• -30000 DR
  • War of the Seldarine
    Araushnee is cast down into the Demonweb Pits, where she becomes the demon-goddess Lolth.

    For his betrayal, the solar Malkizid (who served the whole Seldarine and seduced into betrayal by Araushnee) is branded (a constantly bleeding wound on his forehead, giving him the title "the Branded King") and thrown down into the Nine Hells by Corellon Larethian. There, he quickly rose in the hierarchy of Hell and soon controlled his own dominion (although, at some point later, he loses favor with Asmodeus and is exiled from the Nine Hells to take up residence in the Blood Rift, the native plane of the yugoloths). »

  • -1200 DR
  • Numerous settlements and many more elf patrols fall before a trio of nycoloths rampaging through the forest of Cormanthor. Rumors say jealous Netherese archwizards summoned and sent the yugoloths in to the Elven Wood merely to test what magics they had to array against Netheril. In truth, the archwizard Aldlas Sodhese sought the long-missing Nether Scrolls (the source of Netherese magic). He had tracked the artifacts to somewhere within the Elven Woods, and he summoned the greater nycoloths to wreak havoc and uncover his ancestor's greatest magic.

    The nycoloths, while normally competitive and argumentative, worked well together in their roles as strategist (Aulmpiter), stealthy warrior (Malimshaer), and terrible berserker (Gaulguth). The trio destroyed many villages of elves, whole tribes of satyrs and centaurs and at least two green dragons under Cormanthyr's boughs.

    Despite his not-inconsiderable power, Aldlas Sodhese was sorely outmatched against elven High Magic and bladesingers armed with magic enough to give the Khov'Anilessa pause. While elven casualties were still high over the daylong battle, they managed to nearly slay Gaulguth and Malimshaear and subdue Aulmpiter. Aldlas died when, in a spellbattle against the Grand Mage, an arcane hand reached to wring and twist his mantle around him, crushing him under the power of his own shattering magic.

    Coronal Miirphys, the High Mages, and a number of priests then used the N'Quor'Khaor High Magic ritual to bind and imprison the three. The nycoloths' invisable undetectable subdimensional prison floated high above the city of elves, unnoticed by all. It could be permeated by all sorts of energy and matter, yet it held the nycoloths as if its walls were adamantine. The nycoloths kept all their items and weapons, since their prison rendered both them and their equipment powerless and unable even to return to their home planes. They floated more than a mile above the capital, where they looked down upon the growing splendor of the city they failed to destroy. The elves set the binding ritual so that the only key to freeing the three was when a "red dragon that never knew malice or greed in its heart flies over the Coronal's throne". »

  • 709 DR [Year of the Earnest Oaths]
  • The three freed nycoloths (Khov'Anilessa or Trio Nefarious, Aulmpiter, Malimshaer, and Gaulguth) slay their flind "summoner" and spend the next twenty nine months drawing together their forces amid the mountains and hills north of the Dragon Sea (including summoning servant yugoloths). In all, thier army consists of orcs, ogres, bugbears, hobgoblins, gnolls, flinds, trolls and an ever growing assortment of lesser yugoloths. »

  • 712 DR [Year of the Lost Lance]
  • Alturiak 22 The Onslaught on the Weave (Weeping War: Campaign #3)
    A.K.A.: The Maligning of the Mythal

    While not specifically a battle, this event is significant in that history of the war as the first major incursion of infernal forces into the mythal surrounding the capital. Whether Aulmpiter planned the assault as such or not, the First and Third Legions collectively advanced along an arcing front that saw them all contact the mythal almost simultaneously. With that major invasion of forces bringing the mythal's defenses surging into play along a mile-long arc, a massive surge of wild magic arced along and the mythal fell or exploded due to the wild surge, while other long-standing spell effects either died or went out of control. With the advancing forces of yugoloths and the hordes piercing the mythal on a number of fronts, the wild magic surged and corruption of the mythal powers continued through until autumn. At that time, the Woodsheart Wars forced the bulk of the Army of Darkness east and outside of the mythal, granting it a reprieve from the corrupting touch of the yugoloths and other creatures anathema to it.

