• 712 DR [Year of the Lost Lance]
  • Alturiak 26 War's Awakening (Weeping War: Campaign #3)
    A.K.A.: The Mist Melees; the Fog War, the "Deads' Vengeance"
    The forays by Malimshaer and his Second Legion carried this third of the Army of Darkness around the eastern side of the mythal territories. With the heaviest concentration of yugoloths in this legion, the mythal's corruption began strongest here. As the legion spread itself south and west to surmount Myth Drannor, it and the summoning areas became cloaked in arcane fog that proved impossible to dispel. There were large numbers of orcs and ogres among this (and the Third) Legion, yet the mythal eventually allowed them passage on the third day of battle. Previous to this, the only forces in play were mezzoloths and gnolls. This alone was a strong sign that told the nycoloths and the elves both that the mythal was weakening under the onslaught.

    As the elves and allies began to fully realize the dangers posed by the Army of Darkness, they started pulling together their forces and conscripting the able into allied service. Those unable to be of service among the armies were given leave either to defend their homes or to evacuate the outer mythal lands and even Myth Drannor itself. The deep tunnels beneath the city dug 30 years ago by Clan Tarynstone now came into use close to the end of Alturiak as the three Legions closed on the city and laid siege to it. While the battle of War's Awakening was more an internal process for the elves to pull together rather than remain unstable and ineffective, the many skirmishes and smaller battles led to the first sieges of Myth Drannor, as the campaign name says. Still, the elves and allies came together and slowed the Army's advance enough to allow over half of Myth Drannor's noncombatant population to escape to relative safety south of the city. Later, after the furor of the war died down, a number of volunteer adventurers and wizards were honored as heroes for their actions as guardians and defenders of the refugees during the First Sieges, Woodsheart Wars, and Dawn Fronts Crusade.

    This event lasts until Chess 1, 712 DR »

  • Ches 3 The Siege of Dlabraddath (Weeping War: Campaign #3)
    A.K.A.: The Clash Under Four Moons (when considered in conjunction with Templestar's Rise), Battle of Selune's Tears/The Darkness Undone
    A more balanced battle than the preceding one, Dlabbradath's Siege is notable for only in its length and the amount of destruction. In the morning after being forced east of Oacenth's Stream, the Army of Darkness fought defensively and was slowly being surrounded on their southern flank in one of their own tactics. With the properties of the mythal disrupted due to their mezzoloth commanders, the fleeing regiments were all able to set fire to the northern quadrant of Myth Drannor to cover their retreat. For that day and much of the next, the elves either shored up the city's defenses and put out the fires or patrolled the perimeter of the city, slaying and stray enemy parties.

    Many foolishly thought the war was won, and the hot-headed Spell-Captain Paeris Haladar heedlessly led four companies of Akh'Velhr and Akh'Faer (all acting against orders from their superiors) into the forest north of Myth Drannor to "end the threat of the Army of Darkness forever". He and his soldiers walked into a trap, since the Second Legion's Icepikes and Five Blades battalions arrived from the east to reinforce the ragged forces remaining from the Templestar's Rise. The Captain's Dark Charge, a now-ignominious footnote in the Weeping War, showed the elves they had no room for stupid, arrogant, reckless moves such as this, as all but four young camp runners died in their less-than-strategic attack on the Army, believing their foe to be fewer and far more demoralized than they proved. Though all within the Charge were later given honors as war heroes, few raise Haladar's name any longer as a good commander, and nearly all have forgotten this once-lauded tactical spellcasting.

    Despite this poor strategy and the unexpected reinforcements of the Army of Darkness, the allies still won the day tactically, as they broke the grip the invaders had on Myth Drannor and drove them out of the city by battle's end. Strategically and emotionally, the Army of Darkness won this battle simply by setting fire to the elves' trees and homes and unsettling their normally unshakable resolve.

    This battle saw the death of High Captain Paeris Haladar, and High Court Mage Khyssoun Ammath.
    This event lasts until Ches 5, 712 »

  • Ches 16 Battle of Three Chosen (Weeping War: Campaign #4)
    This battle, as a combined number of of skirmishes among the Silverglades south of Myth Drannor, merely kept the First and Second Legions from entrenching themselves and kept moving them along to the east (though some were driven north either to reconnoiter with the Imperious at Oloriil or wander meeting of three of Mystra's Chosen (Elminster Aumar, the Nameless Chosen, and the Lady Symruster Auglamyr) and their destruction of four regiments among the two legions (the Icepikes and Ardorstaves Battlions)!

    This event lasts until Ches 17, 712. »

  • Ches 27 Flightfury (Weeping War: Campaign #4)
    A.K.A.: Battle over Dragons' Grove, Electrum Rising
    Still suffering the shocking effects of the mythal's initial wild-magic surge, the electrum dragons within Dragons' Grove were attacked by the combined remnants of the Grievous (third battalion, First Legion), the Battalion Arcane (second battalion, Second Legion), and the Colossus (fourth battalion, Third Legion). In total, nearly two full regiments were lost among the three battalions, though their organization seemed stronger with the absence of their nycoloth commanders at this battle. Despite their strong resistence, these Army groups are also forced north and east around the northern edges of the mythal.

    Major deaths include the following:
    Lady Fieryat Omberdawn and Evenaelorathos the Blackspine (commanders of the Pegasi Wing cavalry). Also, two of the eight electrum dragons created by the mythal's surges died during the sneak attack on the grove where they slept, while a third dragon died attacking the three battalions of the Army, all dead before their names could ever discovered. »

  • 713 DR [Year of the Firedrake]
  • Eleasis The Mezzoloth Marches (Weeping War: Campaign #7)
    A.K.A.: "The Magic Wars"; Scavenger Wars; "Sixth Crown War"
    This is the worst campaign for Cormanthyr up until the last campaigns with the Fall, as they lost many scout troops and much ground, but worse was the claiming of ancient artifacts and tombs by the Army of Darkness. Despite a few victories at great cost, Cormanthyr's Allies lost this campaign due both to poor command decisions and their enemies' use of their own storehouses of magical items.

    This campaign is called the "Sixth Crown War" by some moon elf and green elf historians, after the untimely death of Arkerym Eldar Echorn, the commander of the Fourth Legion, at Vuatiilmaar. After their superior's death and that of the Second and Third Regiments, the three lesser elf commanders spent more time at each others throats over command and social protocols than on the battles. The three arykerym and their predominantly elf Akh'Velahr regiments were respectively gold, moon, and green elves. Despite the nobility of Arykerym Kyrtaar Ammath (sole warrior son of Matriarch Puorlaas Ammath) or the 36 years of seniority of Arykerym Pollae "Swiftsprint" among the officers, the haughty and spoiled Arykerym Iolas Eyriendor believed he had the right to promote himself to Arkerym rank, having claimed Eldar Echorn's sword (and his being a gold elf and thus above the others).

    Their commanders' internal squabbles and jockeying for power saw many field officers suddenly having to make command decisions that cost them more troops than were necessary, had there been command coordination among the brigades and regiments in battle. More troops were lost in perimeter skirmishes and patrol ambushes (even some by friendly fire), since no central coordination of scouts and patrols left gaps in the encamped legion's defenses. While outright warfare never existed among these troops, neither did coordination and unity, which were needed against their enemies: the Vindakkar battalion under the direct command of General Vulnoss, the sole yagnoloth officer among the entire Army of Darkness and former brow-beaten second under Commander Malimshaer. »