Mystra

  • The Lady of Mysteries
  • The Mother of All Magic
Greater Deity
  • Azuth
  • Savras
  • Velsharoon
  • Magic
  • Spells
  • The Weave
game stats
Wizard20
Cleric20
Loremaster10
Archmage5
Heriophant5

Mystra (MISS-trah), is the divine power responsible for maintaining the Weave, thus giving her authority over all magic (except magic provided through the Shadow-Weave).

Worshipers

The church of Mystra preserves magical lore, researches new magical spells and magical items.

Known Chosen of Mystra

Orders

  • Order of the Starry Quill
  • Order of the Shooting Star
  • Knights of the Mystic Fire

Incarnations

The goddess of magic has had multiple incarnations over the years. All shared the same role and responsibilities, but they were different in alignment and temperament.

  • Mystryl, as her predecessor and first incarnation was called, was the goddess of magic and a chaotic neutral greater deity born during the battle between Shar and Selûne at the dawn of time. Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first spellcaster of the Realms. All spells of all types were known to her when their creators constructed them, and her spirit was said to imbue all inventors, authors, songwriters, and artists. She was most venerated by wizards and those who used magic or magical items. She provided and tended the Weave, the conduit that enabled mortals to safely access the raw magic force.

    In -339 DR, the archwizard Karsus of Netheril attempted to “borrow” the power of Mystryl by casting the only known twelfth-level spell—a spell of his own design—called Karsus’ avatar. This siphoning of power away from Mystryl disrupted her ability to keep the Weave from unraveling and there was a brief but mighty surge in magical power everywhere, and then all magic became unstable. Mystryl broke the connection with Karsus by sacrificing herself before the coherence of the Weave was completely lost. Mystryl was reborn as Mystra, but for the duration of her death all magic ceased to function and the great cities of Netheril fell from the sky, killing most of the Netherese population, including Karsus.

  • Mystra came into being after the previous incarnation sacrificed herself to save Faerûn from the destruction Karsus of Netheril nearly brought upon them. She used as a basis a beautiful peasant girl who was still just learning cantrips but who had the potential of becoming an archmage. She was Lawful Neutral in alignment.
  • Midnight, the Third Mother of all Magic

    Midnight, the Third Mother of all Magic

    During the Time of Troubles, Mystra was killed by the deity Helm for defying the god and trying to climb the Celestial Stairway to the heavens. Her death caused great damage to the Weave, but the young mortal Midnight was chosen to succeed the goddess as the next Mystra — eventually restoring the magic of Toril. This Mystra was later murdered in the heart of her realm by the efforts of Cyric and Shar in 29 Tarsakh 1385 DR.

    In the Year of the Ageless One, a voice Storm Silverhand recognized as Mystra’s was heard through the telepathic link shared by all Chosen of Mystra, asking for Elminster. Elminster and Storm encountered what was left of Mystra in a cave in Cormyr. Mystra instructed Elminster to recruit new Chosen and to preserve and strengthen the Art. Later, after Elminster and Storm restored the Simbul’s mind, she hinted that Mystra might be brought back through Blueflame items.

Dogma

Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.