• 694 DR [Year of the Ominous Oracle]
  • The first divinations and portents of the coming Weeping War arrive via Darcassan, the diviner of Windsong Tower; he tells the Elders of Windsong Tower of the signs, but they keep the knowledge from the public to prevent a panic. Given the climate of the distrust and factionalism, this news is also kept secret from the Council, as it is uncertain where the threat to Myth Drannor's security lies. »

  • The Weeping War
  • 711 DR - 714 DR
    The Army of Darkness, as the force that destroyed Myth Drannor was called, was led by 3 powerful nycoloths, servants (as it was later discovered) of the fallen solar Malkizid. The names of the 3 nycoloths and the forces that they commanded are as follows.

    Aulmipter Commander of the 2nd legion (6 battalions) and indirectly the entire Army of Darkness.
    Malimshaer Commander of the 3rd legion (5 battalions).
    Gaulguth Commander of the 1st legion (5 battalions).

    The Army of Darkness was composed of the following.
    Army of Darkness » 16 battalions » 5 regiments » 5 marches » 5 squadrons » 5 parties » 5 bands » 4 soldiers + Sgt.

    Battalion lead by general
    Regiment lead by colonel
    March lead by major
    Squadron lead by captian
    Party lead by commander
    Band lead by sergeant

    These are the ranks of officers among the two militaries of Cormanthyr, compared and ranked in comparison with one another since the Akh'Faer's titles differ from the Akh'Velahr. Also on the table are the groups under the command of noted ranks and their minimum troop sizes per group. Bear in mind that each higher group contains the full groups noted beneath them (troops + lesser officer).

    • Akh'Faer - Army of Art; magical military of Cormanthyr (collective term)
    • Akh'Faern - One soldier of the Army of Art
    • Akh'Velahr - Army of Arms; standard military of Cormanthyr (collective term)
    • Akh'Velahrn - One soldier
    • N'Vaelahr - "Shadow Soldiers", covert operations (collective term)
    • N'Vaelahrn - One member of the Shadow Soldiers


    Rank Group # Troops (w/o officer)
    Nilaa Detachment Three troops
    Iolaa Section Two detachments
    Nikym Platoon Three sections
    Shaalth Unit Two platoons
    Nikerym Company Three units
    Kerym Battalion Two companies
    Penaal Brigade Three battalions
    Arykerym Regiment Two brigades
    Arkerym Legion Three regiments
    Arms-Captain All troops (2) Four legions
    Arms-Major All armies All armies


    Faerniir Ring Four troops
    Faernil   Two rings
    Faernaa Circle Four rings
    Faernos   Two circles
    Faerne Sphere Four circles
    Faernae   Two spheres
    Arfaern Wing Four spheres
    Spell-Captain Flight Two wings
    Spell-Major Akh'Faer Four flights

    Equivalent Ranks (Low to High)

    Akh'Velahr Akh'Faer
    Nilaa -
    Iolaa -
    Nikym Faerniir
    Shaalth Faernil
    Nikerym Faernaa
    Arshaalth Faernos
    Kerym -
    Penaal Faerne
    Arykerym Faernae
    Arkerym Arfaern
    Arms-Captain Spell-Captain
    Arms-Major Spell-Major


  • 711 DR [Year of Despairing Elves]
  • Uktar 30 Pykal's Snare (Weeping War: Campaign #1)
    A.K.A.: The Feast of Blood; First Battlee of Blooded Moon
    This utter ambush occured during the elves' wintertide celebrations on the Feast of the Moon. Given the amassed forces of the Army of Darkness, they easily surround the four outer watchposts and the entire tree settlement, putting it to the torch. As the town burned slowly from the outer edges inward, the creatures of Darkness played cat-and-mouse with the demoralized and panicked elves for four days until the 600 elves of Pykal all lay dead.

