• 519 DR [Year of the Phoenix]
  • Sammkol Thistlestar, one of the halfling soldiers of Myth Drannor, is assassinated by bigoted elves of House Selorn, who implicate and slay a visiting human necromancer from Cormyr to cover their misdeeds. »

  • 712 DR [Year of the Lost Lance]
  • Ches 4 The Woodsheart Wars (Weeping War: Campaign #4)
    A.K.A.: "Cormanthyr's Carnage"
    The longest of the campaigns, this operation also has the most objective information to report, despite the wide fronts and constant activity. The bulk of the campaign occurred as skirmishes between small groups of scouts and perimeter patrollers. With the Army of Darkness digging in within the mythal, it took outside allies much of the year to uproot them and drive them from the mythal.

    The brief incursion of the Dalesmen early in this campaign is the only outside support Cormanthyr received during the war, and this lasted merely until the Army was removed from the mythal. Whether the Dalesmen allies left of their own accord or were dismissed by elves believing their aid to be unnecessary is unknown. After Higharvestide 712 DR, the Dalesmen only guarded the fringes of the forest and their own home Dales, with two exceptions: the Dalesmen forces (and those few AWOL War Wizards of Cormyr) sent to the Battle of Snowsblood Trail and Standing Stone's Blood were crucial in gaining a victory after the fall of the limited elf defenders.

    Once the Army of Darkness' choke-hold on Myth Drannor was broken early on, much of the campaign concerned forcing the Army of Darkness out of the mythal and east, since south would expose Semberholme. A secondary action during this campaign involved the drive eastward to re-establish the older seat at the ruins of Old Elven Court. Arms-Captain Hachaam Selorn led the Fourth Legion, the Eagle Wing cavalry of the Akh'Velahr, and the Dragonwing and Wyvernwing of the Akh'Faer as the primary army in change of reclaiming the area from the drow corruption.

    This event lasts until Marpenoth 712 DR (219 days). »

  • Kythorn 1 The Elven Court Crusade (Weeping War: Campaign #4)
    A.K.A.: Lighting the Darkwoods, Ogres Rampage
    This was not a battle against the Army of Darkness, though it's considered part of the Weeping War, as its importance would be clear within the next two campaigns. After the entrenchment of the Army of Darkness at Olorill and Duathamper, Arms-Captain Hachaam Selorn and a number of forces were sent to the Darkwoods to this crusade. These were the first concerted attempts by the elves to reclaim the old capital and holy city of Elven Court in the midst of the Darkwoods. Given the large number of refugees and folk displaced in Cormanthyr due to the war, they needed to restore Elven Court as the realm's capital in case they did not protect Myth Drannor. The elves themselves abandoned hope after a tenday of occupying the city and later did not enter the city ruins. Instead they patrolled the Darkwoods while their leaders planned how to cleanse the city of its millennia-long corruption by fell drow magic.

    This event lasts until Kythorn 14, 712 DR. At which point Cormanthyr's forces retreat from the spider-riddled ruins and entrench themselves in the southwestern region of the Darkwoods. »

  • 713 DR [Year of the Firedrake]
  • Alturiak 30 Standing Stone's Blood (Weeping War: Campaign #6)
    A.K.A.: Vow Stone's Defense
    This battle, the last to involve non-Cormanthans in the Weeping War, was the only conflict ever to take place at the clearing around the Standing Stone. Despite their best efforts, many scouts and N'Vaelahr agents died before they could report the movements of a number of Darkness factions. They managed to unite south and east of the Standing Stone, though at least six of their "slain" N'Vaelahr managed to get word to Arms-Captain Selorn in Myth Drannor, so resistance forces could be assembled before they reached the city again. The two groups met at the Standing Stone, to find that the commanding fire giant colonel had conscripted two young green dragons to their side to counter the silver and electrum dragons allies of the elves. United with the Dalesmen and Cormyreans of the Snowsblood Trail, Cormanthyr's forces held the day thanks to the masterful strategies of Captain Selorn.

    Among those who perished in the war include Colonel Arak "Blazebeard" and the green dragons Praelorisstan and Agoshyrvor the Verdant. »

  • Greengrass Shadusk Glade (Weeping War: Campaign #6)
    A.K.A.: Detebte at Shadusk, Gaulguth's Cost, Symruster's Mirthless Laugh
    This was the battle that formed the near-legendary Line of Light against the Army of Darkness: the first front of elves and N'Tel'Quess truely unified among soldiers, commanders, and all allies. This line held against seven times their own number to hold the Army of darkness away from Semberholme. In fact, they even pushed the front a bit farther east of Myth Drannor and held this position of strength until the Waning Wars!

