• -3655 DR
  • Scouts from Netheril, while in search of the rumored humanlike rock creatures meet a Rengarth (nomadic human barbarians) hunting party and befriend them. »

  • -3544 DR
  • The city of Frostypaw is established in Netheril. The city serves as the Rengarth port to the Narrow Sea. The Rengarth traded in furs, rough clothing, and various goods create from the animals that kept them fed. »

  • -3136 DR
  • Vandal Station is established, named after a small but influential tribe of the Rengarth, this village is best known for its tough and adventurous warriors. This Rengarth tribe, known as the Vandals, patrolled the anccestral lands south of the village, making occasional forays into the Cold Forest to the west. »

  • -2940 DR
  • A weather-controlling mythallar is established in Zenith. However, the brutal weather continued to be a problem for those who chose to remain in the fishing village. It did become a popular destination for Angardt and Rengarth tribes, but its importance to the Netherese diminished to the point that Zenith is all but forgotten. »

  • -2886 DR
  • The Rengarth village of Vandal Station is created in Netheril. »

  • -2758 DR
  • With the Mines of Dekanter producing vast amounts of mineral wealth, the importance of Northreach rapidly diminishes. While still an important port along the Narrow Sea, the prominence of the floating cities is now paramount to Netheril's survival (or so it seems at the time).

    Northreach becomes a home for common criminals, a testing ground for new and ever-more-dangerous spells, and an outpost for trade with the Rengarth tribes. »

  • -2716 DR
  • The Netheril city of Arctic Rim is established. The city is credited for being the northernmost Netherese city, but only 100 people lived there. Some claimed that it wasn't a real city since it was merely an outpost for the Netheril militia to keep a close watch on the Rengarth Tundra as well as remain alert for any large force of orcs or other goblinkind. »

  • -2646 DR
  • Whether the dwarves of Delzoun struck a mother lode of precious metals or just decided to increase trade is unknown, but Northreach of Netheril is virtually buried beneath ship after ship of gold, silver, platinum, and bronze. The population doubles, despite a vicious winter that sees the residents battling orc tribes that were starving out on the Rengarth ancestral lands. »

  • -2510 DR
  • The enclave of Spiel is created in Netheril. Within 10 years of its creation, the enclave contains so many colleges, universities, and institutions that they outnumber the taverns and festhalls. Spiel touts itself as a center of learning for the enclaves, specializing in folklore (from the Angardt and Rengarth barbarian tribes, as well as older cultures discovered in the south), elven and dwarven lore, and a great deal of military history. »

  • -2447 DR
  • The Vandal Rengarth tribe out of Vandal Station, kills a force of warriors and miners who had desecrated burial mounds in their quest for gold and silver. »

  • -1895 DR
  • When Netheril first hit its magical peak, Macht Lake is named after the Rengarth word for "power" or "might". Despite the fertile land around the lake, however, no villages or outposts placed there survive very long due to the merrow population. The aquatic ogres proved ruthless in their dealing with any creatures they came across; orc, human, or otherwise. »

  • -1645 DR
  • Quagmire fields more than 20,000 troops to battle an orc horde that thundered its way across the ancestral lands of the Rengarth on their way toward the heartland of Netheril. While more than 11,000 Quagmire troops died, they claimed more than 150,000 orcs, sending the creatures scurrying back into the Barren Mountains and western forests.

    In many ways, Quagmire serves as a force of arms for Netheril, sending its warriors out to problem areas throughout the kingdom. Wherever there was a chance for combat, warriors and priests of Targus (Garagos) are present. Even many of the grounding cities sent their warriors to Quagmire so that they could be prepared for the orc, kobold, and goblin battles that awaited them. »

  • -1375 DR
  • Angardt barbarians splinter off from the magic-fearing Rengarth tribe. »

  • -1004 DR
  • The smoke from The Hazardous Climb Mountains stops and the former volcano turns into a popular mountaineering spot for both explorers and Rengarth barbarians.

    Although its 27,000-foot-high summit is never reached, many climbers finishs the second leg of the climb (elevated about 20,000 feet above the plains below). It is a dangerous climb, and many inexperienced climbers fall to their deaths. Not even the famed Dienere Falconholfer, an active explorer who traversed many of the mountains and rivers of Netheril during the close of the Shadowed Age, successfully reached the summit. »