    This event lasts until Nightal 2, 711 DR »

  • Nightal The Northern Massacres (Weeping War: Campaign #1)
    A.K.A.: The Darkness Rising; The Ambushes; "The First Strikes"
    The Army of Darkness descended south of the Dragon Sea and enters the forest in three separate formations, which later split and spread out to form a front across much of the northern woods of Cormanthor. Within the space of one tenday during the first heavy snows of winter, these forces destroyed three villages and more than two dozen outposts of both military and trade importance.

    Surprisingly, very few elves survived these initial and unexpected onslaughts, and the few that escaped to the south told stores of such unimaginable horror that the local Akh'Velahr commanders did not believe them. These delays led directly to the victory of the Army of Darkness and the continued unreadiness of Cormanthyr.

    This event lasts until Hammer of 712 DR. »

  • Nightal 9 Kerymiir's Hiding (Weeping War: Campaign #1)
    A.K.A.: The Cavern Carnage
    Warned by the smoke rising in the east, the folk of the tiny realm of Kerymiir had some inkling of the coming of the Army of Darkness. After some frightened reconnaissance, the 900 elves of two villages and seven minor settlements and outposts hid within local caves. They were easily found and slaughtered within the caves, then many of their hidden treasures were claimed (though not all were taken).

    This event last until Nightal 12, 711 DR. »

  • 712 DR [Year of the Lost Lance]
  • Hammer The Satyr's Scourging (Weeping War: Campaign #2)
    A.K.A.: The Westfires; The Northwoods War; "Jhyrennstar's Scourging
    Sometimes known as Jhyrennstar's Scourging (among those who aren't aware of that realm's true boundaries), the second campaign against Cormanthyr devastated the northern frontiers. More than 60% of the Akh'Velahr scouts posted in the north woods died in this rapid advance and entrenchment of the Army of Darkness.

    Aulmpiter established one of his primary command posts during this campaign. After the destruction of all its people, Aulmpiter made his base of operations out of the massive tree village at the heart of the former sylvan elf domain of Oloriil to the north and east of Myth Drannor. Oloriil was a collective of seven smaller outposts and villages that had little traffic with Myth Drannor beyond the frequent aiding and hosting of Akh'Velahr scout patrols. Arrogantly, Aulmpiter's primary chamber, now desecrated by his mere presence, was once a temple holy to Rillifane. This base lay a rough 60 miles from Myth Drannor itself, though the path to it is far longer and certainly not as direct due to intervening thorn barriers and other countermeasures.

    Perhaps one of the most surprising tactics of the Army of Darkness was their near-constant movement and activity. Despite their severe dislike of cold (especially the three nycaloth leaders and their mezzoloth officers), the Army of Darkness stayed active. Many believe the mitigation of the harshest weather by the elf magic throughout the forest helped the fiends, while most bards paint the fact as "their burning hatred and ire kept them from feeling all but the cruelest cold". In any event, some of the force and urgency behind these attacks and the ferocity of all involved might be traced back to their dislike of the battle conditions.

    This event lasts for 24 days »

  • Hammer 1 Yshaalnoth's Pyre (Weeping War: Campaign #1)
    Yshaalnoth, a large moon and green elf clan holding for hunters and traders and scouts, is besieged and set aflame on the third day of the siege. This is the first visible signal to the southern woods of the invaders.

    This even lasts until Hammer 4, 712 »

  • Hammer 7 Dancing Hooves (Weeping War: Campaign #2)
    A.K.A.: Fall of the Fauns; (Battle for) Sulla's Glade
    The Army of Darkness again surrounded the entire battle area and then advanced inward, leaving their foes nowhere to retreat. Over 200 satyrs died here - over a third of the whole tribe. Sulla, the satyr leader of the satyrs in Cormanthyr and ally of Myth Drannor (as were his three predecessors) is slain.