    While the long-term effects on the mythal were unguessed for much of the Weeping War, there were a few immediate changes to the nature of the mythal with the incursion of the Army of Darkness. The most obvious was the fall of the prohibitions against certain races entering the area, and the orcs and ogres long kept out of the forest's heart saw their first chance to plunder the capital in five centuries. A far more spectacular effect was the initial wild surges' effect on the gold and silver dragon allies of the elves: Sixteen gold and silver dragons had arrived at the summons of the High Mages and other allies of Myth Drannor, and as the wild magic arced around and through them, half the dragons dissolved into the energies and arced into the nearest dragon, the golds and silvers instantly formed eight unique electrum dragons! While all survived the shock of transformation, they were nearly comatose due to the radical changes within them, falling collectively in the Dragons' Glade north of Warriors' Gate and northwest of the city. Unconscious for nearly a month, these electrum dragons were watched over by dragonrider cavalry of Wing and Horn, whose dragon members were not within the mythal at the time of the surges, and were thus spared this strange fate.

    This event lasts until Eleint 19, 712 »

  • 714 DR [Year of Doom]
  • Hammer 29 The Lost Trench (Weeping War: Campaign #8)
    A.K.A.: Gaulguth's Bane, Fall of the Fearsome Front, Eight Hammers' Strike, Dumathoin's Hammer, (Battle of) Fletching Green, the Darkness Charge
    One of the greatest battles of the entire Weeping War, the strategies and tactics for this battle had been planned since the Four Fronts War of the previous year with the discovery of old diplomatic-access tunnels from Sarphil under the Old Elven Court ruins. As the Army of Darkness had driven many of the drow from the tunnels, they were empty and ready to be rigged for traps to use against the yugoloths and their allied hordes. In fact, most encounters of the Darkness to this area just north of the ruins, close to the Garrison of Fletching Green.

    After much harrying and taunting, Gaulguth the Berserker and much of his main army were drawn within the Darkwoods by rumors of more magic, an encamped elf army weakened by drow attacks, and an alleged ancient red wyrm awakened by the fray and wishing to join them. As the nine regiments marched towards the Elven Court, they were met by a long succession of preset spells, traps, and elf archers. For most of the first day and night of battle, harassment tactics and delays fo this sort were used by the Allies against the three battalions of Darkness as they closed toward the temple city. By the first light of dawn on the last day of the Year of the Firedrake, Gaulguth and his forces had lost all patience and strategy - exactly as planned by the Allies - and merely charged forward the remaining miles.

    With the Army of Darkness bearing down in a charge, a long line of 40 humans, dwarves, centaurs, and half-elves (the strongest members of the Allied army assembled there, further size- and strength-enhanced by magic) stood, hidden by the fleeting darkness and a blind of leaves and brambles. Each stood at a 7'-long mithral spike that glimmered in their torchlight, and they waited. When the enemy's charge was in hearing range, the dwarf drummers behind the line began pounding a rhythm, and the spikers stood their ground. When the Army of Darkness broke through the trees 200 yards north of them, the drums still pounded and the spikers waited, each with a massive mallet ready. As the horde closed the gap swiftly, the Allies stood ready without fear.

    When they reached a certain point, a flaming arrow arced high over the battlefield. The dwarves' drums sounded once, twice, thrice, and then a thunderous boom accompanied their final beat as the spikers all slammed their mithral spikes into the ground in unison. This collapsed the old tunnels to Sarphil along a mile-long front before them, creating a 150'-deep and 90'-wide pit! Unable to break their charge, most of the Army's battalions were slain within moments, whether buried beneath the rock and soil collapsing beneath and behind them, impaled upon their comrades' spears, or merely crushed beneath the weight of the charging troops that fell atop them!

    Gaulguth, at the head of that charge, erupted from beneath the hundreds of his slain troops, roaring in outrage and fury as he strove to free himself and fly across the gap to battle. Without a second's thought, the half-human, half-dwarf son of Clan Chief Jhax Narlgold ripped the driven-home mithral spike from the wall of the pit. Using his own strength and weight, Anthan Narlgold, heir of Clan Narlgold, threw himself directly down at the still-partially trapped Gaulguth, roared a challenge at the fearsome nycaloth to gain his attention, and impaled the field commander fully through the heart and vitals with the 7'-long solid mithral spike! The roar of victory from the Allied rranks was soon drowned out by horror, as the first fingers of dawn reflected off the ichor- and gore-covered metal of the great axe Heartcleaver. With a blood-bubbling roar of fury, the dying nycaloth swung it high and sank the axe through the dwarf, splitting his slayer in twain as he died.