    The Battle at Shadusk Glade has many songs and accounts that help explain their successes, especially in terms of the magical support. With two mythaleashes flanking the main battle site, Captain Selorn's tactics forced many ogres and mezzoloths through the extended mythal, and the elves' strength therein caused them to panic and teleport randomly away from the battle. Most significantly, both Malimshaer and Gaulguth the nycoloths were on hand for this battle, and both suffered grievouly at the hands of the enraged and powerful elf Chosen of Mystra, Symruster Auglamyr and a battery of wizard-allies whose names are still mysteriously hidden. Using her silver fire and their mastery of spells, they managed to wound Gaulguth and cost him both his left arm and left eye!

    Seeing the battle falter, Malimshaer put the legions in retreat, but he managed to capture Symruster as the retreat began. Disdainfully treating her as a toy to one his size, he held her tight in his hands, intending her as a hostage and believing her powerless without the chance to move her hands. Symruster merely looked into his eyees, smiled, chuckled hollowly, and erupted into flames, stabbing beams of fire from her eyes into Malimshaer's and incinerating his claws with silver fire as well. Malimshaer's attempts to drop her and flee only took the battle high above the forest, where they soon vanished from sight, only the silver flames visible as they exploded for hundreds of yards. Malimshaer's seared skull and ribcage fell at Captain Selorn's feet, and other remains dropped onto the battlefield, though no remains of Symruster were ever reported (though the Caption found in his hand at the end of the battle Symruster's Choker, which she vowed would leave her only at her death). »

  • 714 DR [Year of Doom]
  • Hammer The Third Court Crusade (Weeping War: Campaign #9)
    A.K.A.: "Restoration of Elven Court"; the Seldarine Soldiers' Marches
    With more than one-half of the Army of Darkness slain in the Lost Trench battle, Aulmpiter pulled back most of his forces to regroup and plan, allowing the allies a brief cease-fire. Not one to waste precious time, Captain Selorn and the victorious Lost Trench Legion (as his eastern army now titled itself) took to clearing out the last monsters from Old Elven Court. With most of the drow's corruptive influence smashed, it was a simple matter to drive many of the monsters out of the city. With only three battles of any note among this campaign's activities, it was the sole window of peace in two years.

    As the monster populations of the Darkwoods dwindled some brilliant rangers and wizards used the Trench's fallen foes to deplete the monsters. As they were attracted to the smell of the carrion (magically brought closer than ten miles from the city), it was only a matter of either keeping the monsters in the Trench as they feasted on the dead or slaying the bloated beasts after they had eaten. Many were later destroyed along with the carrion by the greatest funeral pyre ever seen on Faerun since the Dark Disaster! Oil and fallen trees were strategically placed within the morass to burn the rotting remains and after it was lit, wizards and illusionists monitored the pyre for nine days and kept the smell, the smoke, and much of the light of the pyre low so it would not attract dragons or other scavengers.

    The Cleansing and the Night of the Highfire Crown
    With the removal of the monsters, Elven Court was deemed safe once more. As an essential step in removing all taints of the drow and other fell creatures from the site, the 13 surviving High Mages of Cormanthyr returned from their support work at Semverholme, where they protected the young and old of Cormanthyr during the height of the War. All of them performed the Cleansing rituals that eroded all the elder remnants of Elven Court and restored the natural balance of the site. Indeed, their ritual had far greater scope than many realized was possible, as it extended throughout the Darkwoods, clearing away the taint in nearly all areas and brought the land back in harmony with the Weave and the rest of Cormanthor. And their magic did not stop there; the High Mages immediately (within the same tenday) began to weave a mythal about Elven Court.

    Just as it was when Mythanthor wove a mythal around Myth Drannor, the 13 principals were wreathed in arcane fires, though they smiled broadly as the flames engulfed them and turned them all into living torches. Instead of exploding, the central caster rose high into the sky and became first a gargantuan bird of fire whose wings spread out over the cleared area of the city. Where the bird's wings spread out over the cleared area of the city. Where the bird's wings touched the rising pillars of flame that were his fellow casters, magic pulsed in all directions, causing the very trees and rocks to twist and merge and become homes for the elves. Soon, the bird of flame began expanding into the mythal itself, enveloping the growing buildings and magical temples rising fromt he soil. As the sun set over Elven Court aborning, the image of the central caster appeared as a fiery apparition high above the city. The thirteen High Mages-turned-fiery pillars unexpectedly erupted, lancing in flaming bolts toward the Grand Caster and creating a massive ball of fire that splashed at the peak and edges of the mythal.