    This event last until Hammer 8, 712. »

  • Hammer 12 Garnet's Pyre (Weeping War: Campaign #2)
    A.K.A.: Dive of the Dragons; The Peace Dragon's Rage; Flight of Anger/Flight of Death
    The noble red dragon Garnet, upon discovering that he was one of the primary causes of the nycaloth's escape and subsequent conflict, rashly took to the air, and headed north into the approaching war. Given the speed at which Garnet fled Myth Drannor, no forces could be assembled quickly enough to allow them to back up the dragon's wrathful attack. Still, an ally took flight after him, an elder silver dragon named Sylvallitham who had, in the past, acted as Garnet's mentor in draconic lessons such as flight, use of breath weapons, and innate abilities. The elder dragon attempted to talk his star pupil out of this rash action, to no avail. Without a thought toward his own personal safety, Garnet furiously dove into the heart of the main Army of Darkness, with Sylvallitharm reluctantly aiding his attack and joining the imprudent strike.

    Flying directly out of the highsun to strike with total surprise, the two dragons took an awesome toll on the Army, Garnet breathing his arcing bolts of electrical fire and Sylvall his other magical attacks. The dragons managed to split the main Army group into two and slow the whole's advances. They also broke the army's supply lines and trapped whole regiments amidst surrounding forest fires, which created large breaks within the ranks as well and served to minimize troop coordination and communication on the ground. Despite these victories, the dragons were unable to focus attacks on the nycaloths due to various magic and heavy protective missile fire.

    Had these two dragons coordinated this assault with large ground forces of elf troops, the war might have ended here, just north of the village of Oloriil. Their rashness kept many from moving swiftly to back up their angry flight, but there are inconclusive reports of small bands of scouts, adventurers, or isolated mages whose towers lay nearby that took advantage of the dragons' surprise attack. In addition to the four regiments destroyed by the dragons, these isolated and uncoordinated ground attacks by adventurers and others claimed another seven parties and two squadrons of orcs, gnolls, and hobgoblins.

    Elf scouts watching the battle reported that it was victorious due merely to the passions and anger of two good dragons. However, just as they had scattered enough ground troops to finally close on the nycaloth leaders of the Army, six tightly-focused beams of light struck and engulfed the two dragons in their dive formation. Both Garnet and Sylvall disappeared without a trace, nor were they heard from throughout the rest of the Weeping War. »

  • Hammer 25 Twilight's Falling (Weeping War: Campaign #2)
    A.K.A.: "The Harp Falls Still"; Lady Steel's Last Clash; The Last Scepter War (by schoolars of Hlondath and Neteril); The Two Marches' Terror; "Six Survived under Each Star of Seven"
    Little conclusive information is available on this battle outside of hidden lore kept secret among the modern Harpers. Like many of the activities of the Harpers at Twilight, their victories went unlauded, their losses unmourned. This was the first of two public battles that recorded the Harpers and their good deeds for posterity, though both are tinged with great tragedy. It is believed that the impetus of this battle sprang from the lich Laummas' search for elf magic (a quest that was embraced by Malimshaer and his mezzoloths later).

    While the forces of darkness collected two marches of gnolls and flinds from the Army of Darkness under their new ally the lich (and newly made Major) Laummas, the Harpers at Twilight and some remnants of the slyvan tribes decimated by the Army's advance numbered only a total of a few hundred. For four days, the vastly outnumbered forces held their ground against the Army using their magic and woodcraft, keeping pitched battles limited to skirmishes among small groups (though the Harpers were almost always outnumbered five or more to one). While they almost always won, the Army's victories were not decisive and the Harpers well hidden.