    Still, Anthan's heroism and the plans and strategies of Captain Selorn, Battlemaster Vuth Steelire, and Clan Chief Jhax Narlgold broke the back of that army. Only two marches of the last regiment of the Darkness charge escaped this battle alive, as archers' fire and magic picked off most as they attempted to flee. The other enemies, if they survived the pit and clambered up their fallen comrades and the pit walls, met their deaths at the hands of a wall of axes, swords, and strafing magic. In all, it took nearly two full days before all enemies before Captain Selorn's army were gone or dead. With only a few heroic sacrifices, the Allies had slain more than 20,000 enemies with almost one collective swing of 40 hammers!

    This event lasts until Midwinter's Dawn, 714 DR.

    Major deaths include:
    Anthan Narlgold, son of Jhax; Gaulguth the Nycaloth, the Agonists, Tormentaar, and Painful battalions of the First Legion. »

  • Kythorn The Final Fall of Myth Drannor (Weeping War: Campaign #12)
    A.K.A.: The Light's Last Stand
    Despite the fact that Aulpiter had always been a slow, methodical, almost elflike commander and strategist, the Final Fall was a cacophonous rampage fueled more by anger and hatred than any plan, unless that scheme limited itself to destruction of all in its path. In all, there were more than 20 battles that shook the city of Myth Drannor to its very roots, though many have never been reported; the details on subterranean battles of baelnorns and the like in their crypts against the Army of Darkness are not for us to glean. In little over a month, the proud City of Love (for such it was, even in its war-torn state) become a rubble-strewn, lifeless ruin.

    Despite his anger and the minles zeal of his troops, Grand Commander Aulmpiter spent much of his march on Myth Drannor summoning as much help as possible to reinforce his Army. No longer worrying over political difficulties, he summoned a full complement of yugoloths over the days between the Crimson Glade battle and conscripted all of them into his service with promises that they would be given their own reigns after the city's fall. By the time of Aulmpiter's entrance to the city during the Battle of Lightnings' Kin, his army's newest officers included 135 more mezzoloths due to his summonings and their own upon entry into the Prime Material Plane.

    As expected, the re-entry of the yugoloths into the mythal corrupted and disrupted some of its integrity, and these degradations led to a number of crushing defeats for the elves. Aside from those commanders who chose to remain at Aulmpiter's side (including Generals Khitax, Nyzhink, and Qyndrv), the Army of Darkness' discipline dissolved into horde tactics soon after the initial penetration of the mythal, a day before entering the city. Left to their own devices and ways of leading troops, individual commanders spread out from the two spearhead formations Aulmpiter had established to wrap around the city and hit it from all sides (as the nycoloth anticipated). Seeking only loot or revenge, the attacks were disorganized and random, and had the Allies been in less haggard condition or in greater numbers, even this final campaign might have worked in their favor. Still, with well over 10,000 gnolls, orcs, and hobgoblins swarming about like flies, Aulmpiter's central forces of the Colossus, War Hunger, Imperious, and Vindakkar battalions still acted as one and struck only at key installations where he sought strategic placement or magical plunder. Had he and his mezzoloths struck to this plan, they might yet rule the ruins of Myth Drannor.

    Similar to the insults Aulmpiter endured when he was trapped and bound millennia ago, Fflar injured his pride with threats and taunts that drew him and his general elites out to battle in the Bane Duels. Of course, this battle ended in his unexpected death, and the primary threat against the Realms was removed, leaving only rubble and rabble behind after the Fall.

    The Flights
    Each of the key battles labeled "Flights" are both battles against the Army of Darkness and strategic retreats. With each flight, over 100 elves and other citizens of Myth Drannor escaped, protected by the military or whoever could be found to protect them. All but the Final Flight were organized by Arms-Captain Hachaam Selorn and later by Captain Fflar Starbrow, and these bands of refugees spent the next few tendays living in terror. While everyone might be armed or capable of magic, only 25 to 40 were actual adventurers or military personnel capable of fighting any wandering monsters or Army troops. These brave souls often protected from 100 to nearly 1,000 near-helpless merchants and nobles and others who simply wanted to reach safety at Semberholme or the new Elven Court.
    Note: This evacuation was one of the primary activities of many adventurers toward the end, as the military admitted that the capital couldn't be held and wanted to evacuate citizens as safely as possible. Thus, the most adaptable troops-the adventurers used to thinking quickly-were all conscripted into Flight duty as guardians and escorts. Of course, the difficulties lay in keeping order among those protected, and many of them were nobles wishing to assert their authority (or magic or coin) for preferential treatment, rather than focusing on the survival of all.