    When the firestorm subsided, nothing remained of any of the High Mages save a beautiful sight: a brand-new mythal of extraordinary strength and power, its boundaries set as a pyramid defining the city site and reflecting and enhancing the star and moonlight. At the peak of the mythal, for those with great eyes (since this mythal did not grant the power of flight) were 13 selu'kiira, the lore gems of the 13 High Mages that gave their lives for this new elven capital. Surrounding each of these gems were silver and amber flames as they moved in graceful, controlled orbits that sketched out the design of a crown of seven points in trailing licks of arcane flame. Called immediately the Highfire Crown, the soon-to-be-legendary magic hovered high above Elven Court untouched by all for the entire night. When the dawn came, it dissolved into bright sunshine, much like the Passing of Eltargrim. Hereafter, there are no High Mages left in Cormanthyr save those that came after the Fall, and these numbered fewer than a dozen.

    The Closing March
    With the Army of Darkness beaten resoundingly in the east and Elven Court well on its way to restoration, Captain Hachaam Selorn left more than half the Legion of the Lost Trench here as guardians of the new elfhome and capital. In fact, due more to pressure by the elf nobles and others that had swiftly arrived to resettle the city, he left two-thirds of his farces at Elven Court, and all of these troops. Despite their offers of help and wishes to stay, most non-elves were politely rebuked by the surviving elf Councilors and nobles who wished to limit non-elven involvement in their new capital (proving that even lessons hard-won do not always teach those unwilling to learn).

    While Elven Court would not be anathema to non-elves, it was not to be a place for them to live or leave their influences, if these nobles and other gold elf refugees had their say. Unfortunately, Captain Selorn's and others' objections could not overrule the nobles until the war was over, when the proper government could be convened to debate such decisions. Thus, the Closing Marches brought the Arms-Captain and many non-elf troops back to the fray, though he fumed that "far too many elves noble by blade and battle are kept behind to assuage the fears and foibles of our so-called 'nobles'. Bah, I'd as soon feed them to Aulmpiter myself as protect them, if all they shall do is tear the realm asunder once more". »

  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »

  • Kythorn The Waning Wars (Weeping War: Campaign #11)
    A.K.A:The Yielding Wars; the Howling Crusade
    With only two battles that can rightfully be given such a title, the long-dreaded fury of the Army of Darkness fully came into play with this campaign. Having reunified most of his army, Grand Commander Aulmpiter broke it into two primary forces whose only goal was to break suddenly from their northern path forced by elves and charge west toward Myth Drannor. Aulmpiter knew he had strength of numbers, and he would see Myth Drannor fall beneath the thundering hordes he had assembled for that very purpose!

    Despite some holding attempts from the rear by Captain Selorn and other attempts at slowing the horde, the Army of Darkness became a juggernaut in this campaign as it rumbled slowly by surely toward the City of Song. Many now see, as they could not then, that the Line of Light (ensconced since the Battle of Shadusk Glade) would have held if Captain Selorn had a more reasonable number of forces to exploit his counter-charge. Rather than pinning the two halves of the Army of Darkness between them and crushing them with finality, the Line faltered and broke, and Captain Selorn and the remnants of his Lost Trench Legion desperately chased the Army of Darkness toward the doomed Myth Drannor.

    This event last for 7 days. »

  • Kythorn The Final Fall of Myth Drannor (Weeping War: Campaign #12)
    A.K.A.: The Light's Last Stand
    Despite the fact that Aulpiter had always been a slow, methodical, almost elflike commander and strategist, the Final Fall was a cacophonous rampage fueled more by anger and hatred than any plan, unless that scheme limited itself to destruction of all in its path. In all, there were more than 20 battles that shook the city of Myth Drannor to its very roots, though many have never been reported; the details on subterranean battles of baelnorns and the like in their crypts against the Army of Darkness are not for us to glean. In little over a month, the proud City of Love (for such it was, even in its war-torn state) become a rubble-strewn, lifeless ruin.

    Despite his anger and the minles zeal of his troops, Grand Commander Aulmpiter spent much of his march on Myth Drannor summoning as much help as possible to reinforce his Army. No longer worrying over political difficulties, he summoned a full complement of yugoloths over the days between the Crimson Glade battle and conscripted all of them into his service with promises that they would be given their own reigns after the city's fall. By the time of Aulmpiter's entrance to the city during the Battle of Lightnings' Kin, his army's newest officers included 135 more mezzoloths due to his summonings and their own upon entry into the Prime Material Plane.