    Much of the Harpers' strategies fell to small groups of spies infiltrating the Army's camp to sabotage supplies and cause disarray among temperamental gnolls and flinds. When Laummas or his traitor-associate Nezras were on the field, the Harpers' magic proved the lesser, and often their own dead would be animated against them. At dusk of the fourth day of battle, Laummas fell before the furious swordplay and spellcraft of Lady Dathlue Mistwinter, the Lady Steel and the Harpers' leader. Emboldened by the death of Laummas, Lady Steel pressed on despite her fatigue and reduced spells and meeting her death soon after from Nezras' spells and her drawing-and-quartering by the animated remains of her own Harper troops. At least in death, her pre-set spells claimed the lives of more than three parties of gnolls. Enraged by Lady Steel's death, the last 90 Harpers forged a charge that cost the enemy over 500 more troops. Unfortunately, rage is a motivator, not a strategic plan. The charge left the final Harpers trapped in the midst of three full squadrons of bloodthirsty gnolls.

    The Harpers battled on, accepting their deaths heroically and united in a strong battle song that sustained them while half of their number fell. Only the chance appearance of a woman spellcaster, upon the low hillock known as Jalmyra's Mound, saved even a few of the overwhelmed Harpers toward the dawn of the fifth day. While she apparently spoke only once when not casting spells of awe-inspiring destruction and power, the wild-haired woman bid the 42 survivors "Flee, lest the Harp be stilled before its tune is done. Seek out those Chosen of Seven Stars, and they shall guide you. I shall hold guard, now and always." Harpers and many bards have since taken to calling her "Darkeyes", Jalmyra's Mage", "the Harper-Mage", Lady Star", or "The Savior of the Harp". Some priests of Mystra insist this was a manifestation or avatar of Mystra, perhaps even her mysterious alias as Myrjala Darkeyes, though no being alive today can confirm this theory. In fact, of the few accounts heard, elves saw an elf save them, while humans saw a human female, thus adding to the confusion about her identity. Regardless of her true identity, her spells (some said to be on par with those of the High Mages) destroyed more than half the remaining forces of darkness and sent them into panicked retreat.

    This event lasts until Hammer 29, 712.

    Other deaths include Ruehar Oakstaff and Major Tlaak (a flind chieftain). »

  • Hammer 28 Oloriil (Weeping War: Campaign #2)
    A.K.A.: The Entrenchment; Gaulguth's Glance
    What little is known of this battle is that the main Army of Darkness wrapped around the remaining settlements of Oloriil while the Harpers fought the western flank of this army at the Battle of Twilight's Falling. The small villages could do nothing but flee on the first day before the Army of Darkness fully closed about it or die fighting within one's own home-trees. This area remained claimed by the Army of Darkness as an entrenched base throughout the war and beyond, used as an orc and ogre enclave until Higharvestide of the Year of the Painful Price (718 DR).

    Within the Army of Darkness, this battle was known as Gaulguth's Glance, simply because the nycaloth powerhouse slew everything that fell under his notice, including his own troops! Lost to a berserker rage for much of the final day of battle, Gaulguth alone slew nearly half of the casualties among the elves and one-fifth of the casualties among his own forces. After this slaughter, General Khitax made sure that he planned troop placements carefully to avoid losing his own forces to the thirsty edge of Heartcleaver.

    This event lasts until Hammer 30, 712 »

  • Alturiak The First Sieges (Weeping War: Campaign #3)
    A.K.A.: The Cat-and-Mouse Conflicts; the Mythal's Mettle Campaign
    Despite the speed of this campaign and the great destruction if visited upon the elves of Cormanthyr, the Army of Darkness hardly took this campaign seriously. With their overwhelming, monstrous hordes, the nycaloths played with their prey, almost visibly toying with the elves throughout the early battles. While seeming to allow them some small victories, Aulmpiter and his comrades merely spent their time placing their forces in their usual tactical plans: Surround the battle zone to prevent any escape, and slowly crush all within it. Always in mind was Aulmpiter's (and thus, the Army's) ultimate target: the mythal and Myth Drannor!