    The Tavern Wars
    As many tales were spun in the long years after the Fall, the last days of Kythorn saw more skirmishes and local heroes among the many taverns and inns of Myth Drannor. While none of the skirmishes and raids escalated into major battles (or, if part of a major battle, did not overshadow the main events), they collectively became famous by the bard Oslarelar's Tales of the Tavern Wars" ballad, a long-winded ballad that celebrates many individual feats among all the races of the allied city.

    As the ballad is still among bards' repertoires today, many still hear of the Tankardswar at the Blue Lute (where four bards atop the bar held off three parties of orcs using only their feet, magic, and thrown tankards), the Seven Candles of Shamblin's Towers lone (where a septet of hobgoblin lesser officers was destroyed by a half-elf who doused them with casks of wine and set them afire), and the Silvershield's Tablesturning (where a dozen trapped halflings and other patrons held off a squadron of mezzoloths and destroyed nearly two parties of orcs by manipulating the floating cookfires and cutlery that normally drifted placidly about the taprooms).

    This event lasts until Flamerule 714 DR (31 days) »

  • Kythorn 25 The Battle of Stars Shining (Weeping War: Campaign #12)
    This is the final battle of both the bladesinger Spell-Major Josidiah Starym and the last of the Akh'Faer. Rather than allow Aulmpiter (or any other marauder) to claim the prize of the Speculum (the guild hall of the Wizards, Conjurers, and Enchanters), Josidiah and 17 mages stood atop the ramparts or at the front colonnade and slung spells of devastating effect against the invaders, while others worked frantically inside either to remove or destroy the guild's great magical-items cache.

    As the afternoon fracas lengthened into a night battle, two bold moves by the elves turned the tide of battle such that, while the ground is lost, the moral victory became Cormanthyr's. One Prannith Springheels, a halfling scribe of the guild (whose dream of wielding magic was never quite realized), saw his master die just a few feet from him, and he seized a staff of the magi before it could be claimed by the yugoloth. Drawing a number of mezzoloths about him with taunts and shouts, Prannith leapt off the highest surviving tower of the Speculum and wielded great magic for once in his life. He broke the staff as he fell into the horde of mezzoloths unleashing a retributive strike that broke their ranks and killed more than a quarter of their number.

    Spell-Major Josidiah was soon the last Ally standing in defense of the Speculum. As the fell creatures strained to break his magical barriers and overwhelm his position, a beam of light from the night sky wrapped about him. The Artblade hung high aloft, and Josidiah wields the divine empowered (by Mystra and Sehanine it is said) sword and drop the final standing tower, killing all the invaders inside. Josidiah then rides a mighty lightning bolt down in the midst of a mass of enemies, the blast slaying a few and scattering many. With one last two-handed swing of the blade, he stabbed the blade deep into the flagstones of the courtyard, and white flames and magic burned all that remained of the Speculum, including Josidiah himself and his Artblade. »

  • Kythorn 26 The Crownfrost Capture
    The Crownfrost Cacture was Aulpiter's establishment of his base within the city at the wizards' school of Crownfrost Tower. One of the swiftest and bloodiest battles of the Final Fall, Aulmpiter's organized battalions swarmed over the tower and managed to hold off all attempts at aiding the wizards until Aulmpiter had arrived and gained entrance to the tower. Within the captured three dozen mages of various levels of expertise including eight teachers and senior founder and wizard Klaern Kadelaryn. Aulmpiter gave most of them immediate deaths, though some of the more powerful he kept around to allow him access to the school's secrets (after slaying Klaern). Judging some of these wizards correctly, they would not be as self-sacrificing as those of the Speculum since most wizards are loathe to destroy what they took decades to create.

    Outside, the battle raged on, and the primary Allied army laid into the mezzoloths and others of Aulmpiter's forces. Had Arms-Major Olortynnal and Arms-Captain Selorn been more familiar with the fighting techniques of the Blood War, they might have been able to defend against the tactic that killed them. All they knew was the mezzoloths, gnolls, and all the forces kept rushing their position on all sides fell easily to their attacks. They realized too late that the dozens that fell about them soon hampered their movements so much that they could not avoid the later attacks by more powerful foes. Soon, the hundreds of dead among the Army of Darkness began to be matched among the allies, as their lack of maneuverability among their own slain enemies cut them off from retreat or even regrouping among their own forces.

