither did coordination and unity, which were needed against their enemies: the Vindakkar battalion under the direct command of General Vulnoss, the sole yagnoloth officer among the entire Army of Darkness and former brow-beaten second under Commander Malimshaer. »