    With the Army of Darkness on the move, the elves continued to fall in stopping them. The nycaloths and their generals ably place their troops where they would, due to a general lack of order from the leadership at Myth Drannor. Instead of working together, the generals of the Akh'Faer and Akh'Velahr squabbled over commands and troop movements. To add fuel to the fire, many elves went rogue and became individual strike units and adventuring bands due to their lack of faith in their leaders. Thus, the Allies of Cormanthyr were in utter disarray, acting individually without any strong central leadership, until the end of this campaign.

    Secret: One of the greatest victories of the War occurred more than two miles beyond the city, along the outskirts of the mythal during this campaign. Unfortunately, most people have hardly ever heard of the feat, even among the elf high commanders.

    This event lasts for 25 days into the month of Ches. »

  • Alturiak 11 Tower's Falling (Weeping War: Campaign #3)
    A.K.A.: The Out-Mages' Stand
    Attacks on the lone towers and outlying schools beyond the mythal signaled the 12-day ongoing series of skirmishes now called the Towers Falling Battle. Significant as the first true meeting between the Akh'Velahr and Akh'Faer and the Army of Darkness, this battle's primary defenders and forces were the besieged mages and adventurers who lived outside the mythal. In all, the First Legion destroyed numerous mages and schools and towers, and pressed onward toward Myth Drannor almost undeterred.

    Still, while the armies of Cormanthyr were pushed back, they gained a pyrhic victory in the cost the Army of Darkness paid in lives: The dying mages often took hundreds of orcs and gnolls and even mezzoloths with them in death, as they or their towers exploded in arcane fury upon their deaths.

    This event lasts until Alturiak 21, 712. »

  • Alturiak 17 The Northdark Skirmishes (Weeping War: Campaign #3)
    A.K.A.: The Icewars
    The Army of Darkness leisurely sent its troops on harassment maneuvers that allowed them to slowly wrap lines west and south along the mythal's perimeter. The eight days of battle occurred during great ice storms magically enhanced by the elves. Despite this advantage against the mezzoloth-led giants, ogres, and orcs of the Third Legion, the elves failed to consolidate their forces to their best advantages and lost the final battle (though most of the minor skirmishes among smaller units and allied advantages fell to the elves).

    This event last until Alturiak 24, 712. »

  • Alturiak 22 The Onslaught on the Weave (Weeping War: Campaign #3)
    A.K.A.: The Maligning of the Mythal

    While not specifically a battle, this event is significant in that history of the war as the first major incursion of infernal forces into the mythal surrounding the capital. Whether Aulmpiter planned the assault as such or not, the First and Third Legions collectively advanced along an arcing front that saw them all contact the mythal almost simultaneously. With that major invasion of forces bringing the mythal's defenses surging into play along a mile-long arc, a massive surge of wild magic arced along and the mythal fell or exploded due to the wild surge, while other long-standing spell effects either died or went out of control. With the advancing forces of yugoloths and the hordes piercing the mythal on a number of fronts, the wild magic surged and corruption of the mythal powers continued through until autumn. At that time, the Woodsheart Wars forced the bulk of the Army of Darkness east and outside of the mythal, granting it a reprieve from the corrupting touch of the yugoloths and other creatures anathema to it.

    While the long-term effects on the mythal were unguessed for much of the Weeping War, there were a few immediate changes to the nature of the mythal with the incursion of the Army of Darkness. The most obvious was the fall of the prohibitions against certain races entering the area, and the orcs and ogres long kept out of the forest's heart saw their first chance to plunder the capital in five centuries. A far more spectacular effect was the initial wild surges' effect on the gold and silver dragon allies of the elves: Sixteen gold and silver dragons had arrived at the summons of the High Mages and other allies of Myth Drannor, and as the wild magic arced around and through them, half the dragons dissolved into the energies and arced into the nearest dragon, the golds and silvers instantly formed eight unique electrum dragons! While all survived the shock of transformation, they were nearly comatose due to the radical changes within them, falling collectively in the Dragons' Glade north of Warriors' Gate and northwest of the city. Unconscious for nearly a month, these electrum dragons were watched over by dragonrider cavalry of Wing and Horn, whose dragon members were not within the mythal at the time of the surges, and were thus spared this strange fate.

