• -990 DR
  • Intermittent plagues over the next century ravage the populations of Schamedar and Calimport. The first plague, which strikes this year, kills nearly half of Calimport's slaves and forces the syl-pasha and his family to remain trapped in their palace for nearly two years until the disease subsides. The warlords and sorcerers of Jhaamdath's Twelve Cities of the Sword are suspected of creating the plagues, but nothing is ever proven. »

  • -167 DR [Year of Sudden Kinship]
  • Nightal The beholders occupy Volothamp and Schamedar by year's end, though their entrenchment within eastern Calimshan overextends their reach, and the beholders lose control of Ankhapur, one of their largest surface strongholds. »

  • 997 DR [Year of the Fearful Harper]
  • The Scepter of Mystra if discovered by merfolk and sold to a Calishite merchant, who then sells it in a bazaar in Schamedar. Its purchaser, Kloroth of the Seven Curses, discovers another power of the Scepter. An arcane worshiper of Mystra or a priest of Mystra can cast spells that are beyond his ability while holding the Scepter. Kloroth uses it to create a series of permanent gates in an attempt to create a fast trade network between the Sword Coast (Waterdeep in particular) and the Inner Sea lands (Sembia). However, the Scepter had another ability that got in the way of Kloroth's plans. If the permanency spell is used in conjunction with the other ability that Kloroth discovered, the Scepter permanently polymorphs the user randomly. Kloroth thus acquired an eight curse, this one personal (the other seven had been spells he had cast on opponents). Kloroth was changed into a shrieker mushroom in a dark street in Selgaunt.

    The Scepter changes hands six times that night. Dawn finds the last one to claim the Scepter to be an older and wiser Naerlus "Flamespell" Anarthandyer, who had been forced to flee the Sword Coast when he had lost the Scepter the first time and found himself facing many roused foes. After slaying the previous owner with spells that caused his arms to change into tentacles, Naerlus flees through Klauth's gate, and finds himself in Skullport. A mind flayer promptly slays Naerlus and flees into Undermountain with the Scepter. The illithid is in turn slain by drow, who then gets lost in Undermountains labyrinth, and dies. »

  • 1367 DR [Year of the Shield]
  • Mirtul Shond Tharovin discovers the Living Gem in the Forest of Mir. He parades it around Schamedar. »

  • Kythorn Shond Tharovin uses the Living Gem to make himself vizier of Schamedar. He displays his might to the citizens by displaying his magical murder of the former vizier via a scrying mirror and demands their obedience. »

  • Eleasis The settlements surrounding Schamedar rise up in rebillion against Shond Tharovin. The leaders of the small settlements around the city start calling themselves the Seven Satraps and vow to defeat Tharovin's evil. Monsters, widely believed to have been summoned by Tharovin begin raiding the area, keeping local adventurers busy. »

  • Marpenoth Shond Tharovin, now trapped in the form of a monster retreats into Schamedar's sewers after being repeatedly attacked by citizens. Reportedly still able to wield magic, or at least magic items, he evades death while his rainbow priests struggle to keep everyone in line. The Seven Satraps begin to organize concerted attacks on the priesthood while the rainbow priests attempt to reinforce Schamedar's fortifications. »

  • Uktar Schamedar is put under siege. The Living Gem bombards the assailants with magic and absorbs the life energies of anyone who tries to break it. Shond Tharovin is nowhere to be found. »

  • Nightal A mage observing the situation in Schamedar reports that Shond Tharovin has escaped into the sea, heading north and west. He claims that Tharovin can now shift between his human and his gibbering mouther forms (which he can use to travel underwater) and has devised a spell that can track him whenever he is human. »