    As expected, the re-entry of the yugoloths into the mythal corrupted and disrupted some of its integrity, and these degradations led to a number of crushing defeats for the elves. Aside from those commanders who chose to remain at Aulmpiter's side (including Generals Khitax, Nyzhink, and Qyndrv), the Army of Darkness' discipline dissolved into horde tactics soon after the initial penetration of the mythal, a day before entering the city. Left to their own devices and ways of leading troops, individual commanders spread out from the two spearhead formations Aulmpiter had established to wrap around the city and hit it from all sides (as the nycoloth anticipated). Seeking only loot or revenge, the attacks were disorganized and random, and had the Allies been in less haggard condition or in greater numbers, even this final campaign might have worked in their favor. Still, with well over 10,000 gnolls, orcs, and hobgoblins swarming about like flies, Aulmpiter's central forces of the Colossus, War Hunger, Imperious, and Vindakkar battalions still acted as one and struck only at key installations where he sought strategic placement or magical plunder. Had he and his mezzoloths struck to this plan, they might yet rule the ruins of Myth Drannor.

    Similar to the insults Aulmpiter endured when he was trapped and bound millennia ago, Fflar injured his pride with threats and taunts that drew him and his general elites out to battle in the Bane Duels. Of course, this battle ended in his unexpected death, and the primary threat against the Realms was removed, leaving only rubble and rabble behind after the Fall.

    The Flights
    Each of the key battles labeled "Flights" are both battles against the Army of Darkness and strategic retreats. With each flight, over 100 elves and other citizens of Myth Drannor escaped, protected by the military or whoever could be found to protect them. All but the Final Flight were organized by Arms-Captain Hachaam Selorn and later by Captain Fflar Starbrow, and these bands of refugees spent the next few tendays living in terror. While everyone might be armed or capable of magic, only 25 to 40 were actual adventurers or military personnel capable of fighting any wandering monsters or Army troops. These brave souls often protected from 100 to nearly 1,000 near-helpless merchants and nobles and others who simply wanted to reach safety at Semberholme or the new Elven Court.
    Note: This evacuation was one of the primary activities of many adventurers toward the end, as the military admitted that the capital couldn't be held and wanted to evacuate citizens as safely as possible. Thus, the most adaptable troops-the adventurers used to thinking quickly-were all conscripted into Flight duty as guardians and escorts. Of course, the difficulties lay in keeping order among those protected, and many of them were nobles wishing to assert their authority (or magic or coin) for preferential treatment, rather than focusing on the survival of all.

    The Tavern Wars
    As many tales were spun in the long years after the Fall, the last days of Kythorn saw more skirmishes and local heroes among the many taverns and inns of Myth Drannor. While none of the skirmishes and raids escalated into major battles (or, if part of a major battle, did not overshadow the main events), they collectively became famous by the bard Oslarelar's Tales of the Tavern Wars" ballad, a long-winded ballad that celebrates many individual feats among all the races of the allied city.

    As the ballad is still among bards' repertoires today, many still hear of the Tankardswar at the Blue Lute (where four bards atop the bar held off three parties of orcs using only their feet, magic, and thrown tankards), the Seven Candles of Shamblin's Towers lone (where a septet of hobgoblin lesser officers was destroyed by a half-elf who doused them with casks of wine and set them afire), and the Silvershield's Tablesturning (where a dozen trapped halflings and other patrons held off a squadron of mezzoloths and destroyed nearly two parties of orcs by manipulating the floating cookfires and cutlery that normally drifted placidly about the taprooms).

    This event lasts until Flamerule 714 DR (31 days) »

  • Kythorn 11 Clochir's Ridge (Weeping War: Campaign # 11)
    A.K.A.: The Last Charge of the Wing and Horn, Last Run of the Moonherds, Final Fall at Clochiir
    As the cavalry reunited for its first time in months with the return of the Wing cavalry, it might have won this ground battle had it not last its greatest aerial conflich high above. Aulmpiter had enslaved Naxorlytaslsxar the Terror Tenebrous, a mature adult black dragon, as a "pet". This, and other wyverns and other creatures were controlled by the magical Staff of the Windrider. In the hands of the mezzoloth General Nyzhink of the Imperious. The Jhyrennstar-made staff and its carrier wove a flying web of death about the surviving flights of cavalry when they didn't harass the ground forces, pulling wyverns, Naxor the black dragon, and two wandering green dragons against the pegasi and griffons and dragons.