    The battle, which began before dawn with the overrunning of the tower, continued past highsun and into late dusk. By that time, the exhausted elves began falling from sheer fatigue as well as their wounds. The only elves to actually penetrate the hordes to reach the tower itself - Captain Major, and a small group of a dozen bladesingers - found themselves trapped there with no hope of penetrating the magical or martial defenses Aulmpiter established. They tried to break through the closed ranks of the army and escape to no avail; with no other options, the 14 elves settled into grim resolve. Their last, heroic charge cost the Army of Darkness at least two of its generals and more than 1,000 orcs and yugoloths.

    The "Fall of the Arms-Leaders" ballad describes Hachaam Selorn's and Kelvhan Olortynnal's deaths as fates suffered gladly by two comrades fighting back to back and singing the battle hymns to Corellon Larethian that would speed their way to heroic afterlives as Reverend Ones of their god's celestial armies. Whether the ballad speaks true, even the mezzoloths and ogres were impressed by the battle-prowess of these two elves whose spirits never faltered as they were overpowered by more than 20 times their number.

    As other officers battled on in isolated pockets among the hordes encircling the Crownfrost Tower, many saw the Arms-Major and his Arms-Captain fall atop the steps of the tower. One enraged officer broke through the ranks to retrieve both their corpses and weapons, his taking up of the Arms-Major's blade Faervian with no difficulty showed the elf troops that not all was lost. The Arms-Major lived on in that soldier, the brave Captain Fflar Starbrow! Their spirits renewed, the new commander Fflar led a retreat from the tower that saved the last 400 soldiers out of the allied forces of 1,200 troops. »

  • Flamerule 14 The Bane Duels (Weeping War: Campaign #12)
    A.K.A.:Foebane's Last Strike, the Commanders' Clash
    This 32-hour-long battle started at the ruins of Castle Cormanthor and spread across the wards of Cormanthor and Dlabraddath, involving over 5,000 elves and 20,000 orcs, gnolls, ogres, and mezzoloths. The last of the major officers of the city, Captain Fflar, led the fray for much of the first day until sorely wounded by a barbed spear at sunset. However, despite his injuries and a noted drain on healing resources, Fflar rested only briefly and again took the field when word came that Aulmpiter raged about the city with newly summoned nycoloths, the elf troops falling back before them.

    Captain Fflar brought himself back to the front, now set along Oacenth's Stream. Magic enhancing his voice, Fflar issued a challenge of personal combat to Aulmpiter and his nycoloths, stoking their temper with taunts and jibes at their true status as lower planar bullies and errand-runners for the truer evils. As expected, tempers flared (as did the hopes of Fflar's troops), and Fflar came under attack. After watching the captain and Kerynian engage a dozen nycoloths and emerge victorious, Aulmpiter allowed himself the indulgence of personal combat. The two battled alone, encircled by an audience of seven nycoloths and 13 mezzoloths. The epic battle of claw versus Keryvian lasted nearly three hours, neither commander giving any quarter and both suffering numerous wounds that might have killed lesser beings. The battle culminated in a desperate gamble by Fflar, who had watched the movements of the Mantle Stone of Vhyrridaan orbiting Aulmpiter's head; he swung his great sword and intercepted the stone, destroying it with one clean blow!

    As the two elf bards who witnessed it were struck blind by its brillance, only limited details can be unearthed about the Commanders' Fall. The power of both the sword and stone burst forth in a ring of white, blue, and purple fire, engulfing Fflar and Aulmpiter but fully immolating the ring of yugoloths around them. As these fires imploded swiftly, a second blast more focused than the first arced out from the center as a crackling ring of energy that lanced across the battlefield at the city's center and robbed yugoloths of their health as much as it granted strength to the elves. At the blast's center, naught was ever found of Fflar, Aulmpiter, or Foebane, aside from the blasted sihouettes of their shadows etched in white in the pavement where they stood. With the fall of Aulmpiter, the Army of Darkness temporarily retreated back to Crownfrost Tower as it assessed the battle. They would soon return, with no thought or tactics beyond annihilation.

    This event lasts until Flamerule 15 714 DR »