    This event lasts until Eleint 19, 712 »

  • Alturiak 26 War's Awakening (Weeping War: Campaign #3)
    A.K.A.: The Mist Melees; the Fog War, the "Deads' Vengeance"
    The forays by Malimshaer and his Second Legion carried this third of the Army of Darkness around the eastern side of the mythal territories. With the heaviest concentration of yugoloths in this legion, the mythal's corruption began strongest here. As the legion spread itself south and west to surmount Myth Drannor, it and the summoning areas became cloaked in arcane fog that proved impossible to dispel. There were large numbers of orcs and ogres among this (and the Third) Legion, yet the mythal eventually allowed them passage on the third day of battle. Previous to this, the only forces in play were mezzoloths and gnolls. This alone was a strong sign that told the nycoloths and the elves both that the mythal was weakening under the onslaught.

    As the elves and allies began to fully realize the dangers posed by the Army of Darkness, they started pulling together their forces and conscripting the able into allied service. Those unable to be of service among the armies were given leave either to defend their homes or to evacuate the outer mythal lands and even Myth Drannor itself. The deep tunnels beneath the city dug 30 years ago by Clan Tarynstone now came into use close to the end of Alturiak as the three Legions closed on the city and laid siege to it. While the battle of War's Awakening was more an internal process for the elves to pull together rather than remain unstable and ineffective, the many skirmishes and smaller battles led to the first sieges of Myth Drannor, as the campaign name says. Still, the elves and allies came together and slowed the Army's advance enough to allow over half of Myth Drannor's noncombatant population to escape to relative safety south of the city. Later, after the furor of the war died down, a number of volunteer adventurers and wizards were honored as heroes for their actions as guardians and defenders of the refugees during the First Sieges, Woodsheart Wars, and Dawn Fronts Crusade.

    This event lasts until Chess 1, 712 DR »

  • Ches 2 The Templestar's Rise (Weeping War: Campaign #3)
    A.K.A.: The Three Fronts of Myth Drannor, the Mauling, Advance of the Three Battalions, Gaulguth's Bath, the River's Reprisal, the Elemental Strikes, the Drowning
    Considered one battle, this seven-pronged attack by the Army of Darkness on the city of Myth Drannor marked its first invasion by external enemy troops in over 600 years! The Army of Darkness, while holding more than two-thirds of its forces back either at their nerve center in Olorill or in encampments surrounding the mythal, sent three battalions - the Agonists (first Legion), the Chaoslayers (first legion), and the Merciless (third legion) - and Gaulguth the Reaver into Myth Drannor.

    The three battalions spread out into their respective regiments, though they remained under the commands of Generals Khitax, Vroyxax, and Ollyq. The First Regiment of Agonists, under the direct command of Gaulguth and Colonel Szelmsevv, spearheaded the charge on Castle Cormanthor, while others concentrated attacks on all areas of Cormanthor, Kerrandunath, and Sheshyrinnam. For reasons unknown, none of the initial attackers approached the city from the east or disturbed the city east of the stream (leaving elves to later mutter and suspect that some N'Tel'Quess in Dlabraddath was responsible for the whole Fall of Myth Drannor). Even though the elves were nearly outnumbered two-to-one, they held on and destroyed over nine regiments (three of General Ollyq's Merciless, two of General Khitax's Agonists, and nearly the entire Chaoslayer battalion) in 19 solid hours of combat and spellbattles!

    This battle's title comes from its most prominent military (and spiritual) victory at the height of the fray. Under the moon's light and the constant press of enemies, the elves and other defenders of the realm suffered miserable losses for much of the early hours of the battle. By highmoon, more than half the western city was dominated and controlled by the Army of Darkness. Of the three Merciless regiments invading the peaceful temple ward of Sheshyrinnam, two were focused on military tactics and control of conquered territory, while the third took to desecrating and destroying the temple they everwhelmed.