    Until the Lady Ahskahala Durothil and her gold dragon companion Garlokantha snatched the staff from Nyzhink's hold, the Wing and Claw lost more than two-thirds of their members. Once the charm of the Windrider's Staff was broken on Naxor and the other flying attackers, many of them scattered, their natures not suited to open warfare or risky situations. The black wyrm, however, was far more offended and vengeful, and turned on the creatures that dared enslave her. The mezzoloth general was swallowed in two bites, as Naxor severed its head to ensure its death. Still, her attacks on Aulmpiter only ended a battle that had long since become a rout of the Allies. To this day, the strangely honorable black wyrm awaits a chance to repay the favor she owes to Garlokantha the gold dragon, though she isn't going out of her way to do so.

    The aftermath of battle revealed the worst. All the airborne cavalry and their riders were either sorely wounded or dead; of the dragonrider leaders, but three remained alive with five dragons among them. Despite grave misgivings, Captain Selorn allowed Lady Ahskahala Durothil to sithdraw the cavalry from the war and retreat into their mountain lairs closer to Semberholme. Both strategists knew the end was near, and they knew that keeping the cavalry active would mean their deaths and leave Elven Court (or other realms) unprotected in the future. With heavy hearts, the dragons and riders of the Wing and Horn flew weakly to the west, never to see the wonders of living Myth Drannor again.

    This event lasts until Kythorn 13, 714 DR. »

  • Kythorn 26 The Crownfrost Capture
    The Crownfrost Cacture was Aulpiter's establishment of his base within the city at the wizards' school of Crownfrost Tower. One of the swiftest and bloodiest battles of the Final Fall, Aulmpiter's organized battalions swarmed over the tower and managed to hold off all attempts at aiding the wizards until Aulmpiter had arrived and gained entrance to the tower. Within the captured three dozen mages of various levels of expertise including eight teachers and senior founder and wizard Klaern Kadelaryn. Aulmpiter gave most of them immediate deaths, though some of the more powerful he kept around to allow him access to the school's secrets (after slaying Klaern). Judging some of these wizards correctly, they would not be as self-sacrificing as those of the Speculum since most wizards are loathe to destroy what they took decades to create.

    Outside, the battle raged on, and the primary Allied army laid into the mezzoloths and others of Aulmpiter's forces. Had Arms-Major Olortynnal and Arms-Captain Selorn been more familiar with the fighting techniques of the Blood War, they might have been able to defend against the tactic that killed them. All they knew was the mezzoloths, gnolls, and all the forces kept rushing their position on all sides fell easily to their attacks. They realized too late that the dozens that fell about them soon hampered their movements so much that they could not avoid the later attacks by more powerful foes. Soon, the hundreds of dead among the Army of Darkness began to be matched among the allies, as their lack of maneuverability among their own slain enemies cut them off from retreat or even regrouping among their own forces.

    The battle, which began before dawn with the overrunning of the tower, continued past highsun and into late dusk. By that time, the exhausted elves began falling from sheer fatigue as well as their wounds. The only elves to actually penetrate the hordes to reach the tower itself - Captain Major, and a small group of a dozen bladesingers - found themselves trapped there with no hope of penetrating the magical or martial defenses Aulmpiter established. They tried to break through the closed ranks of the army and escape to no avail; with no other options, the 14 elves settled into grim resolve. Their last, heroic charge cost the Army of Darkness at least two of its generals and more than 1,000 orcs and yugoloths.

    The "Fall of the Arms-Leaders" ballad describes Hachaam Selorn's and Kelvhan Olortynnal's deaths as fates suffered gladly by two comrades fighting back to back and singing the battle hymns to Corellon Larethian that would speed their way to heroic afterlives as Reverend Ones of their god's celestial armies. Whether the ballad speaks true, even the mezzoloths and ogres were impressed by the battle-prowess of these two elves whose spirits never faltered as they were overpowered by more than 20 times their number.

    As other officers battled on in isolated pockets among the hordes encircling the Crownfrost Tower, many saw the Arms-Major and his Arms-Captain fall atop the steps of the tower. One enraged officer broke through the ranks to retrieve both their corpses and weapons, his taking up of the Arms-Major's blade Faervian with no difficulty showed the elf troops that not all was lost. The Arms-Major lived on in that soldier, the brave Captain Fflar Starbrow! Their spirits renewed, the new commander Fflar led a retreat from the tower that saved the last 400 soldiers out of the allied forces of 1,200 troops. »