    The aging priest Artox Frayhammer, with his lusty war cries and the compelling battle songs of his clergy of Moradin, turned the tide of battle for all Myth Drannor as he saw another, smaller temple fall. Leading the charge and rallying other temples' faithful behind him and his dwarves, Artox met and slew five mezzoloth officers - four majors and General Ollyq himslef - within mere minutes, as the Merciless expected resistence as feeble as they had encountered before. Soon, the army of the Templestars took rough shape as the temple defenders of Moradin, Garl Glittergold, Labelas Enoreth, Selune, and Mielikki united and destroyed all invaders with Sheshyrinnam. These victories in turn fired the hope of the other allies, and the tide turned in favor of Myth Drannor!

    The final note of the battle that ended this conflict (and quickly ignited the next) was a major summoning by Symruster, four baelnorn, and the fledgling Elementalists' Guild (until recently a minor part of the Guild of Wizards, Conjurers, and Enchanters). As the Army battalions were forced back to the stream by victorious elf troops in the western city, the stream Oacenth and Glyrryl's Pool erupted with gargantuan water elementals which literally leapt over the banks to wash away the surviving enemy regiments of the Merciless and Chaoslayer battalions. Even Gaulguth was forced to teleport to safety as three elementals tried to drown him in the depths of the pool!

    By dawn of the third day of Ches, the Army of Darkness was forced east of the stream and Glyrryl's Pool, where many of thier number drowned before the elementals were dispersed. In all, the invading Army of Darkness suffered the loss of 12 regiments - over 35,000 gnolls, hobgoblins, ogres, and orcs - before their retreat and fight, rather than one over which victory is assured.

    Among the deaths of this battle included:
    [Myth Drannor]
    Kovimal Honedaxe (Councilor and clan chief), Aesar "Moonwing" (Court Mage)
    [Army of Darkness]
    General Ollyq of the Merciless, General Vroyxax of the Chaoslayers

    This battle lasted until Ches 3, 712 DR »

  • Ches 3 The Siege of Dlabraddath (Weeping War: Campaign #3)
    A.K.A.: The Clash Under Four Moons (when considered in conjunction with Templestar's Rise), Battle of Selune's Tears/The Darkness Undone
    A more balanced battle than the preceding one, Dlabbradath's Siege is notable for only in its length and the amount of destruction. In the morning after being forced east of Oacenth's Stream, the Army of Darkness fought defensively and was slowly being surrounded on their southern flank in one of their own tactics. With the properties of the mythal disrupted due to their mezzoloth commanders, the fleeing regiments were all able to set fire to the northern quadrant of Myth Drannor to cover their retreat. For that day and much of the next, the elves either shored up the city's defenses and put out the fires or patrolled the perimeter of the city, slaying and stray enemy parties.

    Many foolishly thought the war was won, and the hot-headed Spell-Captain Paeris Haladar heedlessly led four companies of Akh'Velhr and Akh'Faer (all acting against orders from their superiors) into the forest north of Myth Drannor to "end the threat of the Army of Darkness forever". He and his soldiers walked into a trap, since the Second Legion's Icepikes and Five Blades battalions arrived from the east to reinforce the ragged forces remaining from the Templestar's Rise. The Captain's Dark Charge, a now-ignominious footnote in the Weeping War, showed the elves they had no room for stupid, arrogant, reckless moves such as this, as all but four young camp runners died in their less-than-strategic attack on the Army, believing their foe to be fewer and far more demoralized than they proved. Though all within the Charge were later given honors as war heroes, few raise Haladar's name any longer as a good commander, and nearly all have forgotten this once-lauded tactical spellcasting.

    Despite this poor strategy and the unexpected reinforcements of the Army of Darkness, the allies still won the day tactically, as they broke the grip the invaders had on Myth Drannor and drove them out of the city by battle's end. Strategically and emotionally, the Army of Darkness won this battle simply by setting fire to the elves' trees and homes and unsettling their normally unshakable resolve.

    This battle saw the death of High Captain Paeris Haladar, and High Court Mage Khyssoun Ammath.
    This event lasts until Ches 5, 712 »

  • Ches 4 The Woodsheart Wars (Weeping War: Campaign #4)
    A.K.A.: "Cormanthyr's Carnage"
    The longest of the campaigns, this operation also has the most objective information to report, despite the wide fronts and constant activity. The bulk of the campaign occurred as skirmishes between small groups of scouts and perimeter patrollers. With the Army of Darkness digging in within the mythal, it took outside allies much of the year to uproot them and drive them from the mythal.

    The brief incursion of the Dalesmen early in this campaign is the only outside support Cormanthyr received during the war, and this lasted merely until the Army was removed from the mythal. Whether the Dalesmen allies left of their own accord or were dismissed by elves believing their aid to be unnecessary is unknown. After Higharvestide 712 DR, the Dalesmen only guarded the fringes of the forest and their own home Dales, with two exceptions: the Dalesmen forces (and those few AWOL War Wizards of Cormyr) sent to the Battle of Snowsblood Trail and Standing Stone's Blood were crucial in gaining a victory after the fall of the limited elf defenders.

    Once the Army of Darkness' choke-hold on Myth Drannor was broken early on, much of the campaign concerned forcing the Army of Darkness out of the mythal and east, since south would expose Semberholme. A secondary action during this campaign involved the drive eastward to re-establish the older seat at the ruins of Old Elven Court. Arms-Captain Hachaam Selorn led the Fourth Legion, the Eagle Wing cavalry of the Akh'Velahr, and the Dragonwing and Wyvernwing of the Akh'Faer as the primary army in change of reclaiming the area from the drow corruption.

    This event lasts until Marpenoth 712 DR (219 days). »

  • Ches 4 Dawn at Erolith's Knoll (Weeping War: Campaign #4)
    A.K.A.: The Fight atop Erolith's Mound, Rise of the Dales
    This battle centered on and Erolith's Mound, the burial place of a noted sylvan elf scout and warrior. The battle at Erolith's Knoll saw the counter-invasion of the Elven Woods by a ragtag army of volunteers led by Mindal the warrior, and they stood to help the elves against their monstrous foes. The battle, coordinated by Lady Alais Dree, saw the First Legion of the Army of Darkness pincered between elves on the north and northeast, and Dalesmen on the west. While initially surprised, the Army's superior numbers still allowed them to hold the ground, and the allies faltered in their attacks. The Army destroyed the elf troops, ignoring the Dalesmen as nearly ineffectual gnats until the timely arrival of the former armathor Elminster Aumar and the Nameless Chosen (both Chosen of Mystra) turned the battle to the Dalesmen and 20% of the elf cavalry, the Allies of Cormanthyr destroyed the First Regiment of the Battalion Grievous and the Third Regiments of both the Agonists and the Painful. As was their intention, they put the Army on the move east and south, skirting them around the city and hopefully out of the mythal.

    This event lasts until Chess 5, 712 DR. »

  • Ches 16 Battle of Three Chosen (Weeping War: Campaign #4)
    This battle, as a combined number of of skirmishes among the Silverglades south of Myth Drannor, merely kept the First and Second Legions from entrenching themselves and kept moving them along to the east (though some were driven north either to reconnoiter with the Imperious at Oloriil or wander meeting of three of Mystra's Chosen (Elminster Aumar, the Nameless Chosen, and the Lady Symruster Auglamyr) and their destruction of four regiments among the two legions (the Icepikes and Ardorstaves Battlions)!

    This event lasts until Ches 17, 712. »